Immersion Program Presentation Web2

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    Immersion Program Presentation Web2 - Presentation Transcript

    1. Applications andImplications of the Social Web (2.0)
      Gartner - Hype Cycle for Emerging Technologies 2009
      Rick Reo, rreo@gmu.edu
      Instructional Designer, GMU
      Adjunct Instructor, AIT & CEHD
      Portions adapted from materials by:
      • Glenda Morgan, Ph.D, GMU
      • Duke University Libraries
      • New Media Consortium
      Source: Gartner
    2. What We’re Going To Talk About
      • What is Web 2.0?
      • Why should you care?
      How does Web 2.0 change how we do things?
      • Best educational practices
      • Web 2.0 tools & technologies
    3. Backchannel Resources
      Twitter hashtag: #idd-ip
      Wifitti: http://wiffiti.com/screens/7633
      --------------------------------
      Rick’s Delicious tags: http://delicious.com/rreo/socialmedia
      Rick’s ShareTabs: http://www.sharetabs.com/?idd-ip
      Rick’s Slideshare:http://www.slideshare.net/rreo
    4. What does Web 2.0 mean
      to
      2006
    5. What does Web 2.0 mean to you?
    6. Community & Collaboration on a scale never seen before…
      What else did Time magazine mean?
    7. We know it when we see it?
      http://www.go2web20.net/
    8. How does Web 2.0 differ fromwhat came before?
    9. Web 2.0
      Social Software
      CMC
      Web 2.0 includes a broad range of web technologies, services, and tools, and refers to a renewed pattern of web technology adoption and innovation.
      Dabbagh, N., & Reo, R. (in press). Back to the future: Tracing the roots and learning affordances of social software. In M.J.W. Lee and C. McLoughlin (Eds.), Web 2.0-based e-Learning:  Applying social informatics for tertiary teaching. Hershey, PA: IGI Global (formerly Idea Group, Inc.).
      Social software is a subset of Web 2.0 and a continuation of older computer-mediated communication (CMC) tools such as IM, newsgroups, groupware, and virtual communities (Alexander, 2006; Rheingold, 2003, ¶4).
    10. Internet (beta)  Web 1.0  Web 2.0
      Web 1.0
      Web 2.0
      1993-2003
      Broadcast medium
      Consumption
      Content
      Client-based
      Product
      Individual
      2004 – ?
      Collaboration medium
      User-generated content
      Interaction
      Web-based services
      Data richness
      Social networking
    11. Educational Social Softwareaka Web 2.0 Tools
      ESS enable:
      • lower the barriers to participation and self-authoring:
      web-based & easy-to-use
      community-based & sense of ownership
      • increased capacity for working together(communication, collaboration)
      • collectively change the rules of social interaction
      • personalization-- goals, interface,
      “networked tools that support and encourage individuals to learn together while retaining individual control over their time, space, presence, activity, indentity, and relationship.
      ~ Terry Anderson, Ch.9, p.227Theory and Practice of Online Learning
    12. Web 2.0: What Is It Really? 6 elements that define the change in how we all think about and use the Web:
      Six Big Ideas Behind Web 2.0
      Web 2.0 is about data abstraction -- free information from containers.
      Web 2.0 takes broadband and Moore's Law for granted -- start with the assumption bandwidth is basically free and readily accessible.
      Web 2.0 is about connections -- Connections between people, between sites, between the Web and mobile worlds, between buyers and sellers.
      The Web 2.0 revolution puts people first -- The needs of the user (not the programmer, marketing director, or information architect) come first.
      Web 2.0 is about allowing people to manipulate data, not just retrieve data.
      Web 2.0 is about doing stuff on the Web that can't be done in any other medium.
      User-Generated Content – media content, publicly available, produced by end-users
      Architecture of Participation – the way a service is designed facilitates participation and promotes UGC.
