Introduction to computer graphics(PPT)

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  • 1. COMPUTER GRAPHICS
  • 2. Table of contents
    • Introduction to computer graphics
    • Types of Computer Graphics
    • Difference B/W Active And Passive Graphics
    • Application Of Computer Graphics
  • 3. Introduction To Computer Graphics
    • Refers to creation, Storage and manipulation of pictures and drawing using a digital computer.
    • Effective tool for presenting information.
    • Computer aided design.
    • Computer aided manufacturing.
  • 4. Types of computer graphics
    • Simple or
      • Passive Computer Graphics
    • Interactive or
        • passive computer graphics
  • 5. Difference b/w Active and passive graphics
    • Passive
    • Control
      • No Control
    • Communication
      • One Way Communication
    • Interaction
      • No Interaction b/w User and H/W
    • Earlier supported
    • Motion & Updation
      • No facility
    • Active
    • Control
      • Dynamic nature
    • Communication
      • 2-Way Communication
    • Interaction
      • High bandwidth user interaction
    • Modern Applications
    • Motion & Updation
      • 2-D, 3-D Transformations
  • 6. Applications of Computer Graphics
    • User Interface
    • Interactive Plotting in Science Business and technology.
    • Office Automation & E-Publishing.
  • 7. Contd..
    • Process Control
    • Cartography
    • Simulation, Animation for Scientific Visualization and Entertainment.
    • Art and Commerce
  • 8. COMPUTER AIDED DESIGN
    • Circuit Drawings
    • Real-time Animations
    • Virtual-Reality Environments
    • Architectural Drawings
  • 9. COMPUTER AIDED DESIGN A Magic System
      • Software: AutoCAD and 3D Studio Max
  • 10.
      • Software: AutoCAD and 3D Studio Max R2
    Towards Virtual Manufacturing
  • 11. EDUCATION AND TRAINING
    • Computer Graphics is almost used in every field to teach and train
    • Medicine
    • Human Anatomy Models
    • Engineering
    • Animated Models : Explaining the working of different models
    • Fashion Designing
    • Designing and Creating new Patterns
  • 12. ENTERTAINMENT
    • Motion Pictures
    • Music Videos
    • Television Shows
    • Games
  • 13. Coming Lectures
    • Input devices
      • Keyboard
      • Touch Panel
      • Light pen
      • Track ball
      • Data Glove
      • Digitizers
      • Image Scanner
      • Mouse
      • Voice Systems