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Engage The Bebo Boomers

From rob0960, 6 months ago

Some useful technologies we can use to switch the bebo boomers on

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Slide 1: How do we engage the ‘Bebo-boomers’? Phrase coined by Ewan McIntosh Using web 2.0 technologies in the classroom Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK  rbashforth@birkdale.kc4l.net  rob0960@blueyonder.co.uk  Skype rob0960

Slide 2: A typical ‘bebo-boomer’ Owns a mobile phone, an iPod, a PC and a games console Multi-tasks and interacts with Web 2.0 Regularly uses MySpace, YouTube, Facebook, MSN chat, Bebo, Flickr, etc etc…

Slide 3: The ‘Multivision’ project  Learners create promo videos for a fictitious mobile download site  Movies are saved in MPEG4 format  Learners bluetooth the completed movies to each other’s mobile phones

Slide 4: The ‘Multivision’ project  End of Year 8  Perfect bridge to KS4  Project continued and developed to suit OCR National but cutting-edge  Sample assignment only equivalent to level 4/5 at KS3 so taught to higher level, integrated project, discussion of big issues etc  Year 9 need to be taught to level 6

Slide 5: iNET - Education in the year 2015  There will be a drift away from traditional school buildings to global ‘virtual’ networks  Education 2015:  anytime/anywhere  modular, roll-on, roll-off  schools have ‘catchy’ names

Slide 6: BSF - New centres of learning  Smart buildings  Configurable classrooms with snap furniture  Wireless but always connected  Portable use-as-you-find technologies  Fewer corridors  Mixed-age groups  Integrated health centres  En suite toilets and water dispensers in all classrooms

Slide 7: The new curriculum  Multimedia E- curriculum 24/7/365  No longer based on Year group  Flexible and adaptive, tailored to each person  Students take exams ‘when ready’  Project based

Slide 8: Virtual Learning Environments  24/7/365 anytime, anywhere learning  Download resources  Participate in discussion groups and forums  Upload assignments  Create podcasts  Fill out impact surveys  Usage tracking

Slide 9: Portable technology - Learners can pick up anywhere  Interactive whiteboards  Wireless logon/Projectors  Laptops/Tablet PCs  Handheld interactive systems  Mobile phones?

Slide 10: Personal Response Systems  Instant polls and graphs of responses  Detailed analysis of responses transparent to users  Can identify weak areas and target for revision

Slide 11: Hi-performance graphic and web technologies  Hi-quality wall displays  Learners own their environment  Imminent publication raises standards  Web sites and magazines by learners 4 learners

Slide 12: A myriad of uses for Digital Video  Teachers and students create and show their own movies, chroma key overlays and stop motion animations  Dartfish performance analysis for PE and Dance etc  Movie-style reviews for E- portfolios

Slide 13: Web 2.0 G-Cast  Ring a free phone number  Record an audio podcast from a mobile phone  Embed your podcast into a web page of your choice in under 10 minutes

Slide 14: International Collaborative Opportunities  Email  Skype  Flashmeeting  Webinars  V-conf  Examples – Tsunami survivor relates the experience  Offsite ask-the-expert sessions  What did you have for breakfast today (e-pen pal in France)?

Slide 15: Webquests  Online journeys through approved websites  Move beyond the ‘scavenger hunt’  Encourage students to use higher order thinking skills  I.e. publish a pro or anti leaflet about what you have found etc  Present your findings using a narrated PowerPoint etc

Slide 16: Games Example: DoomEd  A shooter game  Players move through tunnels, corridors and rooms  Use puzzles from science curriculum (e.g. radiation levels) to progress through levels  ‘Scratch’, ‘adventuremaker’ and ‘beebots’ at KS3

Slide 17: Blogs/Podcasts  Multimedia weblogs  Online reflective journals – lifelong learning  Start in Primary School – What do they produce by the time they reach College?  Superb for Student Voice  Archive all lessons and transmit to mobile phones and other media

Slide 18: Wiki’s  A website that no one owns (or everybody owns)  Imminent publishing raises standards  Input can be viewed and assessed from anywhere in the world  Widgets make wiki’s hugely versatile and powerful Teachers just start the first sentence………..

Slide 19: Web 2.0 - Collaborative documents – multiple authors in real-time  Concept maps on ‘Mindmeister’  Plans on ‘Voo2do’  Diagrams on ‘Gliffy’  ‘Google Docs’  Word processors  Slideshows  Spreadsheets

Slide 20: DIY Social Networking – Learner Voice  Ning allows secure, self- contained forums  Share pictures  Share Videos  Facebook style social networking within school

Slide 21: E-Mentoring using free V-conf (flashmeeting, skype, jajah)  6th Form students, Year 11 students and Support Staff are a very valuable, previously untapped resource  Revision  Coursework mentoring  Mentoring for parents  School transition

Slide 22: Mobile Phones the ultimate learning tool?  More mobile phones than people  83 million text messages sent every day  Average age of having first mobile phone is 8  Users capture, manipulate, publish and share

Slide 23: Rigorous A4L/Assertive mentoring  Motivation and praise in the classroom  Clear explanations  Teach all learners to distinction level, if anyone drops off settle them into the grade lower (min C)  Strong scaffolding, support materials, exemplars, models, clear explanations  Tight tracking and monitoring (let learners interact with their own data), deep analysis

Slide 24: How do we engage the ‘Bebo-boomers’? We have to meet them on their own terms, pique their interest, embrace change, encourage the use of web 2.0 and mobile learning and allow them to teach us Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK  rbashforth@birkdale.kc4l.net  rob0960@blueyonder.co.uk  Skype rob0960