Trends in Instruction - Applications for Libraries


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Trends in Instruction - Applications for Libraries

  1. 1. In the futurewe need not only something to sustain us, but also something to live for. Here the library can make… space for learning experience , , engagingmeetings and possibilitiesfor expressingoneself in a creativeway. Jochumsen, H., HvenegaardRasmussen, C. &Skot-Hansen, D. (2012). The four spaces – a new model for the public library. New Library World, 113(11/12), 586-597. doi:10.1108/03074801211282948
  2. 2. research INSTRUCTION helps people efficiently understand get useknowledge discern excitedabo ut getting smarter scholarly from popular articles locatem focusre search aterial
  3. 3. successful informed STUDENTS are empowered innovative engaged
  4. 4. experience adaptive learning “intelligentlymatches course mobile devices “Using digital materials to supplementclassroom learning &studying is now the norm.” there is no more “PC or Mac?” the laptop is dead. students expect all content to work well on devices they rely on every day. http://www. content to individualstudents’ learning style, pace, ability, and stage of understanding.” PERSONALIZEDlearning.
  5. 5. “harnesses the power of reinforcement learning, personalization, and learning analytics to find the best educational content, then tailors it to each student.” “personalizesdigital courses so every student is engaged and no one slips through the cracks.” some adaptive learning programs demo→ “improve student performance by creating personalisedlearning experiences.”
  6. 6. engagement games evoke an emotional storytelling strengthens learning materials by evoking a personal, emotional response in learners. Connecting instruction to scenarios students already care about or are familiar with increases comprehension, RELEVANCE, and engagement. response connection to learning and materials. Gaming in library instruction encourages learning by doing – and competition engages students with material and each other.
  7. 7. “it was a quite day at Lycoming … when suddenly campus was taken over by plagiarism goblins.” gaming “lets students build their own games in hours and days, not weeks and months!”
  8. 8. personalized learning empowerment moocs students can explorecollege with no risk, minimal pressure. instructors can get creative with online learning experiences while still focusing on pedagogyover “film it and stream it.” online learning is legitimized, and complete degrees are now offered in MOOC platforms – for ¼ of the price. -first-massive-online-degree-program synchronous chat and video conversation tools provide human in online classrooms. presence human interactions, instructor as person provide meaningfulconversation and worthwhile experience. personalized learning – learners take controlof learning, often withouthigher ed.
  9. 9. personalizedlearning. “students can pause, search, review, and add notes to lectures based on their individualneeds.” personalized high tech with a learning touch. with Twitter, students “sit back and absorb information on topics they are interested in.” provides engagement, relevance, and a uniqueeducational experience. guide on the side puts tutorials in context for self-directed learning. human
  10. 10. now… do some personalized learning play a game… …and empower yourself 12 Tech Trends Higher Education Cannot Afford to Ignore Beyond the MOOC Hype Digital and the New College Experience Educational Technology Trends in 2014 Game Salad Education Georgia Tech Launches World's First Massive Online Degree Program Guide on the Side Knewton Knowillage Learning Content Trends to Watch in 2014 MOOC Perspectives: Research and Resources MOOCs Present a World of Possibilities Panopto Plagiarism Game - Lycoming College Putting a FACE on the Library Smart Sparrow Demo Tell Me a Story The Four Spaces – a New Model for the Public Library Top Instructional Design Trends and Outlook for 2014 Twitter - More than a Tweet What Makes a Good Learning Game? What Will Happen to MOOCs now that Udacity is Leaving Higher Ed? What's Hot, What's Not 2014