RICO March 09 Proposal


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RICO March 09 Proposal

  1. 1. Raffles Institution Chinese Orchestra March Holidays Camp Proposal 16th March 2009 1|Page
  2. 2. Contents S/N Item Page No. 1 Camp Objectives/Guidelines 3 2 Camp Schedule 4 3 Group Allocations 5 4 Activity Details 7 • Team-bonding Games • Oral Quiz • Amazing Race • Prize Auction 5 Budget Estimation 12 2|Page
  3. 3. 1. Camp Objectives / Guidelines Camp Objectives:  To promote interaction between RICO members across sections and levels  To inculcate a sense of discipline and unity amongst RICO members (in preparation for musical exchange from the 20-21st)  To instill into members a common vision for RICO  To build within the members a sense of belonging to RICO  To induct the secondary ones and other transferred members into the RICO community formally  To provide an opportunity for secondary 3s to lead in the camp activity, developing their leadership abilities in preparation of the year ahead Tone of Camp:  Firm discipline to be enforced at all times throughout the camp  Members to stay attentive and active in participation during activities  Members to be mindful of safety of themselves and others at all times  Members to abide by rules and restrictions drawn up closely  Groups to have fun through healthy competition  Leaders and coordinators to set model examples in leading their groups Camp Expectations:  Always be mindful of your own behavior during the camp  Be responsible for keeping yourself updated the camp schedule  Maintain healthy enthusiasm within your group throughout the camp  Help maintain order and discipline when needed  Be accountable for every group member’s movements, actions and behavior  Keep group members bonded and included in activities  Maintain healthy competition and interactions with other groups Course of Conflict Resolution Group leader Group Camp ICs Teachers tries to resolve coordinator steps step in step in in 3|Page
  4. 4. 2. Camp Schedule Day 1 16 March Time Activity Venue Notes Start of Camp 0900 Atrium Camp ICs Camp Briefing Camp ICs, Facilitators 0930 Team-bonding Games Atrium Set up of IT for Oral Quiz 1100 Oral Quiz Auditorium Camp ICs, Facilitators 1200 Lunch Canteen Camp ICs, Facilitators Various locations in 1300 Amazing Race Camp ICs, Facilitators RI Prize Auction 1500 Atrium Camp ICs Camp Debrief Various Locations 1530 Sectionals around RI 3. Group Allocations/ Objectives 4|Page
  5. 5. Camp I/Cs Qian Dong Heng Sng Zheng Facil I/C Photographer Huang Yiheng Yang Ji’An Group Group Facilitator Group Leader Room Allocation Ong Zhi Song 1 Sun Gang Yi Vincent 2 Goh Kwang Yi Ng Rui Jun 3 Chen Kai Lun Shaun Yeo Junbin Felix Deng Guang 4 Roy Soo Jiunn Jye Yong Ooi Wen Rui 5 Zhou Yilin Kenneth 6 Huang Li Wei Seow Kai Cong Ng Wei Yang 7 Low Kah Khang Jonathan 8 Lee Chang Cheng Goh Kwee Yong Objectives:  Allow group leaders to learn from assuming responsibility of accounting for and leading the group.  Group facilitators will help in guiding the group leaders in leadership as well as ensuring the running of the camp in case of emergency or help.  Provide a platform for group leaders to show their talent in leadership. Group Allocations Group VI Group V Level Group I Name Group III Section Group II Group IV Name Group VII 4 Name Chang Cheng Group VIII Level Level Section Section Tanbo Name Level Section Name Name Level Level Section Section Zhou Yilin NameCong Name Vincent Ong SeowFelixKai Level Level Cello/Bass 4 43 Section Suona Section Dizi Chen Kai Lun 4 Sheng Liwei 44 Percussion Dizi Kenneth Ooi Tan Chek Yi Roy Kah Khang Kwang Hoe Sun Gangyi 3 4 34 4 Cello/Bass Suona Tanbo Huqin Huqin Ng Rui Jun 3 Huqin Soo Jiunn Yeo Shaun Jye 33 Percussion Dizi GohChin TinNg Loo KweePan Jonathan Yong Tien Foong JosephSngFu Kian 2 33 Tanbo Huqin Suona Liew Geng Foo Lin Geng 2 22 2 Huqin Huqin Huqin Huqin Lim Toh Han 2 Huqin Chen Qi HangKiat Dexter Leow Wei Sim Xiang Rong 4 23 Huqin Huqin Wang Hui Ng Koh Zhengli Jeremy Kai Yuan Jing 4 32 4 Huqin Tanbo Huqin Huqin Kwan Zhao Ping 3 Huqin Zhang Zeqing Zhang Yao Lin Zeng Yi Ong Chong Kai 2 34 Tanbo Huqin Huqin Cheh Xing An Chen Zheng Wei Chew Yi Zuo 2 42 2 Tanbo Tanbo Huqin Tanbo Tan Wee Ling 2 Tanbo MokGao BoSheng Yao Yao’AnYik Fong Hoy Li Xin Foong ChowMing Meng Tan Jiekai Yong 4 4 2 2 2 3 Tanbo Huqin Tanbo Dizi Tanbo Tanbo Sheng Yi Jiayu 4 Tanbo Josias Pawa Lin Jia Huang Sun Yuchen Ren JiaweiHao Zhaolin Lin Xin Yong 3 2 24 4 Tanbo Sheng Tanbo Percussion Percussion Raphael Quek 3 Sheng Chong Ow Zhong 33 Percussion Cello/Bass Zydney Wong Lim Ming Tian Fang Hai Jie Ng Chen Wei Shi Kang Wang Jun Lem 4 2 42 3 Percussion Suona Dizi Cello/Bass Percussion Chang