Second Life for Educators by Nola Johnston

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    Second Life for Educators by Nola Johnston - Presentation Transcript

    1. Second Life for Educators A BC Campus Project Managed by BCIT With support from SFU Nola Johnston njohnston12@my.bcit.ca
    2. What is Second Life? • Platform, not game • 27,483 islands as of May 15, 2009 • Free basic account • Residents have ability to create content • Content is persistent • Ability to rez (display) content is linked to land ownership • In-world economy permits buying and selling, convertible to US$
    3. Activities • Social (e.g. parties, clubs) • Exploration • Entertainment (e.g. live concerts, streaming media, games) • Creative expression (e.g. art, design, music, dance, machinima) • Subcultures and communities of affinity
    4. NOT a mature technology! Hype (for or against) does not reflect reality.
    5. C u r r e n t ly h u n d r e d s o f in s t it u t io n s a r e a c t iv e in S L It s u s e is N O T a p p r o p r ia t e f o r e v e r y in d iv id u a l o r s it u a t io n
    6. Why you should use SL • SL increases engagement for many students • SL offers opportunities for collaboration across distance and disciplines • SL offers the opportunity of doing things that are not possible or practical in the real world
    7. If you are thinking of using SL • Look realistically at the pros and cons • Find out how it has been used in your field • Talk to educators who have been using it (especially in your area of practice) • Look outside your field for new ideas
    8. How educators (and others) are using SL
    9. How educators (and others) are using SL • Meetings, presentations, panel discussions, conference
    10. How educators (and others) are using SL • Collaboration across distance and/or disciplines
    11. How educators (and others) are using SL • Exhibits/Displays/Galleries/Museums
    12. How educators (and others) are using SL • Exhibits/Displays/Galleries/Museums
    13. How educators (and others) are using SL • 3D environmental models
    14. How educators (and others) are using SL • Process models
    15. How educators (and others) are using SL • Experiential simulations
    16. How educators (and others) are using SL • Experiential simulations
    17. How educators (and others) are using SL • Roleplay simulations
    18. How educators (and others) are using SL • Training models/diagnostics
    19. How educators (and others) are using SL • Games
    20. How educators (and others) are using SL • Creating machinima
    21. How educators (and others) are using SL • Creating machinima
    22. Barriers to using Second Life • Identified by IBM Research Social Computing Group (Acquiring a Professional “Second Life:” Problems and Prospects for the Use of Virtual Worlds in Business)
    23. Barriers to using Second Life • Motivation
    24. Barriers to using Second Life • Technical difficulties
    25. Barriers to using Second Life • Learning curve for becoming a competent virtual person
    26. Barriers to using Second Life • Learning curve for becoming socially proficient in a virtual world
    27. Barriers to using Second Life • Ability to find compelling activities
    28. And don’t forget...
    29. And don’t forget... • Dealing with educational challenges specific to virtual worlds
    30. And don’t forget... • Legal/governance issues
    31. And don’t forget... • Land acquisition and management issues
    32. Second Life for Educators • Provides solutions to these challenges by creating a framework for providing: • Information • Resources • Training
    33. Phase 1: Resource Wiki • Information • Resources • Sample course modules and assignments
    34. Phase 2: Workshops • Introductory presentation • 4 orientation workshops • 2 assignment course modules • 4 skills development workshops
    35. Phase 3: Testing, revision, documentation • All workshops to be offered 3 times • Gather feedback on wiki and workshops • Revise materials • Document findings • Recommendations for ongoing peer-based resources and training
    36. Phase 4? • It’s up to you.
    37. Workshops • S c h e d u le : Thursdays, 6:30 – 8:30 pm PST/SLT (SL Time) •Workshop 1: Thursday June 25 (communication/movement/appearance) •Workshop 2: Thursday July 2 (interface/social structure/etiquette) •Workshop 3: Thursday July 9 (intro to building & scripting) •Workshop 4: Thursday July 16 (basic educational tools & sites) • In f o r m a t io n : SLBCed.wordpress.com • C o n t a c t : Nola Johnston, njohnston12@my.bcit.ca
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