Formal Elements - Players
Players <ul><li>Games are experiences designed for players.  Without players, games have no reason to exist. </li></ul><ul...
Number of Players <ul><li>A game designed for one player is different than a game designed for two, four, or 10,000 player...
Players  (cont.) <ul><li>Solitaire and tic-tac-toe are games that require an exact number of players. </li></ul><ul><li>So...
Players  (cont.) <ul><li>Some games are designed to be played with a range of players. </li></ul><ul><li>Parcheesi  is a g...
Roles of Players <ul><li>Most games have uniform roles for all players in the game. </li></ul><ul><li>Some games have more...
Player Interaction Patterns <ul><li>When you design a game,  what will be the interaction between a player, the game syste...
Single Player vs Game <ul><li>Most common pattern for digital gaming </li></ul><ul><li>Includes puzzles and other game str...
Multiple Individual Players vs Game <ul><li>Multiple players compete against the game in the company of each other. </li><...
Player vs Player <ul><li>A game where two players directly compete. </li></ul><ul><li>Classic structure for strategy games...
Unilateral Competition <ul><li>Two or players compete against one player. </li></ul><ul><li>Examples include tag and dodge...
Multilateral Competition <ul><li>Game structure in which three or more players directly compete. </li></ul><ul><li>This pa...
Cooperative Play <ul><li>Two or more players cooperate against the game system. </li></ul><ul><li>Often found in children’...
Team Competition <ul><li>Game structure in which two or more groups compete. </li></ul><ul><li>Includes soccer, basketball...
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Formal Game Elements - Players

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The role of players to the game

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Formal Game Elements - Players

  1. 1. Formal Elements - Players
  2. 2. Players <ul><li>Games are experiences designed for players. Without players, games have no reason to exist. </li></ul><ul><li>It is important when designing a game that you consider how to structure the involvement of players in your game. </li></ul><ul><li>How many players does the game require? </li></ul><ul><li>How many total players does the game support? </li></ul><ul><li>Do various players have different roles? </li></ul><ul><li>Do players compete, cooperate, or both? </li></ul>
  3. 3. Number of Players <ul><li>A game designed for one player is different than a game designed for two, four, or 10,000 players. </li></ul><ul><li>A game designed for a specific number of players has different considerations than a game designed for a variable number of players. </li></ul>
  4. 4. Players (cont.) <ul><li>Solitaire and tic-tac-toe are games that require an exact number of players. </li></ul><ul><li>Solitaire supports only one player – no more, no less – the system will not function otherwise. </li></ul><ul><li>Single player games supports one player competing against the game system. </li></ul>
  5. 5. Players (cont.) <ul><li>Some games are designed to be played with a range of players. </li></ul><ul><li>Parcheesi is a game designed for two – four players. </li></ul><ul><li>Monopoly is designed for two – eight players. </li></ul><ul><li>Massively multiplayer games are designed to function with the number of players ranging into the tens of thousands. </li></ul>
  6. 6. Roles of Players <ul><li>Most games have uniform roles for all players in the game. </li></ul><ul><li>Some games have more than one role for players to choose between. In Mastermind , one player chooses to be the code-breaker, while the other chooses to be the code-maker. </li></ul><ul><li>Role Playing Games (RPG’s) have a variety of roles for players to choose between. </li></ul>
  7. 7. Player Interaction Patterns <ul><li>When you design a game, what will be the interaction between a player, the game system and any other players? </li></ul><ul><li>There are seven major player patterns: </li></ul><ul><ul><li>Single player versus game </li></ul></ul><ul><ul><li>Multiple individual players versus game </li></ul></ul><ul><ul><li>Player versus player </li></ul></ul><ul><ul><li>Unilateral competition </li></ul></ul><ul><ul><li>Multilateral competition </li></ul></ul><ul><ul><li>Cooperative play </li></ul></ul><ul><ul><li>Team competition </li></ul></ul>
  8. 8. Single Player vs Game <ul><li>Most common pattern for digital gaming </li></ul><ul><li>Includes puzzles and other game structures to create conflict. </li></ul>
  9. 9. Multiple Individual Players vs Game <ul><li>Multiple players compete against the game in the company of each other. </li></ul><ul><li>Action is not directed at each other. </li></ul><ul><li>No interaction between players is required. </li></ul><ul><li>Essentially, this pattern is a single-player game played in the company of others. </li></ul>
  10. 10. Player vs Player <ul><li>A game where two players directly compete. </li></ul><ul><li>Classic structure for strategy games. </li></ul><ul><li>Works well for competitive players. </li></ul><ul><li>One-on-one makes competition a personal contest. </li></ul><ul><li>The intense competition marks this pattern for focused, head-to-head play. </li></ul>
  11. 11. Unilateral Competition <ul><li>Two or players compete against one player. </li></ul><ul><li>Examples include tag and dodge ball. </li></ul><ul><li>Interesting model for combining cooperative and competitive gameplay. </li></ul>
  12. 12. Multilateral Competition <ul><li>Game structure in which three or more players directly compete. </li></ul><ul><li>This pattern is what people think of when they think of multiplayer games. </li></ul><ul><li>Board games are multilateral for between three – six players usually. </li></ul>
  13. 13. Cooperative Play <ul><li>Two or more players cooperate against the game system. </li></ul><ul><li>Often found in children’s board games. </li></ul>
  14. 14. Team Competition <ul><li>Game structure in which two or more groups compete. </li></ul><ul><li>Includes soccer, basketball and charades. </li></ul><ul><li>This game structure can provide fun for fans of the teams as well as the players. </li></ul>

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