Towards immersive situated learning with mobile serious games

586
-1

Published on

Invited presentation at Game Industry Trends (GIT) 2013, Warsaw

Learning - we all know it's crucial to become better in any field. Yet, learning is hard work comprising many aspects: theory, background, practice, training, transfer, tests. While children combine learning and playing naturally, we loose this ability when we grow up. Serious gaming is an attempt to bring this combination back to education: games offer immersive environments, motivational mechanisms and can be used to teach a large number of skills and competencies. With the emergence and wide spread distribution of mobile devices together with the professionalization of app distribution channels, it became easier than ever to reach learners, to create and distribute small scale learning apps and games. Mobile serious games have the potential to combine situated learning experiences with immersive game mechanics.

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
586
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Hide and seek is a mobile serious game: kids learn to explore their environment and to discover new aspects of objects: which objects serve as place to hide? How many of these hide places are around? How to develop a strategy to find all places?
  • Sudden jump, precise numbers
  • Towards immersive situated learning with mobile serious games

    1. 1. Towards immersive situated learning with mobile serious games Dr. Roland Klemke, Researcher, Open Universiteit Nederland Image: Michael Sean Gallagher, http://www.flickr.com/photos/michaelgallagher/8998797458/sizes/o/in/photostream/
    2. 2. Who I am • Researcher in Mobile Serious Games Open Universiteit Nederland, Heerlen http://www.ou.nl/ • Entrepreneur in mobile and web solutions Humance AG, Cologne http://www.humance.de/ • Lecturer in Gamedesign Mediadesign Hochschule, Düsseldorf http://www.mediadesign.de/
    3. 3. Have you ever watched little children learning? Or playing? Discovered any difference? Image: Simon Blackley, http://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/
    4. 4. “Fun is the original educational technology.” – Chris Crawford • Why are children able to combine learning and playing seamlessly? • How could we benefit from this ability, when we grow up? Image: Simon Blackley, http://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/
    5. 5. Education • Industrialized • Build for Scalability • Suited for the creation of „comparable” people Image: John Hartnup, http://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/
    6. 6. Is this kind of education appropriate for the social knowledge age? Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
    7. 7. The social knowledge age • Highly dynamic global markets • Highly connected market players • Managing complexity • Mass customization • Open innovation and virtual organizations Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
    8. 8. Skills needed • Creativity • Flexibility • Ability to reflect • Ability to learn (life-long!) Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/
    9. 9. How can education meet these skills? • When students are grouped by age, not by abilities or interests? • When all students receive the same learning materials? Image: Thomas Favre-Bulle, http://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/
    10. 10. TODO Überleitung GamingHow to unite gaming and learning again? Image: Monobanda Fusionplay, http://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/
    11. 11. Serious Gaming • Is a serious game just a game plus learning? • Aim: embedd learning in immersive and natural processes Image: Monobanda Fusionplay, http://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/
    12. 12. The gaming world • Playing time • Complexity • Domain • Learning curve • Scoring • Motivation • Target groups Image: Ian Dick, http://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/
    13. 13. Gaming, Learning, and Communities for IT Knowledge Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game. Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
    14. 14. Call of a colleague Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game. Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
    15. 15. Problem to solve Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game. Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
