Socialtext Distributed Agile

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    Socialtext Distributed Agile - Presentation Transcript

    1. Socialtext Distributed Agile Ross Mayfield Adina Levin Tracy Ruggles
    2. Socialtext Distributed Agile
      • Distributed agile is a trend
        • At BarCamp and D-Camp a few years ago
        • Last year at PCamp
    3. Socialtext Distributed Agile
    4. Socialtext Distributed Agile
      • Why agile?
        • Personal experience with waterfall
        • 300 page prds
        • 24 month product cycles
        • product obsolete when released
        • dev and pm mutual incomprehension
      • Agile sounds like better way
        • Small-a agile, not big-A agile
        • Lots of war stories requiring beer
    5. Socialtext Distributed Agile
      • The basics
        • 2 week iterations
        • Hosted service and SAAS appliance
        • Hosted every 2 weeks, appliance every month
    6. Anatomy of a story
      • Anatomy of a story
    7. Anatomy of a Story
    8. Anatomy of a Story
    9. Anatomy of a Story
    10. Anatomy of a Story
      • Cross-functional discussion
      • Real time teamwork
    11. Anatomy of a story family
      • How to do planning with agile
        • Leadership team direction for year and quarter
        • Stories fit into projects.
        • Occasional focused planning a project level
        • Occasional f2f and focus
    12. Real Live Customers
      • ” Customer feedback blog"
    13. Information radiators
    14. Challenges - Teamwork
      • “ The swarm"
        • Started with multiple processes
        • Changed to one process, one dev group
      • Emotional challenges
        • Can't fight and then play foosball, get beer
      • Logistics
        • Need to be sensitive to timezone differences or we'll miss people
    15. Socialtext Agile Culture
      • Learning... retrospect every iteration, what went well, what didn't, what can be improved
      • JFDI.. if you have an idea for improvement, take the ball
      • Transparency - code, design, planning, customer feedback, better in the open
    16. Outakes
    17. Challenges - Design
      • Harder to "whiteboard" ideas together
        • voip and screen or vnc
        • communicate that it's a brainstorming meeting and not tactical story definition
      • Design patterns
        • could do more to make it easier to add additional stories with design variants
      • Usability testing
      • Architecture
        • Review stories in families
        • Appoint architecture steward
    18. Socialtext Agile Development
      • No code ownership (but some expertise)
      • Source code control - cvs > subversion > git
      • Iteration capacity based on on "yesterday's weather"
      • Pair programming with voip and screen
      • Standup 3x per week - what are you working on, where do you need help
    19. Socialtext Agile QA
      • Release testing is a considered combination of automated and human testing with the goal of preventing unhappy experiences for our users.
      • Story test cover expected behavior & corner cases
        • As stories are finished, QA validates and raises concerns during the iteration.
      • Browser based testing with selenium
        • UI tests run 24/7 just like unit tests.
        • Automated tests are maintained and always exercise a majority of the functions exposed to the user.
      • Exploratory testing
      • Lightweight performance analysis

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