Personalization and Collaboration Survey of the different media available to journalists and public relations people. writing for print, the Web, TV/radio, public relations and advertising. How the newer technology will affect what and how they communicate, and how their audience will interface with them. Changes the ways of doing research for articles etc. Different Web 2.0 interfaces like RSS I am an Instructional Technologist (and social software evangelist) with DoITs Instructional Resource Center. M.Ed. Instructional Design, GMU. My Master's project examined the inherent potentials of social software for online learning. I looked at blogs, wikis, photo sharing, and social bookmarking tools. Almost everything I've learned about Web 2.0 I've learned informally online form other's blogs, wikis, etc. social networking. A goal of mine is to demonstrate that a person can master a content area just as well through informal self-directed online learning as through a formal academic program.
I essentially summarize 2.0 by asking students: 1) what it is and then focusing on the idea of user-driven content to discuss the essence of it. 2) how they are using web 2.0 tools and talk about your experiences. Other students chimed to share their experiences. 3) ask the question what do they think “what caused web 2.0” -- leads to a discussion of all the tech infrastructure stuff about broadband, always-on, cheap, small fast electronics etc. 4) Show Skype, You Tube channel, Twitter, Facebook etc. 5) What is Web 3.0?
Add our ref here
Tools that facilitate communication and collaboration
You get the idea. To truly do Web 2.0, you must do something that absolutely cannot be done without the Web. It's as simple as that.
The tools have had a broad impact on all parts of society and education. Information / News gathering, “the fifth estate” EPIC 2015, http://epic.makingithappen.co.uk/
Information / News gathering, “the fifth estate” EPIC 2015, http://epic.makingithappen.co.uk/
Eureka! 10/02/09 GMU, 2007 you keep your copyright but allow people to copy and distribute your work provided they give you credit — and some other conditions you can specify, or you may offer your work with no conditions and choose the public domain
SMU CEHD Professional Development Webinar - Presentation Transcript
Social Media U: Best Practices & Case Studies Teaching with Web 2.0 Tools Rick Reo, [email_address] Instructional Designer, GMU Adjunct Instructor, AIT & CEHD Source: Gartner
We know it when we see it? http://www.go2web20.net/
Social software is a subset of Web 2.0 and a continuation of older computer-mediated communication (CMC) tools such as IM, newsgroups, groupware, and virtual communities (Alexander, 2006; Rheingold, 2003, ¶4). Web 2.0 includes a broad range of web technologies, services, and tools, and refers to a renewed pattern of web technology adoption and innovation. Dabbagh, N., & Reo, R. (in press). Back to the future: Tracing the roots and learning affordances of social software. In M.J.W. Lee and C. McLoughlin (Eds.), Web 2.0-based e-Learning: Applying social informatics for tertiary teaching. Hershey, PA: IGI Global (formerly Idea Group, Inc.). CMC Social Software Web 2.0
Educational Social Software aka Web 2.0 Tools
ESS enable:
lower the barriers to participation and self-authoring:
web-based & easy-to-use
community-based & sense of ownership
increased capacity for working together
(communication, collaboration)
collectively change the rules of social interaction
personalization-- goals, interface,
“ networked tools that support and encourage individuals to learn together while retaining individual control over their time, space, presence, activity, indentity, and relationship. ~ Terry Anderson, Ch.9, p.227 Theory and Practice of Online Learning
User-Generated Content – media content, publicly available, produced by end-users
Architecture of Participation – the way a service is designed facilitates participation and promotes UGC.
Wisdom of the Crowds (Crowdsourcing) – leveraging the mass collaboration enabled by Web 2.0 technologies to achieve small goals/task or solve problems.
Network Effects & the Long Tail – large user base; value increases for everyone as new users join/participate
Data on Epic Scale – information collected indirectly from users and aggregated as a side effect of ordinary use of Google, etc.
