Locative Media Killerclub '05

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Locative Media Killerclub '05 - Presentation Transcript

    1. Locative Media @ Waag Society
    2. Amsterdam Realtime • Waag Society together with Esther Polak • Exhibition 'Maps of Amsterdam 1866-2000' at the Amsterdam City Archive • During two months residents draw personal mental maps in realtime by having their everyday routes traced.
    3. Frequency 1550 • UMTS pilot together with KPN and 12-14 year old students from IVKO. • Educational mobile game on medieval history of Amsterdam • "The miracle of Amsterdam" • Pelgrims come to the rescue • 6 teams compete by creating media, navigating, collaborating and strategic play
    4. Frequency 1550 • Zone boundaries and assignment locations triggered movies • Assignments answered by sending in photo’s, movies and text
    5. N8Spel • City Game for ‘Museumnacht 2005’ (N8) supported by KPN. • 13 teams compete to draw the most creative 8 onto the center of Amsterdam • images and movies related to location to express creativity • live-tracking of all teams in Theatrum Anatomicum and on the Nieuwmarkt • live videophone connection
    6. Sandbox • Playground = Waag Society & Blast Radius • Enriching city locations with Creative Commons content • Providing a (mobile) toolbox for locative community building • based on web 2.0 principles for social interaction and content creation • status pending finance Ruimte voor Geo Informatie (BSIK)
    7. Mobile Learning Game Kit • Waag Society, MediaLab Amsterdam HvA, MediaStudies UvA • (Mobile) Toolkit for development of location-based eductional games • learning by creating a game • Pilots for functional illiterates and students media archeology medio 2006 • status: financed by Surf, started
    8. Mobile Math • Het Vathorst College, het Amadeus Lyceum, het Freudental Instituut & Waag Society • Mobile Game to teach Mathematics to 12 - 14 year old students • ‘Da Vinci Code’-type treasure hunt solving assignments using math • Viewing the city as data (architecture, demographics, people flow etc) • research on disconnecting the game location and storyline. • status awaiting finance
    9. Frequency Nu • Mobile City Game for 13 -17 year old students • Discuss current issues from different personal cultural/ethnic backgrounds • Learning by developing game content • status: ongoing discussions with Amsterdam City Council
    10. 10 x Frequency 1550 • MSA and IVLOS (Interfacultair Instituut voor Lerarenopleiding, Onderwijsontwikkeling en Studievaardigheden) • 10 groups playing the game vs 10 groups having traditional education • research on experienced based learning • motivational effects • short term / long term learning effects • improve transmissability • finetuning software & gameplay
    11. EU-India • EU-India Economic Cross Cultural Programme • OpenCultures: Waag Society, Sarai (New Delhi) en Public Netbase (Wenen) • Knowledge exchange between Europe and India on consequences of the information society • Geotagging and CC-lincensing photo’s and movies using mobile tools • status started

    + Ronald LenzRonald Lenz, 6 months ago

    custom

    259 views, 0 favs, 0 embeds more stats

    http://connectmedia.waag.org/media/killerclub/kille more

    More info about this presentation

    © All Rights Reserved

    • Total Views 259
      • 259 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 1
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories