Slideshare.net (beta)

 
Post to TwitterPost to Twitter
Post: 
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons

All comments

Add a comment on Slide 1

If you have a SlideShare account, login to comment; else you can comment as a guest


Showing 1-50 of 15 (more)

Can The Third Sector Use Second Life Roo Reynolds

From rooreynolds, 8 months ago

Presentation to a British charity in January 2008.

3639 views  |  11 comments  |  12 favorites  |  124 downloads  |  10 embeds (Stats)
 

Categories

Add Category
 
 

Tags

charity thirdsector secondlife virtuaworlds second life ibm roo second life (rooreynolds)

more

 
 
 
Embed
options

More Info

CC Attribution License
This slideshow is Public
Total Views: 3639
on Slideshare: 3582
from embeds: 57

Slideshow transcript

Slide 1: Can the Third Sector use Second Life and other Social Media ? Roo Reynolds - Metaverse Evangelist, IBM

Slide 3: “This is all a part of the moving illustration drawn by his computer according to specifications coming down the fiber-optic cable. The people are pieces of software called avatars. They are the audiovisual bodies that people use to communicate with each other in the Metaverse.”

Slide 12: games http://flickr.com/photos/ian_d/30859899/ http://flickr.com/photos/earlg/304373180/ http://flickr.com/photos/dailysnap/360147199/

Slide 13: games • 69% of American heads of households play computer or video games • The average game player age is 33 • 25% of gamers were over the age of 50 • 42% of online game players are female • Women aged 18 or older = 30% • Boys age 17 or younger = 23% Source: Entertainment Software Association “Essential Facts about the Computer and Video Game Industry, 2006” http://flickr.com/photos/ian_d/30859899/ http://flickr.com/photos/earlg/304373180/ http://flickr.com/photos/dailysnap/360147199/

Slide 14: EVE Online

Slide 15: World of Warcraft http://www.flickr.com/photos/therift/130671212/

Slide 16: The new golf? http://www.flickr.com/photos/ssanyal/563492429/

Slide 19: 55 + stats 45 - 54 35 - 44 Age 25 - 34 • growth 18 - 24 13 - 17 0 10,000 20,000 30,000 40,000 50,000 User Count darrenherman.com 2003 2005 2006

Slide 20: major league baseball mlb.com

Slide 21: aloft “Over the past few months, we have actively solicited input from you, the Second Life residents, on such design features as public spaces, guest rooms and exteriors – everything from color palette to space planning. After reviewing all of your comments, several changes to the overall design of aloft are a direct result from your feedback. Not only have these changes been applied to the virtual hotel, they will also be reflected in the “real-life” aloft hotels.” http://www.virtualaloft.com/

Slide 22: “We developed Scion City to connect with the trendsetters. That's our target demographic - people who do things first. Trendsetters are instrumental in promoting brands.” Adrian Si, Interactive Marketing Manager, Scion

Slide 25: http://www.keikotakamura.com

Slide 26: http://digitaldouble.blogspot.com/2007/07/watch-worlds.html

Slide 27: The Gartner Hype curve

Slide 28: The Gartner Hype curve Facebook? Second Life?

Slide 29: The Gartner Hype curve Facebook? Second Life? Social software? Virtual Worlds?

Slide 31: Cyworld Qwaq 3B Habbo Hotel Kaneva OLIVE

Slide 33: http://flickr.com/photos/generated/416810/ Social Networking

Slide 34: http://flickr.com/photos/shawdm/820926627/ User Generated Content

Slide 36: Relay for Life US$118,500

Slide 38: conclusions http://flickr.com/photos/-wit-/275384936/

Slide 39: people want to connect http://flickr.com/photos/generated/416810/

Slide 40: people want to participate http://flickr.com/photos/shawdm/820926627/

Slide 41: http://eightbar.co.uk

Slide 42: http://rooreynolds.com Roo Reynolds - What’s Next? http://slideshare.net/rooreynolds

Slide 43: Questions and discussion

Slide 44: How do virtual currencies and real money interrelate?

Slide 45: How did IBM get started in virtual worlds?

Slide 46: How do virtual worlds compare with teleconferencing and videoconferencing?

Slide 47: What do you think we be focussing on in the next 12 months? What kind of applications?

Slide 48: User generated content vs keeping control

Slide 49: Thanks