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Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
Testing the Future Of Testing
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Testing the Future Of Testing

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Published on

10-9-2009 …

10-9-2009
English presentation for clients at TMap NEXT Topics at Sogeti in Vianen (NLD).
About crowdtesting and testing augmented reality.

Published in: Career, Technology, Business
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  • 1. Ewald Roodenrijs<br />Testing the Future of Testing<br />
  • 2. Remarkable things<br />
  • 3. Program<br />Crowdtesting<br /><ul><li>What is crowdtesting?
  • 4. What are the benefits of crowdtesting?
  • 5. What are the conditions for crowdtesting?</li></ul>Augmented Reality<br /><ul><li>What is Augmented Reality?
  • 6. What is the Augmented Reality test approach?</li></li></ul><li>Crowdsourcing + testing = crowdtesting<br />Crowdsourcing anoption of sourcing<br /><ul><li>Design
  • 7. Developing
  • 8. Testing
  • 9. Marketing</li></li></ul><li>What is crowdtesting?<br /><ul><li>Use of crowdsourcing on testing
  • 10. New phenomenon
  • 11. Substitute to traditional testing
  • 12. Focus on acceptance
  • 13. Inspiration from Open Source movement</li></ul>The use of an unknown crowd of people and knowledge when testing software applications or systems<br />
  • 14. Whatcan crowdtesting do?<br />wish, <br /> legislation, policy, opportunity, problem<br />Operation & Management<br />Requirements<br />Acceptance<br />tests <br />Functional design<br />Technical design<br />System<br />tests<br />Realisation<br />Development<br />tests<br /><ul><li>Crowdtesting can help when testing applications
  • 15. Crowdtesting can complement in-house resources at a practical, tactical level
  • 16. Crowdtesting enables to tap into the creativity and diversity of a global community of skilled professionals</li></ul>Crowdtesting<br />
  • 17. Key benefits for the customer<br />Cost containment<br />Empowering the user<br />Dealing with Increased complexity<br />Keeping your customers<br />Faster time to market<br />Meeting expectations<br />
  • 18. Conditionsfor crowdtesting<br />Crowd<br />Crowd build-up<br /><ul><li>Experts
  • 19. Novice
  • 20. Specialists
  • 21. (Potential) users</li></ul>Testing environment<br />Control<br /><ul><li>Portion software
  • 22. Questionnaire
  • 23. The crowd</li></ul>National security system<br />High<br />Low<br />Control<br />Mortagecalculation<br />3rd party update<br />Webshop<br />Game<br />Usability check<br />Open Confidential Classified<br />Sensitivity<br />
  • 24. Conclusion<br />
  • 25. Program<br />Crowdtesting<br /><ul><li>What is crowdtesting?
  • 26. What are the benefits of crowdtesting?
  • 27. What are the conditions for crowdtesting?</li></ul>Augmented Reality<br /><ul><li>What is Augmented Reality?
  • 28. What is the Augmented Reality test approach?</li></li></ul><li>17 augustus 2009<br />
  • 29. Examples of Augmented Reality<br />
  • 30. Product enrichment<br />
  • 31. Travel<br />
  • 32. E-learning<br />
  • 33. What is Augmented Reality?<br />Augmented Reality is software that deals with the combination of real-world and computer-generated data (virtual reality)<br />AR blends computer graphics with the real world<br />Live video imagery ‘augmented’ with computer generated graphics<br />Software for:<br /><ul><li>3D reconstruction
  • 34. Fiduciary markers or GPS/compass
  • 35. Image registration
  • 36. Structure from motion
  • 37. Video tracking</li></ul>in real time<br />
  • 38. Hardware testing<br />An embedded system for Augmented Reality<br /><ul><li>Interfaces between software within the system of other systems</li></ul>Embedded components of AR<br /><ul><li>Camera
  • 39. Microphone
  • 40. Mobile phone (optional)
  • 41. Glasses
  • 42. Contact lenses</li></ul>Custom made software<br />Software<br />Standard software<br />Standard components<br />Hardware<br />
  • 43. Functional testing<br />Testing AR according to normal testing techniques<br />Checklist is needed<br /><ul><li>Connectivity
  • 44. Reliability
  • 45. Flexibility
  • 46. Security
  • 47. Usability
  • 48. Testability</li></ul>Functional testing the integrated components because of the highest risk of failure.<br />Custom made software<br />Software<br />Standard software<br />Standard components<br />Hardware<br />
  • 49. Task-Based Testing<br />Custom made software<br />Function 2<br />Function 6<br />Function 1<br />Software<br />Standard software<br />Function COMPARE CARS<br />Function 4<br />Test the integration of the system in tasks <br /><ul><li>Install
  • 50. User interface check
  • 51. Import/export
  • 52. Help
  • 53. Reports
  • 54. Functional
  • 55. error handling</li></ul>Functional example: Is it possible to turn car 180o?<br />Function 3<br />Standard components<br />Function 5<br />Function 7<br />Hardware<br />
  • 56. Conclusion<br />

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