Closing Keynote i7summit 2010
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Closing Keynote i7summit 2010

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Closing remarks on a 3-day conference focusing on Technology, Innovation, Entrepreneurship

Closing remarks on a 3-day conference focusing on Technology, Innovation, Entrepreneurship

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  • Innovation is all about Iteration and entrepreneurship is all about mindset. Thing big, change the world, hire the right team, focus, learn along the way. A must-have guide for every entrepreneur. Areti Kampyli, founder of Yasmo Live at the i7 summit.
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Closing Keynote i7summit 2010 Closing Keynote i7summit 2010 Presentation Transcript

  • i7summit 15.10.10
  • Rodrigo SEPÚLVEDA SCHULZ
  • Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur,
  • Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur, Innovation Evangelist,
  • Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur, Innovation Evangelist, Journalist-Guru
  • Rodrigo SEPÚLVEDA SCHULZ Technology Entrepreneur, Innovation Evangelist, Journalist-Guru and overall a nice guy
  • random thoughts on technology, innovation, entrepreneurship
  • technology industry is all about speed
  • technology naging ma industry is all about speed
  • speed matters source: Wikipedia, http://www.internetworldstats.com/stats.htm
  • speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users source: Wikipedia, http://www.internetworldstats.com/stats.htm
  • speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images source: Wikipedia, http://www.internetworldstats.com/stats.htm
  • speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images Youtube - 14 Feb 2005 - Alexa #3 - 3b VV/day = ~x2 prime time of 3 major US TV networks source: Wikipedia, http://www.internetworldstats.com/stats.htm
  • speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images Youtube - 14 Feb 2005 - Alexa #3 - 3b VV/day = ~x2 prime time of 3 major US TV networks Facebook - 4 Feb 2004 / 26 Sep 2006 (public)/ May 2007 (Facebook platform) - 500m users (Jul’10) source: Wikipedia, http://www.internetworldstats.com/stats.htm
  • speed matters WWW - 1990 (Mosaic 1993) > Jun’10 ~2b users Flickr - Feb 2004 - 5b images Youtube - 14 Feb 2005 - Alexa #3 - 3b VV/day = ~x2 prime time of 3 major US TV networks Facebook - 4 Feb 2004 / 26 Sep 2006 (public)/ May 2007 (Facebook platform) - 500m users (Jul’10) Twitter - 17 Jul 2006 - 190m UV/mo. source: Wikipedia, http://www.internetworldstats.com/stats.htm
  • ,%&&" &" %&&" )&&" 0&&" 1&&" !&&&" !%&&" 5678,&)" !" 96:;8,&#" <:;8,&#" =>?@,&#" <ABC,&#" A7C8,&#" 5678,&#" #$#" 96:;8,&0" <:;8,&0" =>?@,&0" <ABC,&0" A7C8,&0" 5678,&0" !%" 96:;8,&'" <:;8,&'" %&" =>?@,&'" <ABC,&'" A7C8,&'" #&" 5678,&'" 96:;8,&1" <:;8,&1" =>?@,&1" <ABC,&1" A7C8,&1" !&&" 5678,&1" 96:;8,&2" !"#$%&&'("#)*$(+,$-,(./0( !#&" <:;8,&2" !'#" =>?@,&2" %&&" <ABC,&2" %#&" A7C8,&2" (&&" 5678,&2" 96:;8,!&" (#&" <:;8,!&" )&&" =>?@,!&" <ABC,!&" #&&" A7C8,!&" 34"+"&$22''!" 5678,!&" 96:;8,!!" <:;8,!!" if facebook were a country, it would be the world’s #3 =>?@,!!" <ABC,!!" *"+",%-,!!.)"/")-,&0.(","&$%!11.%"/"#001$2.","#-/&'" A7C8,!!" graph & analysis by Rodrigo Sepúlveda Schulz source: http://www.facebook.com/press/info.php?timeline
  • if facebook were a country, it would be the world’s #3 !"#$%&&'("#)*$(+,$-,(./0( !%&&" *"+",%-,!!.)"/")-,&0.(","&$%!11.%"/"#001$2.","#-/&'" 34"+"&$22''!" !&&&" 5x 23 months 1&&" Facebook connect Dec ‘08 0&&" Facebook platform launch May ‘07 #&&" )&&" )&&" open to public Int’l launch (#&" Sep ‘06 Feb ‘07 (&&" %#&" %&&" %&&" !'#" !#&" #&" !&&" !%" %&" !" #$#" &" 96:;8,&#" <:;8,&#" 96:;8,&0" <:;8,&0" 96:;8,&'" <:;8,&'" 96:;8,&1" <:;8,&1" 96:;8,&2" <:;8,&2" 96:;8,!&" <:;8,!&" 96:;8,!!" <:;8,!!" <ABC,&#" A7C8,&#" 5678,&#" A7C8,&0" <ABC,&'" A7C8,&'" 5678,&'" <ABC,&1" A7C8,&1" 5678,&1" <ABC,&2" A7C8,&2" 5678,&2" A7C8,!&" <ABC,!!" A7C8,!!" =>?@,&#" =>?@,&0" =>?@,&'" =>?@,&1" =>?@,&2" =>?@,!&" =>?@,!!" 5678,&)" 5678,&0" 5678,!&" <ABC,&0" <ABC,!&" ,%&&" source: http://www.facebook.com/press/info.php?timeline graph & analysis by Rodrigo Sepúlveda Schulz
  • 10 > 500m users in 4 years 60,000 servers - Jun’10 (x6 since Apr’08) 50m$ /year for data centers (x2,5 since May’09) 1 engineer for 1.2m users source: http://www.datacenterknowledge.com/the-facebook-data-center-faq-page-2/
  • source: Wikipedia
  • 24 Jan 1984 > 1st Mac : 25 years source: Wikipedia
  • 24 Jan 1984 > 1st Mac : 25 years 23 Oct 2001 > 1st iPod : 9 years source: Wikipedia