      Wisdom of the Crowds (Crowdsourcing) –leveraging the mass collaboration enabled by Web 2.0 technologies to achieve small goals/task or solve problems.
      Network Effects & the Long Tail – large user base; value increases for everyone as new users join/participate
      Data on Epic Scale –information collected indirectly from users and aggregated as a side effect of ordinary use of Google, etc.
      Open-ness -- Web has a strong tradition of working in an open fashion
      Anderson, Paul (2007). What is Web 2.0? Ideas, technologies and implications for education. Tech Watch Report, JISC, http://www.jisc.ac.uk/publications/publications/twweb2.aspx
      By Sean Carton, The ClickZ Networkhttp://www.clickz.com/showPage.html?page=3625146
    13. Why should You care?
    14. Web 2.0 Transforms Practice
      • Teaching 2.0
      • Learning 2.0
      • Library 2.0
      • Enterprise 2.0
      • Journalism 2.0
    15. What do these changes mean?
      Changes in the way we:
      Communicate & collaborate
      provide content, services, or resources
    16. Why should You care?
      In the end, you don’t really have a choice -- Embrace 2.0 technologies:
      most people are probably already Social Computing aficionados
      that is what our clients are expecting
      cost effective given our limited resources and increasing demands.
      Web 2.0 tools offer several benefits to instructors, including:
      ease of use
      interactions/integrations with other commonly-used tools
      filling needs not currently met with other tools
      inspiring creativity and exploration in teaching
      authentic learning experiences
    17. How to Get Startedon Web 2.0?
    18. Source: Marta Kaganhttp://www.slideshare.net/mzkagan/what-the-fk-is-social-media-one-year-later
    19. ISD 2.0?
      Don’t start with the technology
      Think about your course goals – what are you trying to do?
      What are your needs, especially in terms of collaboration, content, and communication
      Then you can move to thinking about technology
    20. ISD 2.0?
      What do you think ISD 2.0 is?
    21. ISD 2.0
      The students are highly involved in the instructional design of their class
      CCK09- In a traditional course, instructional design is utilized to provide structure and coherence to a course. In a distributed course, such as you’ll encounter in CCK09, conversations and content are not centralized. To bring these voices together, we rely on aggregation methods and software.When you post on your blog, Twitter, Delicious, or anywhere else if you tag your contribution with CCK09, others in the course will discover it through Google Alerts (or similar aggregation method). Source: George & Stephen http://ltc.umanitoba.ca/connectivism/?p=198
    22. Source: Sloan-C
    23. Social Software Use Continuum
      Dabbagh & Reo, 2010
    24. How to get Started (cont.)
      Start with a foundation -- my tostada metaphor
      You can add all sorts of fun tools but strong base
      Often a blog or a wiki
      But start by looking at what others have done
    25. Social Software-based Learning Environment -- Course Examples
      My Examples
      Course Blog - http://rickreo.onmason.com/edit772-module-3/week-2/
      Course Wiki- http://edit575.wikispaces.com/
      Course Startpage - http://www.pageflakes.com/rreo/7151276
      Other Examples
      OpenEd Class
      Connectivism and Connective Knowledge massive online open course (MOOC)
      Econ Class Blog -- http://econ300.umwblogs.org/
    26. Personal Learning Network
    27. Social Software-based Learning Environment – PLEs / PLNs
      My Examples
      Misc examples: http://edit772-f09.wikispaces.com/SSLE+Resources
      Edit772
      2nd Life, Kim
      Portfolio
      Blog
      Course Startpage - http://www.pageflakes.com/rreo/7151276
      Zotero
      Flock
    28. Communities
      College 2.0
      Classroom 2.0
      NMC
      Educause
      Bcampus
      Mason
    29. Downsides
      Source: Wired magazine
    30. Copyright, Privacy, and Security
    31. Copyleft
      Source: Reo
    32. Questions??
      TurracherSchwarzsee (Austria)
      Source: Wikimedia Commons
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