Second lifeandcornwallcollegePresentation Transcript
Second Life and Education Bex Ferriday Lead Teacher (Education and Training), Cornwall College
Second Life is... ...a virtual world developed that launched in 2003 and is accessible via the Internet. users, called residents, interact with one other through avatars. residents can explore, socialize, participate in individual and group activities, create and trade virtual property and services or travel throughout the world.
What can you do...?
“Second Life is a free online virtual world imagined and created by its Residents. From the moment you enter Second Life, you'll discover a fast-growing digital world filled with people, entertainment, experiences and opportunity.” Linden Labs “I think it’s safe to say now that nearly every college and university has some sort of project in Second Life.” - Larry Johnson, CEO, The NMC
...so we bought an island...
Cornwall College Island and Education Tutorial
Cornwall College Island and Education PTLLS Class Activities
FDA Arts and Media Project
During the pilot phase, involvement is limited to students over the age of 18 Second Life is for people aged 18 and over, while Teen Second Life is for people aged 13 to 17.
Want to get involved?You can set up an avatar and download Second Life (free of charge) at: www.secondlife.com Bex Ferriday: email@example.com 01726 226736