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Participant designers



A presentation and workshop about collaborative design with children in the Étui project, made by Richard Millwood and Dai Griffiths at the Contagious Creativity conference held by FutureLab in ...

A presentation and workshop about collaborative design with children in the Étui project, made by Richard Millwood and Dai Griffiths at the Contagious Creativity conference held by FutureLab in Bristol June 2002.



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Participant designers Presentation Transcript

  • 1. Children as participantdesigners• Richard Millwood Ultralab, APU, UK• Dai Griffiths Universitat Pompeu Fabra, Barcelona david.griffiths@tecn.upf.esJune 2002 Contagious Creativity
  • 2. Background• We collaborated in a 400,000 ecu European project called eTui…• …to design a toy for 4 – 8 year old children.• … to stimulate reflection on learning• The project took place between 1999 - 2001June 2002 Contagious Creativity
  • 3. Participant designers• Children as customers, and so as arbiters of success• Children as consultant experts• Children as co-researchersJune 2002 Contagious Creativity
  • 4. Children as participantdesigners 12.00 - 13.00 Investigating electronic toys 13.00 - 14.00 Lunch 14.00 - 15.00 Design creativity 15.00 – 15.30 Wrap upJune 2002 Contagious Creativity
  • 5. As participants in thisworkshop• You are adult conference participants…• …imagining you are are children…• …who are researchers, consultants, customers and usersJune 2002 Contagious Creativity
  • 6. Investigating electronictoys• You test three toys – car, Pixie and eTui...• ... in three rotating groups• Complete the check sheet and the final column about yourself• This task was carried out just like this with primary childrenJune 2002 Contagious Creativity
  • 7. DOING THEINVESTIGATION• SWAP TOYS AT 12.30 and at 12.45• LUNCH AT 13.00• COME BACK AT 14.00!June 2002 Contagious Creativity
  • 8. Report back oninvestigation• Overview of your data• Contrast with childrenJune 2002 Contagious Creativity
  • 9. Design creativityJune 2002 Contagious Creativity
  • 10. eTui design process• 1 Brainstorm• 2 Bring ideas into focus• 3 Try it outJune 2002 Contagious Creativity
  • 11. 1. Brainstorm• Creating a large number of ideas from a group of people in a short time. Restate the problem Suspend judgement Free wheel Quantity Cross fertiliseJune 2002 Contagious Creativity
  • 12. 1. Brainstorm in eTui• Working with children looking at toys, television, pets, cartoons... Looking for clues, hints, ideas and insights• Imagining possible (and impossible) toys• All activities have a benefit for children and the schoolJune 2002 Contagious Creativity
  • 13. 2. Bringing ideas intofocus• Constraining options can enhance creativity too• Picking up on themes from the brainstorm stage, and getting more insight into them• Trying out collaborative designs. Getting feedback on preferences.June 2002 Contagious Creativity
  • 14. 3. Trying it out• Building virtual and physical toys, and trying them out with the children.• Video and subsequent analysis. What creative responses and interactions does the toy elicit?June 2002 Contagious Creativity
  • 15. Activity briefing (1)• A toy which stimulates discussion about its nature and potential…• … and raises the philosophical discussion of selfJune 2002 Contagious Creativity
  • 16. Activity briefing (2)• Neutral gender bias• Delightful• Not too like a real animal or person• Communicative• Invites children to touch, handle and controlJune 2002 Contagious Creativity
  • 17. Activity briefing (3)• Discuss the robot in threes (15 mins)• What will the robot do?• Write a few sentences describing its appearance• Each participant make a drawing of the robot (10 mins)June 2002 Contagious Creativity
  • 18. Activity briefing (4)• Participants cut the drawing up into sections all the sections are pooled (5 mins)• New drawings are made of the components, glued onto clean sheets, then photocopied. (10 mins)• Give it a name• Copies are displayedJune 2002 Contagious Creativity
  • 19. Activity briefing (5)• Look at one you like, and answer the questions about it on the handoutJune 2002 Contagious Creativity
  • 20. Doing the CreativeDesign• NOW - Discuss toy design in threes• 14.30 Draw individual sketch• 14.40 Cut sketches into parts• 14.45 Re-assemble, choosing from range• 14.55 Display and answer questions• 15.00 END - SUMMING UPJune 2002 Contagious Creativity
  • 21. Our beliefs• Design with your users…• …to make the design process more creative, authentic and so more effective.June 2002 Contagious Creativity
  • 22. Our beliefs• Respect your co-designers as co-researchers. Unleash open mindedness Not “pleasing the researcher” No-one has the right answers This produces richer perspectivesJune 2002 Contagious Creativity
  • 23. Our beliefs• Real tasks for real people Research tasks should be meaningful, developmental and have positive outcomes for individuals Research should support the context in which it is undertaken Recognise that research disruptsJune 2002 Contagious Creativity
  • 24. Our beliefs• Delight produces better outcomes• Affective is effective• Youth is not preparation for life, it is lifeJune 2002 Contagious Creativity
  • 25. Websites•• 2002 Contagious Creativity
  • 26. Rap up• Those are our beliefs• What do you think, based on QuickTime™ and a this workshop, and your prior decompressor are needed to see this picture. experience?June 2002 Contagious Creativity
  • 27. A teacher-collaborator view:• 1. by giving children a very open forum for discussion and experimentation it allowed everyone to engage in the task. Those who are less likely to have a go and contribute in what was a relatively large group, did, and they did so confidently - knowing it was okay to make mistakes because there werent any mistakes to make - if you see what I mean.June 2002 Contagious Creativity
  • 28. A teacher-collaborator view:• 2. by making it explicit that there is no right/wrong answers, children contributed their ideas and opinions more freely and abundantly. Although the groups changed throughout the afternoon, I felt in general that by the third group - they were readily engaging in the brainstorm of ideas to solve the problemJune 2002 Contagious Creativity
  • 29. A teacher-collaborator view:• 3. The questions, although were quite closed - mostly yes / no responses, promoted plenty of discussion. Not only debating ...was it really learning but also, what does it mean to learn - and how would we know. Fascinating - and all the things we were looking to extract from the activity. Hopefully this was recorded on video.June 2002 Contagious Creativity
  • 30. A teacher-collaborator view:• 4. I found the activities rich in opportunity for determining childrens awareness and ability - from spatial awareness, problem solving to their ability to communicate their ideas to others.June 2002 Contagious Creativity
  • 31. A teacher-collaborator view:• 5. I felt that the children already perceive that many toys do think and have senses/feelings - or they imagine they do. Its all part of their imaginative and playful minds.June 2002 Contagious Creativity