NPD and Project Managmeent Life Cycle Models Overview

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    Greeting Robert,

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NPD and Project Managmeent Life Cycle Models Overview - Presentation Transcript

  1. Red 7 Management Solutions Accelerating Innovation Overview and discussion of NPD and project management life cycle models Robert Grupe 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  2. Introduction An overview and discussion of integrated new product development and project life cycle models for best practice approaches to successful innovation and accelerated time to market. 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  3. Agenda  Clarification of PM Terminology  Strategically Focused PM  NPD vs. Project Management  Models  Waterfall Models  Iterative Models  Agile Approaches  Discussion  Roundup 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  4. Clarification of Terminology  Product Management  Project Management  Program Management 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  5. Terminology: Product Management  Planning and marketing of a product or products at all stages of the product lifecycle.  Product planning (in-bound marketing) [Product Manager (PM)]  Defining new products  Gathering market requirements (VoC)  Building product roadmaps  Product Life Cycle considerations • Stages: introduction, growth, mature, saturation/decline  Competitive differentiation  Product marketing (outbound marketing) [Product Marketing Manager (PMM)]  Product positioning and outbound messaging  Promotion: press, customers, and partners  Packaging and delivery  Competition messaging monitoring 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  6. Terminology: Project Management  Project Planning [Project Manager (PjM)]  Achieve all of the goals of the project charter while adhering to  Project constraints: scope, time, cost and quality.  Project management life cycle  5 Process Groups: Project Initiation, Project Planning, Project Execution, Project monitoring and control, and Project closeout.  9 Knowledge Areas: integration management, scope management, time management, cost management, quality management, human resource management, communications management,risk management and procurement management. 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  7. Terminology: Program Management [& Product Portfolio Management]  Layer above project management focusing on selecting the best group of programs [and products,] defining them in terms of their constituent projects and providing an infrastructure where projects can be run successfully  Governance: The structure, process, and procedure to control operations and changes to performance objectives.  Standards: Define the performance architecture.  Alignment: The program must support higher level vision, goals and objectives.  Assurance: Verify and validate the program, ensuring adherence to standards and alignment with the vision.  Management: Ensure there are regular reviews, there is accountability, and that management of projects, stakeholders and suppliers is in place.  Integration: Optimize performance across the program value chain, functionally and technically.  Finances: Tracking of finances is an important part of Program management and basic costs together with wider costs of administering the program are all tracked.  Infrastructure: Allocation of resources influences the cost and success of the program. Infrastructure might cover offices, version control, and IT. Planning: Develop the plan bringing together the information on projects, resources, timescales, monitoring and control.[1]  Improvement: Continuously assess performance; research and develop new capabilities; and systemically apply learning and knowledge to the program. 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  8. Why is this important?  Without clearly defined and integrated product, marketing, and project management, innovation will be haphazard, chaotic, and un-scaleable with complexity and growth.  You canʼt improve or accelerate what you canʼt understand or control. • Putting random people on a galley ship wonʼt ensure you will get where you want to go or make it go faster. 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  9. Forrester Research: Most PMʼs not being used effectively  Distracting challenges 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  10. Forrester Recommendation: PM for Strategic Advantage  Focused on inbound tasks  PM decision-making power  Roadmap, release contents, release acceptance  Report to CEO/GM 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  11. New Product Development (NPD) & Project Life Cycle Models 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  12. Code & Fix (AKA Cowboy Coding) System Specification Release (maybe) Code-and-Fix (maybe) 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  13. Traditional NPD Process Stage-Gate Process Business Test / Discovery Scoping Case Development Validation Launch Review Stage Stage Stage Stage Stage 1 2 3 4 5 Gate Gate Gate Gate Gate 1 2 3 4 5 Idea Second Go To Go To Go To Screen Screen Dev Test Launch 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  14. Traditional Project Management Waterfall Model Product Concept Requirements Analysis Architectural Design Detailed Design Coding and Debuging System Testing 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  15. Waterfall with Risk Reduction Product Concept Requirements Analysis Architectural Design Detailed Design Coding and Debuging System Testing 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  16. Waterfall with Subprojects Product Concept Requirements Analysis Detailed Architectural Design Design Coding and Debuging Detailed