Engage The Bebo Boomers


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Some useful technologies we can use to switch the bebo boomers on

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  • Engage The Bebo Boomers

    1. 1. How do we engage the ‘Bebo-boomers’? <ul><li>Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK </li></ul><ul><li>[email_address] </li></ul><ul><li>[email_address] </li></ul><ul><li>Skype rob0960 </li></ul>Using web 2.0 technologies in the classroom Phrase coined by Ewan McIntosh
    2. 2. Owns a mobile phone, an iPod, a PC and a games console Multi-tasks and interacts with Web 2.0 Regularly uses MySpace, YouTube, Facebook, MSN chat, Bebo, Flickr , etc etc… A typical ‘bebo-boomer’
    3. 3. The ‘Multivision’ project <ul><li>Learners create promo videos for a fictitious mobile download site </li></ul><ul><li>Movies are saved in MPEG4 format </li></ul><ul><li>Learners bluetooth the completed movies to each other’s mobile phones </li></ul>
    4. 4. The ‘Multivision’ project <ul><li>End of Year 8 </li></ul><ul><li>Perfect bridge to KS4 </li></ul><ul><li>Project continued and developed to suit OCR National but cutting-edge </li></ul><ul><li>Sample assignment only equivalent to level 4/5 at KS3 so taught to higher level, integrated project, discussion of big issues etc </li></ul><ul><li>Year 9 need to be taught to level 6 </li></ul>
    5. 5. iNET - Education in the year 2015 <ul><li>There will be a drift away from traditional school buildings to global ‘virtual’ networks </li></ul><ul><li>Education 2015 : </li></ul><ul><ul><li>anytime/anywhere </li></ul></ul><ul><ul><li>modular, roll-on, roll-off </li></ul></ul><ul><ul><li>schools have ‘catchy’ names </li></ul></ul>
    6. 6. BSF - New centres of learning <ul><li>Smart buildings </li></ul><ul><li>Configurable classrooms with snap furniture </li></ul><ul><li>Wireless but always connected </li></ul><ul><li>Portable use-as-you-find technologies </li></ul><ul><li>Fewer corridors </li></ul><ul><li>Mixed-age groups </li></ul><ul><li>Integrated health centres </li></ul><ul><li>En suite toilets and water dispensers in all classrooms </li></ul>
    7. 7. The new curriculum <ul><li>Multimedia E-curriculum 24/7/365 </li></ul><ul><li>No longer based on Year group </li></ul><ul><li>Flexible and adaptive, tailored to each person </li></ul><ul><li>Students take exams ‘when ready’ </li></ul><ul><li>Project based </li></ul>
    8. 8. V irtual L earning E nvironments <ul><li>24/7/365 anytime, anywhere learning </li></ul><ul><ul><li>Download resources </li></ul></ul><ul><ul><li>Participate in discussion groups and forums </li></ul></ul><ul><ul><li>Upload assignments </li></ul></ul><ul><ul><li>Create podcasts </li></ul></ul><ul><ul><li>Fill out impact surveys </li></ul></ul><ul><ul><li>Usage tracking </li></ul></ul>
    9. 9. Portable technology - Learners can pick up anywhere <ul><li>Interactive whiteboards </li></ul><ul><li>Wireless logon/Projectors </li></ul><ul><li>Laptops/Tablet PCs </li></ul><ul><li>Handheld interactive systems </li></ul><ul><li>Mobile phones? </li></ul>
    10. 10. Personal Response Systems <ul><ul><li>Instant polls and graphs of responses </li></ul></ul><ul><ul><li>Detailed analysis of responses transparent to users </li></ul></ul><ul><ul><li>Can identify weak areas and target for revision </li></ul></ul>
    11. 11. Hi-performance graphic and web technologies <ul><li>Hi-quality wall displays </li></ul><ul><li>Learners own their environment </li></ul><ul><li>Imminent publication raises standards </li></ul><ul><li>Web sites and magazines by learners 4 learners </li></ul>
    12. 12. A myriad of uses for Digital Video <ul><li>Teachers and students create and show their own movies, chroma key overlays and stop motion animations </li></ul><ul><li>Dartfish performance analysis for PE and Dance etc </li></ul><ul><li>Movie-style reviews for E-portfolios </li></ul>