    16. 16. EMERGO Dialogue and Decision Games • Simulation of decision situations Westera, W. (2013, 29 January). Games for teaching and learning. Presentation on behalf of Kennisnet, Heerlen, The Netherlands: Open Universiteit in the Netherlands.
    17. 17. EMERGO Dialogue and Decision Games • Videobased dialogue modules Westera, W. (2013, 29 January). Games for teaching and learning. Presentation on behalf of Kennisnet, Heerlen, The Netherlands: Open Universiteit in the Netherlands.
    18. 18. Mobiles: Smartphones and Tablets • High availability • Permanently online • Connected • Easy distribution and deployment of apps Image: Robert S. Donovan, http://www.flickr.com/photos/booleansplit/9633373424/sizes/l/in/photostream/
    19. 19. Mobile Learning • Broad sense: use of any mobile device for learning • Narrower sense: embedding the learning into a context • Some learning situations are inherently mobile
    20. 20. Learning in Context • Location • Orientation • Time • Process • Communication • GPS • Camera • Microphone • Acceleration • NFC • Internet
    21. 21. Workforce in logistics is inherently mobile Image Source: http://www.flickr.com/photos/kenjonbro/3418689657/
    22. 22. Regular education is hard to perform Image Source: http://www.flickr.com/photos/thriol/540149426/
    23. 23. LogiAssist – Mobile Assistance in Logistics • Observation of user context • Offer of context-adapted Assistance and Training http://www.logiassist.de/ Klemke, R. (2012, 26 March). Mobile Learning in Logistics. Presentation given at the Workshop on Learning in Context LIC12, Brussels, Belgium.
    24. 24. Mobile Gaming • More than 100 million mobile game players in the US • Mobile games are the most popular app category Image: Dan Catchpole, http://www.flickr.com/photos/chibidan/3926205422/sizes/l/in/photostream/Source: http://iqu.com/blog/mobile-game-stats-you-need-to-know-infographic
    25. 25. What is a mobile serious game? Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
    26. 26. Mobile Serious Games • Embedded in Context • Exploration and utilization of context • Augmentation of reality Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
    27. 27. LOCATORY – Augmented Reality Memory Game Source: Ternier, S. (2012, 29 June). Mobile Learning. Presentation given at Learning innovations meeting about Mobile Learning, Philips, Heerlen, The Netherlands.
    28. 28. Mobile Learning in authentic context • Fieldtrips • City Rallyes • Team tasks • Mobile Quizzes Mobile Games for Cultural Learning Quelle: Specht 2009 Source: Ternier, S. (2012, 29 June). Mobile Learning. Presentation given at Learning innovations meeting about Mobile Learning, Philips, Heerlen, The Netherlands.
    29. 29. Creation of serious mobile games • Technical effort high • Technical expertise at educators low • How to solve this dilemma?
    30. 30. ARLearn: platform for mobile serious games • Open Source • Authoring Environment • Clients for Android and iOS http://ou.nl/arlearn
    31. 31. ARLearn: Authoring http://ou.nl/arlearn
    32. 32. SALOMO: Mobile Learning Game for Port Logistics Source: hhla.de Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
    33. 33. Container terminal: complex logistic processes Source: Voss et al. (2008) Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
    34. 34. Internal disruptions APP.com www.portstrategy.com External disruptions The Huffington Post, 2002 usnews.nbc.com, 2012 TIB,Wa Setsail.com
    35. 35. From board game to multi-user mobile learning game Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
    36. 36. EmUrgency: Mobile Game for Basic Life Support Training Kalz, M., Schmitz, B., Biermann, H., Klemke, R., Ternier, S., & Specht, M. (2013). Design of a game-based pre-hospital resuscitation training for first responders. In A. Holzinger, M. Ziefle, & V. Glavinić (Eds.), SouthCHI 2013, LNCS 7946 (pp. 363-372). Germany: Springer, Heidelberg.
    37. 37. ELENA: Language-learning for kids Source: Ternier, S. (2013, 27 March). Mobile serious games with ARLearn. Presentation given to visitors from the section "directie onderwijs en leren" from KULeuven, Heerlen, The Netherlands.
    38. 38. ARLearn: spread the word and join us • Open Source • Authoring Environment • Clients for Android and iOS • http://ou.nl/arlearn • https://code.google.com/p/arlearn/
    39. 39. @rklemke roland.klemke@ou.nl www.linkedin.com/in/rolandklemke Image: Rockman of Zymurgy, http://www.flickr.com/photos/rockmanzym/4422834765/sizes/o/in/photostream/

    ×