Lise

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Lise

  1. 1. Denmark5.5 mill inhabitants43,000 km2450 fixed library service points14000000 peso or 450 DKK averagespending on libraries per capita
  2. 2. The social excludedPolarisation? 40 % of the labour force has no vocational education 20 % of youth does not get education beyond secondary school 15 – 20 % of population are illiterate = 1 mio people Larger gap between information strong and information weak citizens?
  3. 3. 1400 Fewer libraries..1200 .1000 800 600 400 200 More than 50 % decrease of service points in Denmark since 1980! 0
  4. 4. E-bookreaders
  5. 5. A well known strategy..No more Sendmoney – But the public sector is more in a state of permanent crisis and the struggleprobably less! for resources is awesome.. money!
  6. 6. Reinvent the librarynew ways of professionalism new products new alliances new ways of funding
  7. 7. Mash-up library Partner activities LOCAL ARCHIVE NATURE GUIDE REFERENCE ARKIV ANALOGUE MEDIA LEARNING CENTER Archive YOUTHTODDLERS/CHILDREN JOB CORNER STUDY SUPPORT HOME- FAMILIES EXHIBITIONS COMMUNITY WORK HELP QUIET REA- CENTER AREA DINGT MEETING RAI- NING CAFÉ Q AND A ROOMS HEALTH SMS BUSINESS COUNCELLING SERVICE SELF SERVICE LEISURE INFO CONSUMER INFO LIBRARY SHOP NEWS LOUNGE
  8. 8. The modern library Cognition/information Innovation Empower- mentD. Skot-Hansen et. al.Royal School of Library andInformation Science Engagement
  9. 9. Space for meaningful and moving experiences Irrational, emotional and chaotic Communicating a diversion of aesthetic experiencesSpace for inspiration Storytelling or other artistic expressions All kinds of media, cultural forms and genres Stage for events and cultural arrangements Supports realisation (cognition)/experience and innovation
  10. 10. Space for experience and exploring the world through media and communication Free and easy access to information and knowledge Learning percieved as a dialogue oriented process Based on the users‟ learning needsSpace for learning Informal settings Development of playful, interactive and social learning methods Homework cafes, study places, open courses and experiment areas Support realisation (cognition)/experience and empowerment
  11. 11. Open, public space The Great Good Place - between home and work Arenaes for meeting other people with different interests and value Encounter opinions through discussions and debateSpace for meeting Non-committal, random encounters through lounge décor with newspapers and café atmosphere Organised meetings Chatgroups, blogs or other social media Support empowerment and engagement
  12. 12. Users creating new expressions in the encounter with art and culture Access to tools supporting creative expressions Gaming-, writing-, sound- and video- workshops Workshops with professionalSpace for performance artists, designers aqnd multimedia developers Publishing and distributing the work and products of the users Access to stages where users can perform and express themselves Support engagement and innovation
  13. 13. Analogue media..
  14. 14. ..digital media..
  15. 15. ..music..
  16. 16. ..serendipity..
  17. 17. ..events..
  18. 18. ..exhibitions..
  19. 19. ..play for adults..
  20. 20. ..picture books..
  21. 21. ..puppet theater..Bogklubber
  22. 22. ..chess club..
  23. 23. ..imagination..
  24. 24. ..playful togetherness..
  25. 25. ..book startprogrammes..
  26. 26. ..and storytelling!
  27. 27. Tuition..
  28. 28. ..structured courses..
  29. 29. ..informal learning..
  30. 30. ..consultation..
  31. 31. ..individual help..
  32. 32. ..homework help - primary school..
  33. 33. ..homework help café - immigrants..
  34. 34. ..edutainment..
  35. 35. ..word bingo..
  36. 36. ..guidance..
  37. 37. ..self learning..
  38. 38. ..and self service
  39. 39. Meetings..
  40. 40. ..talks..
  41. 41. ..discussions..
  42. 42. ..public debate..
  43. 43. ..voting..
  44. 44. ..politics..
  45. 45. .hanging out..
  46. 46. ..dating..
  47. 47. .. concentrating!
  48. 48. Writers workshops..
  49. 49. ..navigating..
  50. 50. ..rap performance..
  51. 51. ..building the future library..
  52. 52. ..poetry slam..
  53. 53. ..creating toys..
  54. 54. ..workshops for lead users..
  55. 55. ..creating the future..
  56. 56. ..method development..
  57. 57. ..play for children..
  58. 58. ..hacker labs..
  59. 59. ..necessary rest!
  60. 60. Elements in a strategy -summing up.. Abandon the printed book as the primary library branding element Fusion between physical – digital Focus on development Bring new skills into the library Promote learning in the organization
  61. 61. Palle’s Gift Shop Presentation  All Danish public libraries participate Theme  Universe – basic figures and changing themes – also in the physical libraries Recommendations Music Games Polling Downloads Library Adds User comments
  62. 62. • Started spring 2000• Editor based in Aarhus, production distributed• Cooperation with nationwide public service TV and radio broadcast
  63. 63. Author net Interviews Video clips User profilesLatest comments Ask your librarian Podcasts Blogs News BiographiesReaders Clubs Event calendar ’Something Similar’ Analyses Best rated novels ’Book pieces’Write to the Author Expert panelsOrder the book in your library Bibliographies
  64. 64. Relational – programs communicationMedia Analogue Digital Library Transactional – loans, search Activities
  65. 65. ..homework help - primary school..
  66. 66. ..homework help café - immigrants..

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