    13. 13. Web 2.0 G-Cast <ul><li>Ring a free phone number </li></ul><ul><li>Record an audio podcast from a mobile phone </li></ul><ul><li>Embed your podcast into a web page of your choice in under 10 minutes </li></ul>
    14. 14. International Collaborative Opportunities <ul><li>Email </li></ul><ul><li>Skype </li></ul><ul><li>Flashmeeting </li></ul><ul><li>Webinars </li></ul><ul><li>V-conf </li></ul><ul><ul><li>Examples – Tsunami survivor relates the experience </li></ul></ul><ul><ul><li>Offsite ask-the-expert sessions </li></ul></ul><ul><ul><li>What did you have for breakfast today (e-pen pal in France)? </li></ul></ul>
    15. 15. Webquests <ul><li>Online journeys through approved websites </li></ul><ul><li>Move beyond the ‘scavenger hunt’ </li></ul><ul><li>Encourage students to use higher order thinking skills </li></ul><ul><li>I.e. publish a pro or anti leaflet about what you have found etc </li></ul><ul><li>Present your findings using a narrated PowerPoint etc </li></ul>
    16. 16. Example: DoomEd <ul><li>A shooter game </li></ul><ul><li>Players move through tunnels, corridors and rooms </li></ul><ul><li>Use puzzles from science curriculum (e.g. radiation levels) to progress through levels </li></ul><ul><li>‘ Scratch’, ‘adventuremaker’ and ‘beebots’ at KS3 </li></ul>Games
    17. 17. Blogs/Podcasts <ul><li>Multimedia weblogs </li></ul><ul><li>Online reflective journals – lifelong learning </li></ul><ul><li>Start in Primary School – What do they produce by the time they reach College? </li></ul><ul><li>Superb for Student Voice </li></ul><ul><li>Archive all lessons and transmit to mobile phones and other media </li></ul>
    18. 18. Wiki’s <ul><li>A website that no one owns (or everybody owns) </li></ul><ul><li>Imminent publishing raises standards </li></ul><ul><li>Input can be viewed and assessed from anywhere in the world </li></ul><ul><li>Widgets make wiki’s hugely versatile and powerful </li></ul>Teachers just start the first sentence………..
    19. 19. Web 2.0 - Collaborative documents – multiple authors in real-time <ul><li>Concept maps on ‘Mindmeister’ </li></ul><ul><li>Plans on ‘Voo2do’ </li></ul><ul><li>Diagrams on ‘Gliffy’ </li></ul><ul><li>‘ Google Docs’ </li></ul><ul><ul><li>Word processors </li></ul></ul><ul><ul><li>Slideshows </li></ul></ul><ul><ul><li>Spreadsheets </li></ul></ul>
    20. 20. DIY Social Networking – Learner Voice <ul><li>Ning allows secure, self-contained forums </li></ul><ul><li>Share pictures </li></ul><ul><li>Share Videos </li></ul><ul><li>Facebook style social networking within school </li></ul>
    21. 21. E-Mentoring using free V-conf (flashmeeting, skype, jajah) <ul><li>6th Form students, Year 11 students and Support Staff are a very valuable, previously untapped resource </li></ul><ul><ul><li>Revision </li></ul></ul><ul><ul><li>Coursework mentoring </li></ul></ul><ul><ul><li>Mentoring for parents </li></ul></ul><ul><ul><li>School transition </li></ul></ul>
    22. 22. Mobile Phones the ultimate learning tool? <ul><li>More mobile phones than people </li></ul><ul><li>83 million text messages sent every day </li></ul><ul><li>Average age of having first mobile phone is 8 </li></ul><ul><li>Users capture, manipulate, publish and share </li></ul>
    23. 23. Rigorous A4L/Assertive mentoring <ul><li>Motivation and praise in the classroom </li></ul><ul><li>Clear explanations </li></ul><ul><li>Teach all learners to distinction level, if anyone drops off settle them into the grade lower (min C) </li></ul><ul><li>Strong scaffolding, support materials, exemplars, models, clear explanations </li></ul><ul><li>Tight tracking and monitoring (let learners interact with their own data), deep analysis </li></ul>
    24. 24. How do we engage the ‘Bebo-boomers’? <ul><li>Robert Bashforth – T&L Manager ICT - Birkdale High School, Dewsbury, UK </li></ul><ul><li>[email_address] </li></ul><ul><li>[email_address] </li></ul><ul><li>Skype rob0960 </li></ul>We have to meet them on their own terms, pique their interest , embrace change, encourage the use of web 2.0 and mobile learning and allow them to teach us