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Global Gincana @ Mobilefest '09
 

Global Gincana @ Mobilefest '09

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    Global Gincana @ Mobilefest '09 Global Gincana @ Mobilefest '09 Presentation Transcript

    • Global Gincana @ Mobilefest ‘09 by Ronald Lenz
    • Ronald Lenz Research head Locative Media @ Waag Society Creative Director @ 7scenes Strategist, technologist and researcher in location-based mobile services and experiences
    • Waag Society Amsterdam based Medialab Creative technology for social innovation Education, Healthcare, Arts&Culture, Sustainability & Public Domain
    • Places - more than geography They have histories, invoke behavior, are personal, physical & virtual
    • Mobile technology trends Ever growing adoption of phones Multi-functional devices Always connected & context-aware Mobile web is the new internet Strong distribution platforms for applications
    • Learning trends Active participation and collaboration Everyday life scenarios Teacher as inspiration, coach and expert Situation and experience based learning Reflection: process, material and behavior Donation: share, present to and create for
    • Creative Learning Lab & Locative Atelier Creating new learning experiences on location
    • The City is a Learning environment! We have a new design challenge and need new tools!
    • A new platform
    • 7scenes Mobile and online platform for creating, publishing, playing and sharing GPS games and tours
    • Create & Publish All web-based, easy drag&drop interface Select & configure templates such as role-playing, trading, treasure hunt & interactive story Add tasks, photos, videos, sounds, notes & rewards to locations on a map Publish for events or to everyone
    • Play Navigate places live on a map Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards Multi-user gameplay: confrontations & trading, message with players Collaborate with web-player
    • Play Navigate places live on a map Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards Multi-user gameplay: confrontations & trading, message with players Collaborate with web-player
    • Share Set up scene pages for your project’s communication All interaction can be broadcast live All player interaction is archived for playback later Share your project with widgets
    • Project Designed for use by organisations such as schools & universities, museums, tourist boards, event organisers, publishers and more Use for any kind of purpose and content Full administration control to manage content, editors and users
    • Some examples
    • Frequency 1550 An educational mobile game blending mediaeval history out in the Amsterdam streets Navigating a historic map, meeting historic characters Multi-player competition with web-based players Proven educational value
    • Mobile Learning Game Kit Full toolkit to create mobile ‘lessons’ with First in its kind collaboration UvA and Medialab Amsterdam Mobile Learning Game Kit A full set of production tools
    • Games Atelier Learn by creating and playing mobile games Full educational program Available in all Dutch schools To be used for any curriculum
    • Re-architect Photographic treasure hunt exploring Hong Kong’s architecture Think like an architect for a day Collaboration HK Design Institute and Polytechnic University
    • Fort Amsterdam Role playing game about Dutch roots of NYC Strong theatrics and physical gameplay Lasting experience
    • Fort Amsterdam Role playing game about Dutch roots of NYC Strong theatrics and physical gameplay Lasting experience
    • The Island Urban game on shared trading history of Amsterdam and NYC Connecting the two cities in real-time! Players trade like merchants did 400 years ago Respond to the changing market values determined by historic facts
    • Urban gaming principles Urban environment as inspiration, context and trigger: historical, social, cultural, personal perspective Storyline: meta narratives vs micro narrative and blackbox structures Gameplay: games rules, social interaction, collaboration Problem solving: just in time & on-demand info, skills as strategies, real world situations Theatrics: dark players, actors and props, create settings
    • Global Gincana
    • A logical collaboration Exploring new uses of mobile technology in society Seeing the city as a playground Big city opportunities and challenges Global Gincana An international collaboration
    • Global Gincana Connecting young people in two multi-ethnic cities: SP and A’dam Exploring culture exchange using next-generation mobile tools Researching a new educational format
    • Global Gincana Combining traditional Gincana with mobile gaming: Mobile Gincana Creating cultural games for students in another city Playing cultural games made by students from another city
    • A Mobile Gincana game Take a cultural theme: food, language, arts&culture, music& dance, ... Pick your favorite national, personal and local examples Find and create expressive media to illustrate them Add a Gincana activity: object search, social interaction, cultural match or artistic expression Map these as 7scenes tasks to city locations in the other city Give your game as a cultural present to students in the other city
    • Results phase 1 pilot, workshop and presentations
    • Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
    • Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
    • Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
    • Workshop students and teachers working in teams creating Mobile Gincana games Great creativity and local traditions & scenarios used
    • Campus Party conference Sao Paulo Presentations of results great feedback
    • Results phase 2 first results are in...
    • Results phase 2 first results are in...
    • Picnic Young New technology in education festival Part of Picnic festival - largest crossmedia festival of Europe Connected pilot - Play Mobile Gincana games Live video stream connecting SP & A’dam
    • What’s next for Global Gincana? Facilitate more exchanges between students Research learning e"ects and explore embedding in schoolsystem Connect more cities & countries Strengthen relationship with Mobilefest
    • Partnership 7scenes Mobilefest O!cial Brazilian reseller and project partner Paulo Hartmann Marcelo Godoy
    • The very near future Major design updates iPhone app Mobile browser app Open API Portuguese translations
    • What could 7scenes be to a university? A design toolkit for mobile location-based projects A new way to publish educational content A development platform for IT students A way to promote learning outside building walls and schooltimes Multi purpose: interactive media, game design, information technology, theatre, social studies, geography, biology fieldwork, architecture, photography and more.
    • So how about the future? We have only just started with location-based mobile apps Augmented Reality - just a hype? A new mass medium & design paradigm Social Play will make the di"erence The City will have an API and it will be realtime Exploring Cities, but also connecting Cities
    • Thanks! Any Questions? ronald@waag.org linkedin.com/in/ronaldlenz twitter.com/rlenz slideshare.net/rlenz