Chu Ming 4 Percussion Zhao Cheng Cui 34 Cello/Bass Percussion Lam Zheng Hung StephenLim Edward Foo Bryson Koh Dennis Ryanputra 3 24 Percussion Percussion Dizi Davin Christopher Wang Ziren 4 11 4 Huqin Suona Cello/Bass Huqin Leong Chang He 2 Cello/Bass 5|Page Chong Chung Chi FengToh Zhi Wei Lexus Sheng Hao Lee Suherman 1 33 Cello/Bass Percussion Huqin See Ryanputra Alvin Wei Kang Tan 1 11 Huqin Tanbo Dizi Yang Shijian 1 Suona NicholasPing Chang Yang Douglas Tan Chong Kwok Jing Yi Hong Hu Wai Kit Teo Ann 11 Cello/Bass Cello/Bass Sheng Huqin Yeo Daniel Chin Wen Kai Andre Loh Jin Wei 1 11 Huqin Suona Tanbo Brandon Low 1 Tanbo SetoTanLingHe Chiam Song Chin WeiKang Marcus YiYi Ming He Jia 11 Tanbo Tanbo Sheng Jing Qi Ji Yue Guo Zhen 1 11 Tanbo Percussion Suona GanRen ZiyuZen LohHui Zu, Hia Ming Jun You 11 Cello/Bass Huqin Sheng Dizi
  6. 6. 4. Activity Details Team-Bonding Games Time: 0930-1100 Location: Atrium Instructions to Facilitators Facilitators are to facilitate the following activities in their groups. Follow the recommended time for each activity roughly and at the same time follow the pace of the group in deciding the duration for each game, unless there is popular demand to play a game longer/shorter. Activity 1: Double Whacko! (45 min) First of all, everyone is to introduce themselves. Then, the facilitator is to pair up the group randomly. The pair is to decide among themselves for who to be the one sitting down and who to be the one standing up. The person sitting down will be the targets for ‘whacking’, while the person standing up will have to shout the name of a person sitting down (which is not his partner). The game is to start with a name (that of a person sitting down) shouted out, then proceed like a normal Whacko! Game, except that only the person standing up can call another name for his partner. When the ‘whacker’ does manage to hit a person sitting down, he swaps his position with the person sitting down, and then the person who was standing up would sit down while the previous ‘whacker’ will be the person standing up in his pair. Facilitators are to join in the game if only there are an odd number of members in the group. Their primary role in this game is to facilitate the playing of the game. There are a few rules that facilitators can set after a while, such as not repeating a name consecutively or no ‘revenge callings’ with which the game can result in a deadlock. Groups are also encouraged to play the game with other groups. Objectives: • To get acquainted with one another. Activity 2: Knotty Hands (30 min) The group is to stand in a circle and attach both hands to hands of different people (that means both hands cannot be holding both hands of another member). Then, they will proceed to untie the knots on their hands until they form a big circle without releasing their hands. Facilitators are to join in the game as well, but should refrain from giving instructions to members and instead allow members to take up the initiative of giving directions to each other. Once groups have completed the activity, and if they completed it quickly, facilitators may wish to Objectives: • To work together as a team to solve a common problem. 6|Page
  7. 7. Activity 3: Silent Communication (15 min) Groups are to be paired up in this activity. Facilitators will request the group to line up in a line according to a certain rule, but the catch here is that no verbal communication is allowed in this activity. After the group has lined up, the facilitators will be checking for the degree of accuracy of the lining up and come up with a suitable amount of light forfeits. Facilitators will be provided a list of contacts to facilitate in the checking of results. Rules which can be used are: • Height • Age (then by birthday) • Class (then register numbers) • Name (according to alphabetical order) • Handphone number (those without will have to line up according to house number). • Birthday (then age) • Length of handspans Objectives: • To work together as a team to solve a common problem. 7|Page