Open-ness -- Web has a strong tradition of working in an open fashion
Six Big Ideas Behind Web 2.0 Anderson, Paul (2007). What is Web 2.0? Ideas, technologies and implications for education. Tech Watch Report, JISC, http://www.jisc.ac.uk/publications/publications/twweb2.aspx
Web 2.0 Transforms Practice
Teaching 2.0
Learning 2.0
Library 2.0
Enterprise 2.0
Journalism 2.0
What do these changes mean for Higher Education?
Changes in the way we:
collaborate
communicate
provide content, services, or resources
Why you should care?
In the end, you don’t really have a choice: Embrace 2.0 technologies
most people are already social computing aficionados
that is what our student body is expecting
and what our mandates require with our limited resources and increasing demands.
Why Faculty Should Care?
students are using these tools
improve disciplinary communication and knowledge sharing / Professional Development
authentic learning opportunities
Why should you care?
Web 2.0 tools offer several benefits to instructors, including:
ease of use
interactions/integrations with other commonly-used tools
Traditional ID Don’t start with the technology. Think about your course goals first – what are you trying to do?
what are your needs, especially in terms of collaboration, content, and communication
then you can move to thinking about technology
Iterative ID Traditional ID + Web 2.0 tools simultaneously
tool affordances for users
Source: Sloan-C Web 2.0 Technology Selection Criteria Evaluate your possible tool choices using these criteria to eliminate poor choices quickly. Then, do more extensive testing to find that ‘perfect' Web 2.0 technology.
Criteria 1: Access
Is the tool accessible by Windows and Mac users?
Is the tool / product of tool viewable in a variety of web browsers?
Does the tool work well for those with dial-up connections?
Does the tool provide options that support ADA compliance?
Is the tool free?
Will the tool be around for a while?
Criteria 2: Usability
Do you have to create an account to use the tool?
Is the tool easy to use?
Does the tool have a robust and easy to use Help section?
Does anything have to be downloaded and installed on the computer to use the tool?
Criteria 3: Privacy & Intellectual Property
Does the tool allow you to restrict access of your work/your students' work?
Does the tool protect your personal data (e.g. email address given when account created)?
Does the tool allow you / your students to retain sole IP rights to the content you create?
Does the tool allow you to determine the copyright status of the content you've created?
Can you save a copy of the product to your desktop for archival purposes?
Criteria 4: Workload & Time Management
Does the tool make it easy to track student work (for grading purposes).
Does the tool support private and public commenting (for individual and group feedback)?
Does the tool provide for an RSS feed to track work via email or an RSS reader?
Is it possible to embed the tool into the LCMS you're using?
Criteria 5: Fun Factor
Does the tool allow you to be creative during the learning process?
Does the tool allow you to demonstrate creativity in the learning product?
Does the tool provide opportunities for different types of interaction (visual, verbal, written)?
Does the tool increase the perception of connectedness?
Does the tool encourage collaboration?
Social Software Use Continuum Dabbagh & Reo, 2010 Types of Uses Web 2.0 Tools Private Information Management Open Resource Sharing Social Networking Common Features Settings
Setup for private/personal use
Disable search engine indexing
Enable public view
Setup personal profile
Configure tool for resource sharing
Configure to pull in other people’s content or activity via comments, RSS feeds, etc.
Enable information “push” via subscription, follow, watch list, notifications etc.
Build tool-based communities / groups / collections
Employ promotional activities or send invitations
Setup multi modal, two-way communication pathways
Blog (including microblogging)
Use as private online journal
Create multimedia blog posts
Enable Blogroll
Dynamic access to related/recommended content, e.g., Trackback
Enable comments, Trackback , RSS feeds
Add blog to RSS aggregation services – e.g., Technorati
Stimulate social connectivity via micro interactions features.
