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Personal Learning Network (personally and professionally)
Promoting library services
Guiding student (and teacher) learning
***Complete PLN Chart - Share***
Web 2.0 Thoughts (Rodgers and Liddle, 2007) Adaptation, growth Memorized facts and information “ Book learning” Result Personal devices Labs Blackboard Tools Lifelong learning skills Employment Survival Objective Self-directed exploration, teamwork Labs Q&A Interaction Anywhere Classrooms One-room schoolhouse Location Community-generated content Textbooks Books, blackboard Curriculum P2P collaboration Lecture Lecture Teaching style 21st Century 20th Century 19th Century
Library 2.0 Thoughts “Read-write” web (Darrow and others, 2007) THE World ** See Ning ** --> ONLY the Library Dynamic --> Static Collaboration online and throughout school --> Collaborate in library participation --> publishing Everyone has a website or blog or podcast or wiki --> One person controlling website Many ways (Keely Chapman) --> One way School and world (Julie Keuhn) --> Local Library 2.0 Library 1.0
Library 1.0 to Library 2.0 is Push to Pull PUSH : information sent to your computer or website (e.g. e-mail, listservs, news updates). PULL : User chooses information delivered to computer, via email or website. User-defined profiles or filters.
Teacher directed, memory-focused instruction Student-centered, performance-focused learning Isolated work on invented exercises Collaborative work on authentic, real-work projects Factual, literal thinking for competence Creative thinking for innovation and original solutions Primary focus on school and local community Expanded focus including digital global citizenship Isolated assessment of learning Integrated assessment for learning Transforming Learning Environments Traditional Environments Emerging Learning Landscape Knowledge from limited, authoritative sources Learner-constructed knowledge from multiple information sources and experiences
ISTE NETS • Students 2007 * Creativity and Innovation * Communication & Collaboration * Research & Information Fluency * Critical Thinking, Problem-Solving, & Decision-Making * Digital Citizenship * Technology Operations and Concepts http://www.iste.org/Content/NavigationMenu/NETS/ForStudents/NETS_for_Students.htm
David Loertscher in Second Life (SL) – Push vs. Pull
iGoogle and Loertscher David Loertscher: http:// www.schoollibraryjournal.com/index.asp?layout = talkbackCommentsFull&talk_back_header_id =6565419&articleid=CA6610496 Web 1.0 Push 2.0 Pull
Anne Bryant, Executive Director, National School Boards Association
" It is important to keep in mind that just blocking access to social web sites at school is not the end of the story. Most of the misuse of these sites takes place at home , but still affects the classroom . We have to teach our students about the safe and proper use of social web sites ." - Dec. 2006