Manga Guide To Calc
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Manga Guide To Calc

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This was my final project for a Visual Rhetoric class I took. I looked at affordances specific to Manga for the purposes of teaching calculus- basically, I was interested in what Manga could do that ...

This was my final project for a Visual Rhetoric class I took. I looked at affordances specific to Manga for the purposes of teaching calculus- basically, I was interested in what Manga could do that math textbooks or even non-Manga cartoons can\'t.

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Manga Guide To Calc Manga Guide To Calc Presentation Transcript

  • Visual Rhetoric of
    The Manga Guide to Calculus
    By Hiroyuki Kojima and Shin Togami, Becom Co., LTD.
    Roxanne Johnson
    WRIT 5671
    8 May, 2010
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • I’m a cartoon illustration used for math education!
    (Enzensberger, Hans Magnus & Berner, Rotraut Susanne, 1998, p. 177).
  • This is an example of using comics to explain math!
    (Gonick, Larry & Smith, Woollcott. 1993, p. 30)
  • Definition of Comics:
    Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or produce an aesthetic response in the viewer
    “manga is visual data presented as animation. Calculus is a branch of mathematics that describes dynamic phenomena- thus, calculus is a perfect concept to teach with manga.”
    (Kojima, Togami & Becom Co. Ltd., 2009)
    (McCloud, 1993)
  • http://usacac.army.mil/CAC2/bcks/Connected/images/brain.jpg
    http://www.jiscdigitalmedia.ac.uk/images/flickr-words.jpg
    Affordance 1: words and images can be combined to create a multimodal text
  • “…visual language creates rhetorical energy by cultivating and meeting reader’s expectations”
    http://farm4.static.flickr.com/3477/3261421446_2eceef84bf.jpg
    “proficient manga readers are adept at negotiating multimodality, ‘using image plus language in increasingly complex ways’”
    Affordance 2: conceptual information becomes accessible through pre-established reader expectations
    (Schwartz, Rubenstein-Avila, 2006)
    (Kostelnick, 2004)
  • Affordance 3: gutters invite closure between panels
    (McCloud, 1993)
  • TRANSITIONS
    (McCloud, 1993)
  • Example: eight pages with 24 transitions from the Manga Guide chapter 1: let’s differentiate a function!
    Approximating functions and calculating the relative error
    Subject to subject
    Action to action
    (Kojima, Togami & Becom Co. Ltd., 2009, p. 23)
  • Scene to scene
    Action to action
    Action to action
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Subject to subject
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Subject to subject
    Scene to scene
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Subject to subject
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Subject to subject
    Subject to subject
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Subject to subject
    Subject to subject
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Subject to subject
    Subject to subject
    Subject to subject
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • (McCloud, 1993)
  • our example from the manga guide to calculus
    Kojima and togami
    Action to action: 29%
    Subject to subject: 54%
    Scene to scene: 17%
    Kojima, Togami & Becom Co. Ltd., 2009, p. 65)
    (McCloud, 1993)
  • tufte’s visual confections
    Affordance 4: explanatory images can combine real and imaginary and transcend time using visual and textual space
    (Tufte, 1997, p. 121)
  • Verbs: what the function or roller coaster is doing
    increasing=ascending
    Decreasing=descending
    real
    conceptual
    real
    (Tufte, 1997)
    Nouns: terms being explained
    tops=maxima
    Bottoms=minima
    conceptual
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • conclusion
    Affordances of manga:
    Multimodality
    Reader expectations
    Closure
    Combine real and imaginary, transcend time and space
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • Do they work?
    Affordances of manga:
    Multimodality
    Reader expectations
    Closure
    Combine real and imaginary, transcend time and space
    (Kojima, Togami & Becom Co. Ltd., 2009)
  • thank you
  • works cited
    Enzensberger, Hans Magnus & Berner, Rotraut Susanne. (1998). The number devil: A mathematical adventure. (Heim, Michael Henry, Trans.). New York, NY: Henry Hold and Company. (Original work published 1997).
    Gonick, Larry & Smith, Woollcott. (1993). The cartoon guide to statistics. New York, NY: Harper Perennial.
    Kojima, Hiroyuki, Togami, Shin & Becom Co., Ltd. (2009). The manga guide to calculus. San Francisco, CA: No Starch Press, Inc.
    Kostelnick, Charles. (2004). Melting pot ideology, modernist aesthetics, and the emergence of graphical conventions: The statistical atlases of the United States, 1874-1925. In Hill, Charles A & Helmers, Marguerite (Eds.) Defining Visual Rhetorics(215-242). New York, NY: Routledge.
    Kress, Gunther & van Leeuwen, Theo. (2006). Reading images: The grammar of visual design. New York, NY: Routledge.
    McCloud, Scott. (1993). Understanding comics: The invisible art. New York, NY: Harper Perennial
    Schwartz, Adam & Rubenstein-Avila, Eliane. (2006). Understanding the manga hype: Uncovering the multimodality of comic-book literacies. Journal of Adolescent & Adult Literacy 50 (1), 40-48.
    Tufte, Edward. (1997). Visual Explanations. Cheshire, CT: Graphics Press.