Mobile Learning @ VTC Hong Kong - March '10

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Mobile Learning @ VTC Hong Kong - March '10

  1. 1. Mobile Learning in Hong Kong by Ronald Lenz
  2. 2. Table of content introductions about mobile learning & the city design principles projects your experiences discussion
  3. 3. Ronald Lenz Research head Locative Media @ Waag Society Creative Director @ 7scenes Strategist, technologist and researcher in mobile media
  4. 4. Waag Society Research Institute in Amsterdam, The Netherlands Creative technology for social innovation Education, Healthcare, Arts & Culture, Sustainability & Public Domain Collaboration between users, designers, programmers, artists & scientists Demo or Die, Open Innovation, Living Lab
  5. 5. Mediaguild Picninc - crossmedia festival Waag Products Service Provider - Storytable - Pilotus - MosterMedia - 7scenes
  6. 6. 7scenes We connect stories to the city. We help people link media to places so they can create enganging mobile experiences for anyone with a mobile phone.
  7. 7. Mobile learning “The exploitation of ubiquitous handheld technologies, together with wireless and mobile phone networks, to facilitate, support, enhance and extend the reach of teaching and learning.” “Mobile learning can take place in any location, at any time, including traditional learning environments such as classrooms as well as in workplaces, at home, in community locations and in transit.”
  8. 8. In classrooms
  9. 9. At locations
  10. 10. Re-architect Photographic treasure hunt exploring Hong Kong’s architecture “Think like an architect for a day” Collaboration BoDW, HK Design Institute and Polytechnic University
  11. 11. The City is forever changing...
  12. 12. The City is forever changing...
  13. 13. The City is forever changing...
  14. 14. The City is layered Different layers with different tastes: historical, social, economical, cultural, religious and much more But most are often hidden and not linked
  15. 15. The City is personal You’re connected through friends, family, work, memories, places, emotions and always have been and always will be...
  16. 16. The City is mobile Mobile as in an ever-moving stream of information, goods and people
  17. 17. Britain from Above - planes
  18. 18. Britain from Above - boats
  19. 19. Britain from Above - trains
  20. 20. Britain from Above - taxis
  21. 21. Britain from Above - planes
  22. 22. Britain from Above - children
  23. 23. Britain from Above - carbagetrucks
  24. 24. The City is mobile Mobile as in connected through mobile phones Used for internet, navigation, tracking, communication, media recording & playback, games, hyper-local services and more insert latest mobile internet and gps smartphones statistics here Yes it’s true what they say: Mobile is the new Mass Medium
  25. 25. The City is virtual We know this - we have been mapping the City for quite some time now
  26. 26. The City is a learning space
  27. 27. And never forget - The City is playful
  28. 28. Some of our cases
  29. 29. Amsterdam Realtime A new collaborative realtime map of Amsterdam
  30. 30. N8 Geodrawing competition during annual museum night
  31. 31. Sarai, Delhi, India Creating psycho-geographic maps & mapping the Old Delhi City wall
  32. 32. Frequency 1550 Educational mobile game blending mediaeval history out in the streets of Amsterdam
  33. 33. Frequency 1550 The right balance: gameplay, narrative & interaction on location
  34. 34. Frequency 1550
  35. 35. Mobile Learning Game Kit Full toolkit to create mobile ‘lessons’ with collaboration UvA and Medialab Amsterdam
  36. 36. Anne Frank house Exploring Anne Frank’s neighbourhood as she did over 60 years ago
  37. 37. Games Atelier Learn by creating and playing mobile games a full educational program, available in all Dutch schools
  38. 38. The Mystery of the Colonel’s Ghost Discover the secret behind Adelaide’s first urban designer The Mystery of the Colonel’s Ghost Discovering history, the city & people
  39. 39. The Island 400 year anniversary collaboration Waag Society & John Adams Institute
  40. 40. How to create a truly connected experience?
  41. 41. The Island An educational location-based trading game played in A’dam & New A’dam at the same time about our shared history Interact with city locations and players based on players’ GPS positions using mobile phones Based on real market history and mechanisms All players are traders creating a wealthy New Amsterdam colony
  42. 42. The tools team roles: negotiator & trader, navigator, economic strategist
  43. 43. Basic rules 1. negotiate & trade goods with traders in the other city 2. finalize the deal & buy the goods 3. sell them on the local market for a higher price but be strategic - you can also buy & (re)sell on the local market
  44. 44. How to win? Simple - teams win by trading the best and therefore earn the most amount of guilders
  45. 45. But the market evolves - prices players receives historical events together with the changing market exchange rates and keep track to get the best deal 8',(-+5)/"0*+*63..3#7 96()"'+,%+:#7/3*6+;"( 1$#23(2+.(34"'))(*+53*($.'+*63..3#7 <,,5+86,('"7)+3#+1$'&6+=).$>/3& ?)@+?)'6)(/"#5+.,.$/"A,#+3#&()"*)* !"#$%"&'$()(*+%,(-+-,#,.,/0
  46. 46. Interaction Interact by being at locations: media places, tasks & rewards or close to players: trading But how do you connect with players on the other side of the ocean? a trade place that connects two locations! A gamemaster sends market messages at specific times to players
  47. 47. Game locations Communication Nexus: negotiate deal Warehouse: close the deal, goods are shipped Merchant exchange: local trade Distribution centers: textile, pottery, food, iron / corn, beavers, otters, tabacco
  48. 48. Global Gincana Combining traditional Gincana with mobile gaming: Mobile Gincana Creating cultural games for students in another city and playing them made by students from another city Connecting Sao Paulo/Brazil and Amsterdam/Holland
  49. 49. Some design variables
  50. 50. The recipe locations & landmarks + rich media content + thematic grouping + narrative + navigation + (game)rules for (social) interaction + personal trigger (GPS), perception & input + pixie dust = lasting new experience!
