Re-thinking Education in the Digital Age

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    Re-thinking Education in the Digital Age - Presentation Transcript

    1. Re-thinking Education in the Digital Age David Cavallo, MIT Media Lab http://learning.media.mit.edu
    2. Re-Thinking School Modern educational paradoxes  The context of Brasil  Obsolete system globally   Need to change Content   Practice  Process  Place  Partners for learning Hundred-dollar laptop and disruption  26 April, 2005
    3. A Cidade que a Gente Quer 26 April, 2005
    4. Breaking mindsets and building hope 26 April, 2005
    5. Automatically cleaning a river 26 April, 2005
    6. Generating power for streetlights 26 April, 2005
    7. Water filtration Design a system to purify water before it is released into the environment 26 April, 2005
    8. Simulation of automated pump and alarm system 26 April, 2005
    9. Technological Fluency Computational Thinking 26 April, 2005
    10. Making Sensors from Simple Materials 26 April, 2005
    11. Water Use How much water is used in our school? For what? 26 April, 2005
    12. 26 April, 2005
    13. 26 April, 2005
    14. Digital Literacies Fluency  Users versus  builders Expressiveness  Thinking  Tv and poaching  26 April, 2005
    15. Ban Samka 1 project: Learning  Many activities  Construction  Collective Efficacy  26 April, 2005
    16. 26 April, 2005
    17. 26 April, 2005
    18. 26 April, 2005
    19. 26 April, 2005
    20. 26 April, 2005
    21. A Different Math Class 26 April, 2005
    22. Patterns, Groups, Symmetries, Geometry, Topology, Harmonics, ... 26 April, 2005
    23. Models of Growth: Going Beyond Pilots Volition  Appropriation and experimentation  Concrete exemplars  Community and communication  Feedback  Debugging  Materials  Language  Bottom-up and emergent  Time and continuity  Hope and expectation  26 April, 2005
    24. What to do? [This space intentionally left blank]  26 April, 2005
    25. What to do? Create exemplars   Use exemplars as objects to think with  Provide powerful personal experiences  Moving between levels: Concrete experiences   High-level views  Role of reflection and debugging 26 April, 2005
    26. 26 April, 2005
    27. 26 April, 2005

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