8 12 Learning Environments In Virtual Worlds Part 2

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8 12 Learning Environments In Virtual Worlds Part 2

  1. 1. MLani Montgomery
  2. 2. <ul><li>Traditional </li></ul><ul><li>Individualized </li></ul><ul><li>Synchronous </li></ul><ul><li>Passive </li></ul><ul><li>Real Play </li></ul><ul><li>Virtual Platform </li></ul><ul><li>Nontraditional </li></ul><ul><li>Collaborative </li></ul><ul><li>Asynchronous </li></ul><ul><li>Interactive </li></ul><ul><li>Role Play </li></ul><ul><li>Hybrid Platform </li></ul>
  3. 36. <ul><li>Space </li></ul><ul><li>Traditional or Non </li></ul><ul><li>Reality or Fantasy </li></ul><ul><li>Realistic or Symbolic </li></ul><ul><li>Themed or Non </li></ul><ul><li>Teacher or Student Generated </li></ul><ul><li>Method </li></ul><ul><li>Teacher or student centered </li></ul><ul><li>Single- or Multi-modal </li></ul><ul><li>Recovery or Discovery </li></ul><ul><li>Deconstructed or Constructed </li></ul><ul><li>Platform </li></ul><ul><ul><li>F2F </li></ul></ul><ul><ul><li>LMS </li></ul></ul><ul><ul><li>Email </li></ul></ul><ul><ul><li>Wiki </li></ul></ul><ul><ul><li>Blog </li></ul></ul><ul><ul><li>Desktop Share </li></ul></ul><ul><ul><li>Webcam </li></ul></ul><ul><ul><li>Virtual World </li></ul></ul>
  4. 37. <ul><li>If given the option, how would your students design their learning space? </li></ul>

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