How to solve problems?
Rodrigo Borges
Suppose you have been hired to re-design the student lockers at a large public
high school. What PROCESS would you use to ...
Knowtheenvironment
BrainstormTestthe
ideiaBuildaprototype
ImplementFollowthe
resultsandifnecessary
rethink
Systematization
Environment
1. Know the environment (students, teachers, workers, budget for the job): ask questions,
talk less, hear more.
Brainstorm
2. Brainstorm: develop ideas with the team first, then pick one that responds better to the
given reality.
Test
3. Test the ideia: do a research with students/teachers showing how we intend to build the
new lockers.
Prototype
4. Build a prototype of the new locker and test it with the students. Make the test fun so
that the students can...
Implement
5. Implement the project.
Followup
6. Follow closely the results.
Rethink
If necessary (and when it’s possible) rethink the project.
Systematization
Implement Buildaprototype
rethink
Knowtheenvironment
Brainstorm
TesttheideiaFollowtheresults
Rodrigo Borges
meadiciona.com/rodrigoborges
Problem solved.
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Design Thinking | How to solve problems?

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This presentation is an exercice for the Stanford online Design Thinking course.

Published in: Education, Technology
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Design Thinking | How to solve problems?

  1. 1. How to solve problems? Rodrigo Borges
  2. 2. Suppose you have been hired to re-design the student lockers at a large public high school. What PROCESS would you use to tackle this project? Describe the mostimportantsteps. Problem
  3. 3. Knowtheenvironment BrainstormTestthe ideiaBuildaprototype ImplementFollowthe resultsandifnecessary rethink Systematization
  4. 4. Environment 1. Know the environment (students, teachers, workers, budget for the job): ask questions, talk less, hear more.
  5. 5. Brainstorm 2. Brainstorm: develop ideas with the team first, then pick one that responds better to the given reality.
  6. 6. Test 3. Test the ideia: do a research with students/teachers showing how we intend to build the new lockers.
  7. 7. Prototype 4. Build a prototype of the new locker and test it with the students. Make the test fun so that the students can collaborate the best way.
  8. 8. Implement 5. Implement the project.
  9. 9. Followup 6. Follow closely the results.
  10. 10. Rethink If necessary (and when it’s possible) rethink the project.
  11. 11. Systematization Implement Buildaprototype rethink Knowtheenvironment Brainstorm TesttheideiaFollowtheresults
  12. 12. Rodrigo Borges meadiciona.com/rodrigoborges Problem solved.
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