Software Engineering: A Practitioner’s Approach, 6/e Chapter 32 The Road Ahead copyright © 1996, 2001, 2005 R.S. Pressman ...
Importance of Software-Revisited <ul><li>In Chapter 1, software was characterized as a differentiator.  </li></ul><ul><ul>...
The Scope of Change <ul><li>Software connected technologies will impact  communications, energy, healthcare, transportatio...
People - Building Systems <ul><li>Communication is changing </li></ul><ul><ul><li>e.g., video conferencing </li></ul></ul>...
The “New” SE Process <ul><li>Agile </li></ul><ul><ul><li>the process and the people must be adaptable </li></ul></ul><ul><...
An Information Spectrum
Technology Trends <ul><li>Combination technologies .  When two important technologies are merged, the impact of the merged...
Software Engineering Ethics-I <ul><li>An ACM/IEEE-CS Joint Task Force has produced a  Software Engineering Code of Ethics ...
Software Engineering Ethics-I <ul><li>1. PUBLIC - Software engineers shall act consistently with the public interest. </li...
Ethics-On a Personal level <ul><li>Never steal data for personal gain. </li></ul><ul><li>Never distribute or sell propriet...
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Aula 7 - The Road Ahead - 8 SE Ethics Principles by Roger Pressman

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Aula 7 - The Road Ahead - 8 SE Ethics Principles by Roger Pressman

  1. 1. Software Engineering: A Practitioner’s Approach, 6/e Chapter 32 The Road Ahead copyright © 1996, 2001, 2005 R.S. Pressman & Associates, Inc. For University Use Only May be reproduced ONLY for student use at the university level when used in conjunction with Software Engineering: A Practitioner's Approach. Any other reproduction or use is expressly prohibited.
  2. 2. Importance of Software-Revisited <ul><li>In Chapter 1, software was characterized as a differentiator. </li></ul><ul><ul><li>The function delivered by software differentiates products, systems, and services and provides competitive advantage in the marketplace. </li></ul></ul><ul><li>But software is more that a differentiator. </li></ul><ul><li>The programs, documents, and data that are software help to generate the most important commodity that any individual, business, or government can acquire— information . </li></ul>
  3. 3. The Scope of Change <ul><li>Software connected technologies will impact communications, energy, healthcare, transportation, entertainment, economics, manufacturing, and warfare, to name only a few </li></ul><ul><li>Some technologies to watch: </li></ul><ul><ul><li>Carbon nanotubes </li></ul></ul><ul><ul><li>Biosensors </li></ul></ul><ul><ul><li>OLED displays </li></ul></ul><ul><ul><li>Grid Computing </li></ul></ul><ul><ul><li>Cognitive machines </li></ul></ul>
  4. 4. People - Building Systems <ul><li>Communication is changing </li></ul><ul><ul><li>e.g., video conferencing </li></ul></ul><ul><li>Work patterns are changing </li></ul><ul><ul><li>e.g., intelligent agents </li></ul></ul><ul><li>Knowledge acquisition is changing </li></ul><ul><ul><li>e.g., data mining, the Web </li></ul></ul>
  5. 5. The “New” SE Process <ul><li>Agile </li></ul><ul><ul><li>the process and the people must be adaptable </li></ul></ul><ul><li>Incremental </li></ul><ul><ul><li>Delivery occurs in increments </li></ul></ul><ul><ul><li>All software engineering activities are iterative </li></ul></ul><ul><li>Object-oriented </li></ul><ul><ul><li>Classes are defined </li></ul></ul><ul><ul><li>Responsibilities are identified </li></ul></ul><ul><ul><li>Collaboration is described </li></ul></ul>
  6. 6. An Information Spectrum
  7. 7. Technology Trends <ul><li>Combination technologies . When two important technologies are merged, the impact of the merged result is often greater that sum of the impact of each taken separately. </li></ul><ul><li>Data fusion . The more data we acquire, the more data we need. More importantly, the more data we acquire, the more difficult it is to extract useful information. </li></ul><ul><li>Technology Push . Today, some technologies evolve as solutions looking for problems. </li></ul><ul><li>Networking and serendipity . In this context networking implies connections between people or between people and information. </li></ul><ul><li>Information overload . A vast sea of information is accessible by anyone with an Internet connection. </li></ul>
  8. 8. Software Engineering Ethics-I <ul><li>An ACM/IEEE-CS Joint Task Force has produced a Software Engineering Code of Ethics and Professional Practices (Version 5.1). The code [ACM98] states: </li></ul><ul><ul><li>Software engineers shall commit themselves to making the analysis, specification, design, development, testing and maintenance of software a beneficial and respected profession. In accordance with their commitment to the health, safety and welfare of the public, software engineers shall adhere to the following Eight Principles: </li></ul></ul>
  9. 9. Software Engineering Ethics-I <ul><li>1. PUBLIC - Software engineers shall act consistently with the public interest. </li></ul><ul><li>2. CLIENT AND EMPLOYER - Software engineers shall act in a manner that is in the best interests of their client and employer consistent with the public interest. </li></ul><ul><li>3. PRODUCT - Software engineers shall ensure that their products and related modifications meet the highest professional standards possible. </li></ul><ul><li>4. JUDGMENT - Software engineers shall maintain integrity and independence in their professional judgment. </li></ul><ul><li>5. MANAGEMENT - Software engineering managers and leaders shall subscribe to and promote an ethical approach to the management of software development and maintenance. </li></ul><ul><li>6. PROFESSION - Software engineers shall advance the integrity and reputation of the profession consistent with the public interest. </li></ul><ul><li>7. COLLEAGUES - Software engineers shall be fair to and supportive of their colleagues. </li></ul><ul><li>8. SELF - Software engineers shall participate in lifelong learning regarding the practice of their profession and shall promote an ethical approach to the practice of the profession. </li></ul>
  10. 10. Ethics-On a Personal level <ul><li>Never steal data for personal gain. </li></ul><ul><li>Never distribute or sell proprietary information obtained as part of your work on a software project. </li></ul><ul><li>Never maliciously destroy or modify another person’s programs, files, or data. </li></ul><ul><li>Never violate the privacy of an individual, a group, or an organization. </li></ul><ul><li>Never hack into a system for sport or profit. </li></ul><ul><li>Never create or promulgate a computer virus or worm. </li></ul><ul><li>Never use computing technology to facilitate discrimination or harassment. </li></ul>
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