  51. 51. The basics Rich info/media on location How the combination of physical surroundings, media content, your perception, your position as trigger can create new meaning
  52. 52. Navigation navigating places, content, people and objects triggered by GPS & compass, (QR/RFID) markers, image recognition
  53. 53. Maps navigating content and people: discovery, (local) search and guided play alternative maps - historic, fantasy, demographic, etc - help immersion maps can be a collaborative result
  54. 54. Narratives we all need context (non)lineair / layered / interactive / character view / role-playing /etc meta narrative vs micro narratives & blackbox structures physical surroundings, dark players, actors & props
  55. 55. (Game)rules simple rules can have a high impact active participation, social interaction, collaboration, competition element Game mechanics: Puzzle solving / Missions / Treasure hunt / Collecting objects / Role playing / Territory control / sharing / messaging / marking /collaborating / searching / annotating / leaving opinions Problem solving: just in time & on-demand info, skills as strategies, real world situations
  56. 56. Personal input make the experience personal design for stimulating opinions (in any media) and even leave room for co-creation
  57. 57. 3D objects in real space A new medium with new rules Will be clunky first, but will rapidly become more immersive
  58. 58. Learning principles Student focus: learn by actively producing, part of everyday life Teacher as inspiration, coach and expert Authentic and original material: situation & experience-based learning Reflective learning: focus on the process, reflect on material and behavior Donation: share with others, present to others, create for others
  59. 59. Urban gaming principles Urban environment as inspiration, context and trigger Historical / Social / Cultural / Current / Personal perspectives Storyline: meta narrative vs micro narratives and blackbox structures Gameplay: game mechanics, social interaction, collaboration Problem solving: just in time & on-demand info, skills as strategies, real world situations Theatrics: dark-players, use actors & props, create settings (non-places)
  60. 60. 7scenes - a new platform
  61. 61. Create your scene
  62. 62. Create a scene • Online visual editor - no programming! • Select a genre & configure - Guides, Tours, Games • Drag & drop photos, videos, sounds, notes, tasks & rewards onto places • We support: • story telling • point-to-point navigation • guided tours • multiple choice & open questions • treasure hunts • personal photo & note upload • role-playing • time limits • trading • scores • teams • messaging
  63. 63. Share your scene
  64. 64. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities in real-time and anytime later (activity = gps-trace + uploaded media + scores) • Share the reviews
  65. 65. Play your scene
  66. 66. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location.
  67. 67. Creat a scene
  68. 68. Creat a scene • Online visual editor - no programming! • Select a genre & configure - Guides, Tours, Games • Drag & drop photos, videos, sounds, notes, tasks & rewards onto places • point-to-point navigation • multiple choice & open questions • personal photo & note upload • time limits, scores, teams, messaging, story telling, guided tours, treasure hunts, role-playing, trading
  69. 69. Share a scene
  70. 70. Share a scene • Publish to all: anyone can play your scene • Publish to some: set up events for groups • Design your custom scene page • Embed the scene widget on your blog or social network • Share players’ activities (activity = gps-trace + uploaded media + scores) • Share the reviews
  71. 71. Play a scene
  72. 72. Play a scene • Discover scenes located around you • Navigate to places to activate them • Activate locations: view photos, play videos and sounds, read notes, perform tasks • Interact with other players • Check your progress live • Upload photos and comments anywhere, they are automatically linked to your location.
  73. 73. In conclusion
  74. 74. Continued growth
  75. 75. The City is a platform In -- the ‘Open City’ all services will be connected and the City will have an API for 3rd party developers -- -- -- -- --
  76. 76. The City is a stage Create experiences that change people’s perceptions of the city (we will have location-based information services in abundance) Think theatrical and playful performance - always remind yourself to fully make use of the physical City and everyone and everything moving
  77. 77. The City is a stage Find synergy between location, physical objects, mediated content, narrative, gameplay, people and activities People are intrinsically active, they just need the right trigger (we’ve all been kids) Sharing the experience is important, both in the moment and after “It’s about the story stupid” - combine all tools / media / channels needed Prototyping is the only way - you never get it right the 1st, 2nd, ... time
  78. 78. Discussion
  79. 79. Discussion What are your thought on the presented cases?
  80. 80. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with?
  81. 81. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning?
  82. 82. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning?
  83. 83. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise?
  84. 84. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating?
  85. 85. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating? What do you think you would need to start using this method?
  86. 86. Discussion What are your thought on the presented cases? Which examples of mobile learning do you know or have worked with? What do you see as the opportunities for mobile learning? What do you see as the challenges for mobile learning? What are the mobile scenario's that you think of related to your expertise? How would you like to see students participating? What do you think you would need to start using this method? Any last comments?
  87. 87. Thanks! Any Questions? ronald@waag.org linkedin.com/in/ronaldlenz twitter.com/rlenz slideshare.net/rlenz
  88. 88. Questions What are your current experiences? what kind of projects would you like to do? what do you think would work well in Hong Kong?

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