Web2.0 and Warfighter Training

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    Web2.0 and Warfighter Training - Presentation Transcript

    1. Web 2.0 and Warfighter Training Roger Smith Chief Technology Officer US Army PEO STRI Approved for Public Release. Security and OPSEC Review Completed: No Issues. European Simulation Interoperability Workshop 16-18 June 2008, Edinburgh, Scotland
    2. Defining Web 2.0
      • “ Web 2.0 is participatory, collaborative, inclusive, creator & user-centric, unsettled, and very information-intensive.”
        • Dearstyne, Information Management Journal
      • “ weapons of mass collaboration”
        • Don Tapscott, Wikinomics
      • “ harnessing collective intelligence”
        • Tim O’Reilly, Radar Blog
      • “ participatory web”
        • Bart Decrem on Wikipedia
      • My Synthesis: “Web tools that allow multiple authors to contribute to a shared body of knowledge or information”
    3. Expanding Techbase Simulation Interop Stds Terrain Data Facility Comp HW AAR IA Secur GUI Network Web 2.0 Pod Cast Flickr Digg You Tube Wiki Blogs Social Net Twitter
    4. The Pain of New Technology
    5. The Pain Without It
    6. Latest in Communication Technology
    7.  
    8. My Web 2.0
    9.  
    10. “The Network is the Computer” John Gage, Sun Microsystems, 1983-ish
    11. Web 2.0 Tool Perspective Geo-centric Ego-centric Idea-centric Interest-centric Activity-centric Information-centric Delivery-centric Skill-centric Organization-centric Second Life, Active Worlds, Entropia, There.com Facebook, MySpace Millions of Blogs del.icio.us, Digg, StumbleUpon Twitter Wikipedia, Intellipedia YouTube, Flickr, Slideshow Open Source, Linux Guilds in WoW, Everquest World Individual Group
    12. Web 2.0 in the Training Lifecycle Plan Prepare Execute Analyze Archive
      • Blogs:
      • Plan & Discuss
      • Facebook:
      • Workgroups
      • Google Docs: Edit & Publish
      • Second Life:
      • Proto & layout
      • Wiki:
      • Build Scenario
      • Digg:
      • Old Scenarios
      • Machinima: Create Tutorials
      • Facebook:
      • Realtime Collabor
      • Flickr:
      • Pub Maps & 3D
      • Americas Army:
      • Combat Environ
      • Twitter:
      • Realtime Status
      • Podcast:
      • Debrief
      • Wiki: Build & Share Results
      • Digg: Tag Info
      • YouTube:
      • Real and Virtual Video
      • Google Docs
      • Wiki: Archive
      • Digg: Tagged
      Training Event Lifecycle Information Reuse
    13. …not everyone lives in a castle “ But even here 80% of soldiers have access to a laptop computer and network” - SFC Richard Colon, US SOCOM, Iraq
    14. Conclusion … Looking Forward
      • There are a number of advantages to deploying military simulations in the same way that IT applications are deployed. We have explored a few of them here, to include:
        • Reduced equipment ownership costs and obsolescence,
        • On-demand user access to the best applications,
        • Commercial architectures to access advances in IT practices,
        • Centralized control of server applications,
        • Currency of client applications,
        • Interfaces between commercial and military infrastructure components.

    + Roger SmityhRoger Smityh, 2 years ago

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