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  • Five pahsesA hype cycle in can be broken down into five phases:"Technology Trigger" — The first phase of a hype cycle is the "technology trigger" or breakthrough, product launch or other event that generates significant press and interest."Peak of Inflated Expectations" — In the next phase, a frenzy of publicity typically generates over-enthusiasm and unrealistic expectations. There may be some successful applications of a technology, but there are typically more failures."Trough of Disillusionment" — Technologies enter the "trough of disillusionment" because they fail to meet expectations and quickly become unfashionable. Consequently, the press usually abandons the topic and the technology."Slope of Enlightenment" — Although the press may have stopped covering the technology, some businesses continue through the "slope of enlightenment" and experiment to understand the benefits and practical application of the technology."Plateau of Productivity" — A technology reaches the "plateau of productivity" as the benefits of it become widely demonstrated and accepted. The technology becomes increasingly stable and evolves in second and third generations. The final height of the plateau varies according to whether the technology is broadly applicable or benefits only a niche market.The term is now used more broadly in the marketing of new technologies.
  • Institutional goalsMobile learning aligns well with many goals of educational institutions, including:Curriculum redesignPersonalisation of learningStudent satisfactionDigital literaciesReducing costs (doing more with less)Graduate attributes and employabilityEnhancing assessment and feedbackWidening participationImproving student engagement and retentionEnergy efficiency

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  • 1. Mobile Learningare you remotely interested?#rscmob
  • 2. CommunicationBlogsWIKIsSocial MediaCreationCollaborative ToolseBooksQR codes
  • 3. According to a recent report from mobile manufacturerEricsson, studies show that:“by 2015, 80% of people accessing theInternet will be doing so from mobiledevices.”Perhaps more important for education:“Internet- capable mobile devices willoutnumber computers within the next year.”Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report -Austin, Texas: The New Media Consortium.
  • 4. “Education will need to become more technologicallyresponsive and sophisticated, incorporating mobile andwireless learning at the core of their provision”“Looking at mobile learning in a wider context, we haveto recognize that mobile, personal, and wireless devicesare now radically transforming societal notions ofdiscourse and knowledge, and are responsible for newforms of art, employment, language, commerce,deprivation, and crime, as well as learning.”John Traxler 2007Professor of Mobile Learning & Director of Learning LabUniversity of Wolverhampton
  • 5. “New generations of young peoplewho have grown up with digitaltechnology have high expectationsof anytime, anywhere learning, butmany learners do not have a clearunderstanding of how coursescould or should use technology tosupport learning. They are stillvery much reliant on lecturers forguidance.”JISC LEARNER EXPERIENCES
  • 6. What isMOBILElearning?The exploitation of ubiquitous handheld hardware,wireless networking and mobile telephony toFACILITATEsupportENHANCE AND EXTEND THE REACH OFteaching andLEARNING.MOLENET (2007 – 2010)
  • 7. The Gartner Cycle
  • 8. The Gartner CycleImage by sucellolelloes from flickr licensed under creative commons
  • 9. Encourages time-managementFits into the lives of learnersCONTEXTUALISATIONEnables new learning environmentsBite-sized learning contentIMMEDIACY OF COMMUNICATIONOpportunities for reflection close to learning eventPERVASIVE &UBIQUITOUSPersonal, private and familiarPromotes Active LearningAccess to Mentors, Tutors and PeersUser-generated ContentIncreases accessibility for manyPortableMore learner centeredWhyMOBILElearning?Convenient
  • 10. Helpful guides:Emerging Practicein a Digital Age(JISC)Mobile LearninginfoKit(JISC infoNet)
  • 11. CommunicationBlogsWIKIsSocial MediaCreationCollaborative ToolseBooksQR codes