  • 24 Jan 1984 > 1st Mac : 25 years 23 Oct 2001 > 1st iPod : 9 years 9 Oct 2007 > 1st iPhone : 3 years source: Wikipedia
  • 24 Jan 1984 > 1st Mac : 25 years 23 Oct 2001 > 1st iPod : 9 years 9 Oct 2007 > 1st iPhone : 3 years 3 Apr 2010 > 1st iPad : 5 months source: Wikipedia
  • "Apple's iPhone business, which didn't exist three years ago, now represents a whopping 40% of the company's revenue, and has been the company's biggest revenue generator for three quarters in a row." - Business Insider sources: http://www.businessinsider.com/chart-of-the-day-ipad-ipod-mac-2010-7 http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about-where-apples-revenue-comes-from-2010-4
  • "Apple's iPhone business, which didn't exist In the June quarter, the iPad business three years ago, now represents a whopping generated $2.2 billion of revenue for 40% of the company's revenue, and has been Apple. That's more than Apple's iPod business the company's biggest revenue generator for generated last quarter -- $1.5 billion. (...) three quarters in a row." - Business Insider And it's almost half as big as Apple's 26- year-old Mac business, which put in its best quarter ever at $4.4 billion. sources: http://www.businessinsider.com/chart-of-the-day-ipad-ipod-mac-2010-7 http://www.businessinsider.com/chart-of-the-day-in-case-you-had-any-doubts-about-where-apples-revenue-comes-from-2010-4
  • 3,35% 39%
  • 48% 3,35% 39% Source: http://tech.fortune.cnn.com/2010/09/21/pie-chart-apples- Source: http://gigaom.com/2010/08/17/apple- outrageous-share-of-the-mobile-industrys-profits/ snags-48-of-mobile-profit-pie/
  • computer industry 91% ms. $1000+ PCs
  • computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms.
  • computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits)
  • computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney)
  • computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney) press industry? (~10m iPad year 1)
  • computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney) press industry? (~10m iPad year 1) TV industry? (appleTV?)
  • computer industry 91% ms. $1000+ PCs music industry #1 US retailer 28% ms. mobile (phone) industry (48% profits) (movie industry largest shareholder Disney) press industry? (~10m iPad year 1) TV industry? (appleTV?) gaming industry ? (touch?)
  • computer industry 91% ms. $1000+ PCs http://www.betanews.com/joewilcox/article/Apple-has-91-of-market-for-1000-PCs-says-NPD/1248313624 music industry #1 US retailer 28% ms. http://www.internetfinancialnews.com/financialblogtalk/news/ifn-6-20100528iTunesContinuesToSoarInRetailMusicOverAmazonAndWalmart.html mobile (phone) industry (48% profits) http://gigaom.com/2010/08/17/apple-snags-48-of-mobile-profit-pie/ (movie industry largest shareholder Disney) http://www.businessweek.com/magazine/content/06_06/b3970001.htm press industry? (~10m iPad year 1) TV industry? (appleTV?) gaming industry ? (touch?)
  • technology lessons?
  • technology lessons? technology has disrupted large industries
  • technology lessons? technology has disrupted large industries execution speed, reaction speed
  • technology lessons? technology has disrupted large industries execution speed, reaction speed growth management infrastructure portfolio of products
  • technology lessons? technology has disrupted large industries execution speed, reaction speed growth management infrastructure portfolio of products David vs. Goliath attitude with innovation
  • innovation is all about iteration
  • ship an MVP* then iterate iPod iPhone Facebook twitter etc. * Minimum Viable Product
  • lessons from innovation ? get real : solve a real problem or go after a big opportunity MVP then iterate, test with customers measure tangible results
  • entrepreneurship is all about mindset
  • following screenshots from a Wired US story - Oct’10
  • the entrepreneur
  • spotted the opportunity
  • built a market-entry strategy
  • hired the proper team
  • met crisis + deployed chutzpah
  • focused on getting his first deals
  • and inspired a new market
  • that’s not all though...
  • that’s not all though...
  • lessons from an entrepreneur? think big, change the world hire the right team focus learn along the way
  • why become an entrepreneur ? understand it reality check
  • idea: opportunity or problem-solving ?
  • where’s the pain ?
  • nice-to-have or got-to-have?
  • feature, product or solution company ?
  • how big is the target market ?
  • how do you make $$$ again ?
  • key take-aways technology = speed innovation = iteration entrepreneurship = mindset
  • Thank you! twitter : @rodrigo www.rodrigosepulveda.com