Devil my lul

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Devil my lul

  1. 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Devil May Cry 3 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting In this setting sounds of ringing with footsteps upon the floor which changes angle as he turns around, as we’re following his sound Sounds of Dante kicking his chair and desk to show his rash nature. With the sound of ringing switching its positioning on the ears it gives a sense of VR as we can hear it as we would in real life. These sounds could have been reproduced by someone making similar actions or sounds that would be made from doing similar actions to him. Mood From Dante’s cocky and devilish tone he speaks in, we can see that he takes orders from no one and he doesn’t worry about anything. When he breaks from the hold he’s in we can see his power in comparison to what he fights. From the moment Dante speaks we can already assume his attributes, what he’s like as a person, what his attitudes are, this is done by him telling how much he lacks fear with his cocky phrases said. Game genre We can see the game is a beat/shoot ‘em up which requires killing mass amounts of enemies who oppose Dante. Using the fast paced fighting from the video this also shows the genre of the game too. With the soundtrack being a metallic rock we can tell that this game is fast paced, with addition to all the taunts and slashes of Dante we can also add to this. Narrative The cutscene is Dante talking, voiced by Reuben Langdon in a cocky tone filled with taunts and general disowning phrases when fighting enemies, which is portrayed well by the voice actor. Recorded within a soundtrack, it made it easier to change how they wanted the voicing to sound within the room, changing the dry/wetness or the pan.

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