1. Image by sucellolelloes from flickr licensed under creative commons Don’t Worry – Be AppyCeleste McLaughlin & Joan Walker JISC RSC Scotland #rscmob
2. According to a recent report from mobilemanufacturer Ericsson, studies show that: “by 2015, 80% of people accessing the Internet will be doing so from mobile devices.”Perhaps more important for education: “Internet- capable mobile devices will outnumber computers within the next year.” Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
3. “Mobile devices give us a unique opportunity to havelearners embedded in a realistic context at the sametime as having access to supporting tools” Futurelab (2004)“Looking at mobile learning in a wider context, wehave to recognize that mobile, personal, andwireless devices are now radically transformingsocietal notions of discourse and knowledge, andare responsible for new forms ofart, employment, language, commerce, deprivation, and crime, as well as learning.” Traxler (2007)
4. Note Taking – Audio NoteThis app enables you to record alecture, interview, conversationor meeting and take writtennotes at the same time.Play back of the audio is syncedwith the written note so youcan dip in as needed.Templates can be added prior tosessions where the app is to beused to assist the learningprocess.
5. Cloud Storage & FileSharing - EvernoteThis app is a cloud service thatenables you to addnotes/audio/video/website linksand digital items to your onlineaccount.Log in from anywhere with anybrowser to access your store.Apps, bookmarklets and quickaccess tools are available formost devices.
6. Mindmapping -MindmeisterUse this app to create mindmaps a recognised planningtool useful also for note-taking and collaborative work.Mindmaps made withmindmeister can be coloured/ grouped / exported &shared.
7. Reminders and task lists – DailyReminder / Task + to do listThis type of app helps individuals to planand organise their studies. They can beinvaluable for students with a wide rangeof additional support needs where inmay cases these skills are weak.Timetables, course milestones anddeadlines can be programmed inadvance. Special notes can be added
8. Feed Aggregators – Flipboard/ Pulse / Google ReaderThese apps work with RSS feeds andcollect together online services andresources that you subscribe to inone place. Resources are presentedin a user friendly manner often in amagazine style.Information you select bysubscribing, is presented to youusing these tools.
9. Ebook Readers – ibooks /AldikoeBook readers are used for readingdigital books and pdf files. They havea number of very useful toolsincludingbookmarking, highlighting, dictionary definitions, magnification.Emerging eBook standards areenablingenhancements, images, video anddynamic content to be included.
10. iTunes UThe iTunes U app gives students access to allthe materials for a course in a single place.Students can play video or audiolectures, read books and view presentations.See a list of all the assignments for the courseand tick them off as they’re completed.Ted TalksTechnology, Entertainment and DesignInspiration and controversial six minutevideos good for sparking discussion on a widereange of topics.
11. Observational assessment using tablet PCs @ SLC• Use of tablet PCs at South Lanarkshire College with Construction students.• Assessment templates created and used to record assessment activity.• Comments recorded on template and a digital copy made available to students.• Immediate feedback for learners and access to their own portfolio of work. Example taken from The use of tablet PCs for e-assessment, JISC RSC Scotland case study with South Lanarkshire College http://bit.ly/H7Egf1
12. Using QR Codes @ Perth College• Being used in Beauty courses at Perth College, UHI• Students scan QR codes using smartphone which launches resources such as case studies, YouTube videos, quizzes and other formative assessments• Activities were created using SoftChalk software and hosted on the web• A QR code generator provided the image, containing access to the resources.Benefits:• They have flexible access via their phones to content which they can use at any time• Has promoted discussion and reflection on activities• No need to pre-book computer labs and provides spontaneity around the learning experience• Engages in activities outwith class, promoting self-directed learningRead the case study for more information - http://bit.ly/GWMDrI
13. NVQ Level 2 HairdressingQR Code takes you to this quiz.
14. Icons by http://dryicons.comhttp://bit.ly/GEjKTI
15. Amazing Apps @ Clydebank College Read the case study for further information http://bit.ly/w5NvKi
16. Xgames @ Reid Kerr College• JISC funded project which aimed to use collaborative games to improve attainment levels of vocational learners• Project outputs included games templates and a bank of example questions (for use with the xBox)Project outcomes included:• Increased student motivation• Increased student to student interaction• Increased learner engagement and participation• Increased use of ICT for learning and teaching Image by chippermist from flickr licensed under creative commons• Reduced barriers to using ICT for learning and teaching• Evidence of the pedagogical advantages of using games in an educational context• Stimulate institutional decision makers and teaching staff to think about alternative methods of formative assessmentFurther information at: Xgames @ Reid Kerr College
17. Augmented Reality example – 360 degree visuals and incorporated assessmentsLearnAR provides a resource pack of interactive learning activities acrossEnglish, maths, science, RE, physical education and languages, thatinclude modelling and assessments.