Macm03 Consuming Cyberspace

605
-1

Published on

Some slides used in the MA module 'Consumption'. First set of slides introduced students to ideas around what cyberspace is, discussions around the terminology, it's history and trajectory. Second half of the session focussed more on consumption practices and engagement with game spaces. A short screening from the recent documentary "Second Skin" and the slightly older "Wonderland: Virtual Adultery and Cyber Space Love" was also shown. We explored some of the appeals of gaming in digital worlds and students played the following games (on the Playstation 3):
- Call of Duty: Modern Warfare 2 ('No Russian' stage); - Heavy Rain ('Hassan's Shop' and 'The Lizard' stages); - Flower ('Level 1'). The aim behind the gameplay was to get students to think through their own moral motivations behind game play and to reflect on their agency within structured systems

Published in: Education
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
605
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
10
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Kyoko Date
  • Macm03 Consuming Cyberspace

    1. 1. Source: IFPI, Digital Music Report 2010
    2. 2. stability  disruption  resolution Act I Act II Act III
    3. 3. Start Start End Ends? Ends? Game
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×