Your SlideShare is downloading. ×
Locative Media Killerclub '05
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.


Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Locative Media Killerclub '05


Published on …

Published in: Technology, Business

  • Be the first to comment

  • Be the first to like this

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide


  • 1. Locative Media @ Waag Society
  • 2. Amsterdam Realtime • Waag Society together with Esther Polak • Exhibition 'Maps of Amsterdam 1866-2000' at the Amsterdam City Archive • During two months residents draw personal mental maps in realtime by having their everyday routes traced.
  • 3. Frequency 1550 • UMTS pilot together with KPN and 12-14 year old students from IVKO. • Educational mobile game on medieval history of Amsterdam • "The miracle of Amsterdam" • Pelgrims come to the rescue • 6 teams compete by creating media, navigating, collaborating and strategic play
  • 4. Frequency 1550 • Zone boundaries and assignment locations triggered movies • Assignments answered by sending in photo’s, movies and text
  • 5. N8Spel • City Game for ‘Museumnacht 2005’ (N8) supported by KPN. • 13 teams compete to draw the most creative 8 onto the center of Amsterdam • images and movies related to location to express creativity • live-tracking of all teams in Theatrum Anatomicum and on the Nieuwmarkt • live videophone connection
  • 6. Sandbox • Playground = Waag Society & Blast Radius • Enriching city locations with Creative Commons content • Providing a (mobile) toolbox for locative community building • based on web 2.0 principles for social interaction and content creation • status pending finance Ruimte voor Geo Informatie (BSIK)
  • 7. Mobile Learning Game Kit • Waag Society, MediaLab Amsterdam HvA, MediaStudies UvA • (Mobile) Toolkit for development of location-based eductional games • learning by creating a game • Pilots for functional illiterates and students media archeology medio 2006 • status: financed by Surf, started
  • 8. Mobile Math • Het Vathorst College, het Amadeus Lyceum, het Freudental Instituut & Waag Society • Mobile Game to teach Mathematics to 12 - 14 year old students • ‘Da Vinci Code’-type treasure hunt solving assignments using math • Viewing the city as data (architecture, demographics, people flow etc) • research on disconnecting the game location and storyline. • status awaiting finance
  • 9. Frequency Nu • Mobile City Game for 13 -17 year old students • Discuss current issues from different personal cultural/ethnic backgrounds • Learning by developing game content • status: ongoing discussions with Amsterdam City Council
  • 10. 10 x Frequency 1550 • MSA and IVLOS (Interfacultair Instituut voor Lerarenopleiding, Onderwijsontwikkeling en Studievaardigheden) • 10 groups playing the game vs 10 groups having traditional education • research on experienced based learning • motivational effects • short term / long term learning effects • improve transmissability • finetuning software & gameplay
  • 11. EU-India • EU-India Economic Cross Cultural Programme • OpenCultures: Waag Society, Sarai (New Delhi) en Public Netbase (Wenen) • Knowledge exchange between Europe and India on consequences of the information society • Geotagging and CC-lincensing photo’s and movies using mobile tools • status started