Network with like minded subscribers or discover content via recommendations
Social Bookmarking (delicious)
Private bookmark archive
Personal and collective tagging
Create/join user networks to access other people’s links
Use group tags; bundle tags
Social Media (Flickr, YouTube)
Set-up private media archive or channel (consume only)
Create/add media content and apply Creative Commons licenses
Create/join public user groups or channels
Start Pages (iGoogle, PageFlakes)
Private multiple media information management web pages built on widgets.
Enable subscriptions
Invite / enable group or open editing of content
Social Networking sites (MySpace, Facebook)
N/A – public view / personal social information sharing enabled by default
Add contacts, friends, etc.
Enable two-way communication features via comments, subscription, notifications, chat, or wall graffiti
TLT 2.0
Course integration 1
supplement Bb course with Web 2.0 course assignments
Wikipedia, Google search, blog etc.
Course integration 2
augment Blackboard courses by embedding Web 2.0 tools
Course transformation
“ Small pieces loosely joined” approach
Case Study -Twitter Experiment by Dr. Monica Rankin, UT Dallas
Problem
Large lecture class (90) - wanted to find a way to involve students in the materials via discussions
Solution
Twitter posts short messages that can be posted in real-time (with mobile devices via texting as well as via Web-based tools on laptops/netbooks.
Setup
Course Twitter account, hashtags, Tweetdeck, how-to training, factor down time for trial and error use
Good Practices
Experimented with strategies for producing constructive discussions
Twitter most effective when it was combined with other discussion strategies (small group discussions, Interaction with instructor, time to process as an entire class) also organize discussions by topic, needed TA to monitor Twitter stream on computer and respond to questions
Conclusion
Twitter did not replace more conventional discussion formats; instead, it enhanced the discussions and brought more student interaction
(Implement only, assessment not factored in here) Adoption Assessment Tool Twitter as Learning Tool -- Levels of Educational Use Twitter is defined in a course context as a light-weight micro blogging platform used to support micro interactions and social networking in the service of student community building, discussions, tracking & reporting, metacognition and a variety of spontaneous learning activities Prepared by Rick Reo on behalf of DoIT/LSS, 9/09 Active Passive In-class Back Channel for Discussion Used to support ad hoc class discussions or lecture commenting (use hashtags to categorize real-time, on-task chatter/texting (M.Sample) Good for monitoring key points in a discussion, collating viewpoints
Outside of Class Discussions
Used to collate classroom views
Setup topics with separate twitter accounts or hashtags
Students initiate and/ or follow topics and participate in discussion per instructor protocols asynchronously.
Good for community building, discussions, assignments
In-class Directed Discussion ( Rankin style )
Open question/topical discussion format
Use semi-anonymous Twitter stream of comments to lead discussions (
Twitter aggregates and collates student responses to separate webpage
End of class large group processing
Optional step to analyze aggregated content (could be used as makeup assignment for missed class)
Good for engaging all students in discussions in large lecture classes (monitoring key points, collating viewpoints)
Lightly Structured Activities (low threshold) Follow some instruction and Tweet about it
gather course feedback
ambient office hours
poll class (e.g., identify an object (D.Cohen)
Tracking Activities
find and follow instructor, experts, topics
Feedback Activities
language or writing practice
Metacognition/Self-regulation
Student activity to share resources and report on self learning events like difficult topics, interesting applications etc.
Muddiest point
One thing I learned most (S.Klein)
Institutional communication channel (outreach, alerts etc.) Instructor communication channel (e.g., announcements, reminders) Broadcast course links and share resources
Case Study -Twitter Experiment (cont.)
Pros
find a way to engage students in the materials via discussions
Cons
Messy
Not sustainable
Good Practices
Experimented with strategies for producing constructive discussions
Twitter most effective when it was combined with other discussion strategies (small group discussions, Interaction with instructor, time to process as an entire class) also organize discussions by topic, needed TA to monitor Twitter stream on computer and respond to questions
Twitter did not replace more conventional discussion formats; instead, it enhanced the discussions and brought more student interaction
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