Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo Reynoldshttp://flickr.com/photos/shawdm/820926627/
Walking the Digital Dog: Work, Learn and Play in Virtual Worlds
Roo Reynolds - Metaverse Evangelist, IBM
The IET, Savoy Place, London. Thursday 9th November 20073 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo Reynolds“Metaverse”?
Well, Neal Stephenson wrote ‘Snow Crash’ in 1992. In it, he predicts virtual worlds (think William Gibson’s “cyberspace”).
“As Hiro approaches the Street, he sees two young couples … He is not seeing real people, of course. This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse. Hiro’s avatar is now on the Street, too, and if the couples coming off the monorail look over in his direction, they can see him, just as he’s seeing them. They could strike up a conversation … each with their own laptop. But they probably won’t talk to each other, any more than they would in Reality.”3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo ReynoldsBefore I do, let’s just think about YouTube for a few moments.
Look at what’s happening here on YouTube, it’s full of people sharing stuff they’ve made, as well as real world media companies using it as a means of reaching people. The BBC are very good at sharing short clips of content on YouTube. It makes sense, since that’s where people are already hanging out and consuming media in massive numbers.3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo Reynoldshttp://flickr.com/photos/shawdm/820926627/
In fact, the whole web has become largely about User Generated Content. People want to share content. They are the creators too.3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo Reynoldshttp://flickr.com/photos/generated/416810/
And social networking is really important. People want to feel connected. Whether it’s on MySpace, Facebook…3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo Reynolds…or games
So how do games fit in to this? Here are some excellent computer games. Note the grandmother playing the Wii..
Many of them are games created by professionals, but others (increasingly) invite their users to share their own content. The users of some of these worlds want to be part of the story, not just watch (or even control) a story.3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo ReynoldsAnd here are some examples. Habbo.
Aimed squarely at pre-teens. Cute pixel-based graphics, a heavy emphasis on decorating your personal space and meeting and chatting with friends.3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo ReynoldsThere might be games within them, but they’re better described as Multi User Virtual Environments.
Here’s probably the most popular virtual world today, Second Life. In this recent screenshot, we see 31,477 people are online right now, and over $!M has changed hands between residents (e.g. users) in the past 25 hours.
Second Life has the Linden Dollar (notable for being able to be converted to and from real money within the system).3 years ago
Roo Reynolds
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IET Mountbatten Lecture 2007 - Roo ReynoldsThere.com has the Therebuck, and you can see on this screenshot the invitation to earn some of this virtual currency by building and selling products to other users. Might be a vehicle, might be clothing..3 years ago
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