Unit 13 job roles


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Unit 13 job roles

  1. 1. Unit 13 Job Roles Creative Development; Game Designer- Game designers are responsible for what the game will consist in the final product. They design and create all components of a game such as the setting, storyline, level design and character design. Level Editor- The Level Editor is the lead creator of the interactive architecture within the game. They are responsible for how the levels work e.g the physics and the motions within a level. By sticking to the storyline they must use their skills in changing how the environment works around the story the character goes on.
  2. 2. Lead Artist- The Lead artist is responsible of the overall games art layout and style, they apply the Textures and the graphics to the scenery, terrain and architecture that the graphic designer and Level Editor create. Technical Artists- Technical Artists are the employees between artists and programmers, by making scripts being deployed look subtle and ensure that there aren’t graphic bugs within the game. Artist- Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, props, and even user interface components. They also create the story boards and concept art within the game.
  3. 3. Animator- Animators are responsible more the movements and behavior of the AI’s, NPC’s and Characters, but can also add movement into scenery making it seem more realistic. Audio Engineer- The Audio Engineer creates the games soundtrack, including music, character sounds, interactions with the world, voices and spoken instructions. Technical Development Lead Programmer- The lead programmer is responsible for all scripts and code when creating the game. They program the AI’s in the game and are responsible for any behaviors towards the character
  4. 4. Programmer- Programmers work at the heart of the game development process. They design and write the computer code that runs and controls the game, incorporating and adapting any ready made code libraries and writing custom code as needed Product Implementation Project Manager/Producer- Project managers are responsible for the delivery times and speeds the game gets to it’s purchasers addresses, controlling all financial resources. Assistant Producer- The Assistant (or Junior) Producer works with a game's production staff to ensure the timely delivery of the highest quality project possible. Typically, they will focus on specific areas of the development process.
  5. 5. External Producer- As the job title suggest, the External Producer is responsible for ensuring the successful delivery of a game, while working externally from the development team. Creative Director- The Creative Director is the key person during the game development process, overseeing any high level decisions that affect how the game plays, looks or sounds. Creative Directors are employed by development studios, both publisher-owned and independent, but not all game companies employ Creative Directors.
  6. 6. Quality Assurance- QA tester- Quality Assurance Technicians, or Testers, perform a vital role, testing, tuning, debugging, and suggesting the detailed refinements that ensure the quality and playability of the finished game. Their job involves play-testing the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements. Business Development- Product (brand) Manager- The Product Manager's role is to help create and implement marketing campaigns to maximise the sales of the games they are working on. Operating as a part of a marketing team, they support the senior marketing managers who organise international or global campaigns.