  8. 8. Oral Quiz Time: 1100-1200 Location: Auditorium Instruction to Facilitators Make sure members are assembled at the auditorium by 1230 (early arrival is preferred). During the game, facilitators are to facilitate the Camp I/Cs in carrying out the activity. Game Details Each group will sit according to their groups at the front of the auditorium. Every group will have a scoreboard looking like this: ___ ___ X ___ ___ X ___ X ___ ___ X ___ X ___ X ___ ___ X ___ X ___ X ___ X ___ Group I will start the game. A group, during their turn, will select a question and answer accordingly. If they fail to answer correctly, the question will be opened to the floor. If the question is not correctly answered one more time, the question will be counted void. Answered questions cannot be picked again. If a group gets a certain score from a question, they are allowed to fill it in any empty box (even their opponent’s). If all the boxes of the group’s scoreboard are filled, they are allowed to replace an older number in their scoreboard with a newer one. Altogether, there are 50 questions. Q41-50 will only be open when at least eight questions have been answered. There are certain questions which requests for every group to answer in their foolscap pad. Any group will answers them correctly will get the points, however, the group which picked the question will have authority to put them in any box of the scoreboard (one set of points to each group which answered correctly). At the end of the game, empty boxes will be filled with a ‘0’. All the products of each group’s scoreboards will be added up. The group with the most points wins. Scores will be allocated as such: 1st, 1000 points; 2nd, 750 points; 3rd, 500 points; 4th, 400 points; 5th, 300 points; 6th, 250 points; 7th, 200 points; 8th, 150 points. In the event that a tie occurs, the amount of points allocated for that position + corresponding points allocated to subsequent positions will be divided by the number of groups tied and the groups will be allocated that total mark. Objectives: • Allows members to know more about the RICO EXCO, RICO, Chinese Orchestra general information and Chinese Orchestra in Singapore in general. 8|Page
  9. 9. Amazing Race Time: 1300-1500 Starting Location: Atrium Ending Location: Atrium All groups will start off with a clue to the first stop. The objective of the game is to be the first team to reach the Pitstop, the location of which will be hinted in the envelope received upon arrival of the eighth stop. There are altogether 8 stops, 2 detours and 1 roadblock in the game. Stops are locations in which the team needs to go and a clue of the next location will be given upon arrival by either the facilitator following the group or the facilitator in charge of the stop. A clue to a detour will contain two clues; each clue hinting at different compromises of the mixture of ability at a different location. The difficulty of a task in a detour is usually offset by the distance of detour station from the stop. The clue to the roadblock will have a warning, but must be completed in order to reach the Pitstop. Before the instructions of the roadblock are given out, a clue will be given to the group and the group must pick the best team members to cope with whatever they think the task would be. The point system will be as such: Ability to complete entire race (reaching Pitstop): 300 points Ability to answer Murder Puzzle correctly: 100 points Ability to answer Murder Puzzle with logical explanation: 100 points Completing the race in under 1½ hours: 300 points Position counting: 1000 points for 1st, 700 points for 2nd, 500 points for 3rd, 350 for 4th, 200 for remaining four positions. In the event that a tie occurs for any of the first four positions (to be counted by time of arrival at last station in case they do not arrive at pitstop), the positions’ (adding the lower positions not taken) scores will be added up and divided by the number of teams sharing the positions. Instruction to Facilitators Sng Zheng will be in charge of coordinating the activity. Facilitators will be going around the school with their groups and will carry the groups’ share of envelopes and puzzles WITH THEM (except for clues given at stations with Facilitators stationed there). In case of early ending of activity, Prize Auction is to be done earlier than scheduled. Objectives • For the team to make coordinated decisions under the guidance of the group leader • For the members to feel that they are part of a team 9|Page
  10. 10. Prize Auction Time: 1500-1515 Location: Atrium Groups will be told their tallied sum of points they have accumulated over the 2 days of camp through all the competitive activities. Items will be brought out to the centre of the atrium one by one for the groups to vie for. The entire thing will work in an auction format, with the groups using their accumulated points to bid for the item. Some of the items may be covered, and groups will then be left to decide whether or not to vie for them up to their own discretion. Objectives: • Provide closure to the camp • Reward groups for the effort that they have put in. 10 | P a g e
  11. 11. 5. Budget Object needed Amount Unit Cost Total Cost Scotch Tape 2 large rolls Newspaper 1 copy of a local newspaper < $1.00 < $1.00 Lunch 100 sets Prizes 20 11 | P a g e