Pathfinder Online GenCon 2013

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Goblinworks presents Pathfinder Online, a next generation fantasy sandbox MMO, in development now!

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Pathfinder Online GenCon 2013

  1. 1. GenCon 2013 State of the Game
  2. 2. WARNING! WHAT YOU ARE ABOUT TO SEE IS PRELIMINARY WORK IN PROGRESS It has not yet been approved by Paizo Publishing This material will continue to be polished and improved throughout the development process DISCLAIMER
  3. 3. WHAT WE ARE MAKING A Next Generation Fantasy Sandbox • Persistent structures • Player-centric economy • Territorial warfare • Lots of conflict • PvP combat • Competition for resources • Competition for land • Escalations INTRODUCTION
  4. 4. WHAT WE ARE MAKING INTRODUCTION MORE THAN JUST TACKLES
  5. 5. OUR GOALS Maximize meaningful human interaction Make a virtual world that is more meaningful than real life Capture the visual style of the Pathfinder RPG GOALS
  6. 6. WHAT IS THE SCHEDULE Step One: Early Enrollment • First paying players • Minimum viable product • Elves, Dwarves, Humans • Fighters, Wizards, Clerics, Rogues • Basic economic systems • Escalations • Non-destructible buildings • NPC-centric Quarter Three 2014 (about a year and a quarter away!) SCHEDULE
  7. 7. WHAT IS THE SCHEDULE Step Two: Open Enrollment • Unlimited monthly signups • Advanced economic systems • Escalations • Persistent player constructed buildings • Territorial Warfare Quarter One 2016 (about two and a half years away) SCHEDULE
  8. 8. WHAT IS THE SCHEDULE Step Three: Continuous Development • Building towards complete Core Rulebook support • Adding new Hexes / Territory • Deepening Escalations • Always more spells, monsters, magic items, character abilities • Always more character options - hair, clothing, gear, body shapes, etc. • Always more persistency - buildings, items & objects, mounts, etc. SCHEDULE
  9. 9. THE THEME PARK TRAP - 200,000 400,000 600,000 800,000 1,000,000 1,200,000 1,400,000 1,600,000 1,800,000 2,000,000 Month 1 Month 2 Month 3 Month 4 Month 5 Month 6 Month 7 Month 8 Month 9 Month 10 Month 11 Month 12 Subscriber Trends - Recent MMO Launches Age of Conan Warhammer Online RIFT Star Wars Old Republic MMOMARKET
  10. 10. SANDBOXES ARE DIFFERENT - 50,000 100,000 150,000 200,000 250,000 300,000 350,000 400,000 M onth 1M onth 3M onth 5M onth 7M onth 9M onth 11M onth 13M onth 15M onth 17M onth 19M onth 21M onth 23M onth 25M onth 27M onth 29M onth 31M onth 33M onth 35M onth 37M onth 39M onth 41M onth 43M onth 45M onth 47M onth 49M onth 51M onth 53M onth 55M onth 57M onth 59M onth 61M onth 63M onth 65M onth 67M onth 69M onth 71M onth 73M onth 75M onth 77M onth 79M onth 81M onth 83M onth 85 Subscriber Trends - Sandbox MMOs EVE Online Ultima Online MMOMARKET
  11. 11. LONG TERM PLAN - 50,000 100,000 150,000 200,000 250,000 Jul-14 Sep-14 Nov-14 Jan-15 M ar-15 M ay-15 Jul-15 Sep-15 Nov-15 Jan-16 M ar-16 M ay-16 Jul-16 Sep-16 Nov-16 Jan-17 M ar-17 M ay-17 Jul-17 Sep-17 Nov-17 Total Acquired Accounts MMOMARKET
  12. 12. PROGRESS TO DATE • Technology Demo • Thornkeep • Kickstarter 2 • Milestone 1 • Milestone 2 PROGRESS
  13. 13. TECHNOLOGY DEMO PROGRESS
  14. 14. TECHNOLOGY DEMO Mostly feature-complete by October using BigWorld middleware PROGRESS
  15. 15. THORNKEEP Printed edition shipped to Kickstarter backers January 2013 PROGRESS
  16. 16. KICKSTARTER 2 $1,091,194 pledged from 8,732 backers PROGRESS
  17. 17. MILESTONE 1 - APRIL 15 PROGRESS
  18. 18. MILESTONE 2 - JULY 15 PROGRESS
  19. 19. FROM CONCEPT TO SCREEN VISUALS
  20. 20. FROM CONCEPT TO SCREEN VISUALS
  21. 21. FROM CONCEPT TO SCREEN VISUALS
  22. 22. FROM CONCEPT TO SCREEN VISUALS
  23. 23. FROM CONCEPT TO SCREEN VISUALS
  24. 24. SETTLEMENTS VISUALS
  25. 25. SETTLEMENTS VISUALS
  26. 26. SETTLEMENTS VISUALS
  27. 27. SETTLEMENTS VISUALS
  28. 28. NEXT STEPS Milestone 3: Polish Polish Polish NEXTSTEPS
  29. 29. THE VIDEO Touch For Trailer NEXTSTEPS
  30. 30. Q&A WTF!?!?

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