The Marshmallow Challenge - Support slides by Romain Trocherie

3,801 views

Published on

A Marshmallow Challenge was played at Altran Belgium on 2013/11/14. If you're looking for support slides to play the game too, to foster agility, creativity, innovation and collaboration, well feel free to check this presentation and download it! :)

Published in: Entertainment & Humor
0 Comments
4 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
3,801
On SlideShare
0
From Embeds
0
Number of Embeds
9
Actions
Shares
0
Downloads
112
Comments
0
Likes
4
Embeds 0
No embeds

No notes for slide

The Marshmallow Challenge - Support slides by Romain Trocherie

  1. 1. THE MARSHMALLOW CHALLENGE Are you an agile team player? @ Altran Belux – 14/11/2013
  2. 2. MARSHMALLOW?
  3. 3. WHAT IS THIS ABOUT? • You will play a fun and instructive game. This is no boring presentation! • Conducted by thousands of people in the world, at all levels • The objective is to make surprising lessons emerge
  4. 4. AGENDA • • • • Rules (10’) The game (18’) Results (5’) Review
  5. 5. THE KIT
  6. 6. THE RULES • • • • • • Team up to 4, mixes are great! Build the tallest freestanding structure The entire marshmallow must be on top Use as much or as little of the kit Break up the spaghetti, string or tape You have 18 minutes, good luck! e.ggtimer.com/18minutes
  7. 7. LET’S PLAY!
  8. 8. THE RULES • • • • • • Team up to 4, mixes are great! Build the tallest freestanding structure The entire marshmallow must be on top Use as much or as little of the kit Break up the spaghetti, string or tape You have 18 minutes, good luck! e.ggtimer.com/18minutes
  9. 9. TIME OUT!
  10. 10. RESULTS • Who won the game? • Which structures stood? • Which ones fell? Feel free to take a shot of your work!
  11. 11. LESSONS LEARNED • What could we have done better? • What did we succeeded in?
  12. 12. LESSONS LEARNED • How agile was this game? • Kids do better than business students • Prototyping matters • The marshallow is a metaphor of hidden assumptions of a project
  13. 13. REVIEW AND RETROSPECTIVE Questions and suggestions are welcome!
  14. 14. THANKS FOR YOUR PARTICIPATION! Any marshmallow left?
  15. 15. Find and download this presentation on our Agile Sharepoint site Let’s continue the discussion! romain.trocherie@gmail.com
  16. 16. REFERENCES • Marshmallow Challenge: marshmallowchallenge.com • TED Talk: bit.ly/9Rs8wm • More agile games: www.tastycupcakes.org • Remaining marshmallows? bit.ly/i40vWS

×