Design Subsystem Testing Coding and Debuging Detailed Design Subsystem Testing Coding and Detailed Debuging Design Subsystem Coding and Testing Debuging System Testing Subsystem Testing 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  17. Waterfall with Overlapping Phases (Sashimi) Product Concept Requirements Analysis Architectural Design Detailed Design Coding and Debuging System Testing 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  18. Design-to-Schedule Product Concept Requirements Analysis Architectural Design High Priority: Detailed design, code, debug, test Medium High Priority: Detailed design, code, debug, test Run out of time or Medium Priority: Detailed design, code, debug, test Release money here Medium Low Priority: Detailed design, code, debug, test Low Priority: Detailed design, code, debug, test 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  19. Design-to-Tools 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  20. Iterative Project Management Models 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  21. Spiral (Boehm) Repeat as required 1. Determine 4. Develop 6. objectives, 2. Identify and 3. Evaluate iteration 5. Plan the next Commit to an alternatives, resolve risks alternatives deliverables and iteration approach for next constraints verify correct iteration 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  22. Evolutionary Prototyping No Design and Complete Initial implement Refine Customer and concept initial prototype acceptable? release prototype 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  23. Staged Delivery (AKA Incremental Implementation) Product Concept Requirements Analysis Architectural Design Stage 1: Detailed design, code, debug, test, delivery Stage 2: Detailed design, code, debug, test, delivery Stage n: Detailed design, code, debug, test, delivery 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  24. Evolutionary Delivery Product Concept Preliminary Requirements Analysis Architectural Deliver Final Design and Version System Core Develop a Version Incorporate Delivery the Customer Version Feedback Elicit Customer Feedback 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  25. Agile Project Management “There is nothing new under the sun but there are lots of old things we don't know.” Ambrose Bierce 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  26. Agile Principles (2001)  Customer satisfaction by rapid, continuous delivery of useful software  Working software is delivered frequently (weeks rather than months)  Working software is the principal measure of progress  Even late changes in requirements are welcomed  Close, daily cooperation between business people and developers  Face-to-face conversation is the best form of communication (Co-location)  Projects are built around motivated individuals, who should be trusted  Continuous attention to technical excellence and good design  Simplicity  Self-organizing teams  Regular adaptation to changing circumstances 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  27. Agile Characteristics  Time periods in weeks rather than months  time period as a strict timebox.  Work is performed in a highly collaborative manner.  If the sponsors of the project are concerned about completing certain goals with a defined timeline or budget, agile may not be appropriate. 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  28. Agile Methodologies (Partial)  Agile Unified Process (AUP)  Simplified IBM Rational Unified Process (RUP)  Extreme programming (XP)  Feature Driven Development (FDD)  Scrum  “Pig” Roles • Product owner (VOC - Product Manager) • ScrumMaster (Project Manager) • Team (Developers)  “Chicken” Roles • Users • Stakeholders (customers, vendors) • Managers 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  29. Adaptive (Agile) vs Predictive (Plan-driven) Strengths of each:  Adaptive  Predictive  Low criticality  High criticality  Senior developers  Junior developers  Requirements change  Requirements don't very often change too often  Small number of  Large number of developers developers  Culture that thrives on  Culture that demands chaos order 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  30. Model Selection Criteria  How well do my customer and we understand the requirements at the beginning of the project? Is our understanding likely to change significantly as we move through the project?  How well do we understand the system architecture? Are we likely to need to make major architectural changes midway through the project?  How much reliable do we need?  How much do we need to plan ahead and design ahead during this project for future versions?  How much risk does the project entail?  Are we constrained by a predefined schedule?  Do we need to be able to make midcourse corrections?  Do we need to provide customers with visible progress throughout the project?  Do we need to provide management with visible progress throughout the project?  How much sophistication do we need to use this lifecycle model successfully? 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  31. Project Management Models: Strengths and Weaknesses Commercial Pure Code-and- Modified Evolutionary Staged Evolutionary Design-to- Design- Off-the-shelf Model Capacity Waterfall Fix Spiral Waterfall Prototyping Delivery Delivery schedule to-tools software Works with poorly Fair to Fair to understood Poor Poor Excellent Excellent Poor Poor to fair Fair Excellent excellent excellent requirements Works with poorly Fair to Poor to understood Poor Poor Excellent Poor to fair Poor Poor Poor Poor to excellent excellent excellent architecture Produces highly Fair to Poor to Excellent Poor Excellent Excellent Fair Excellent Fair Poor to excellent reliable system excellent excellent Produces system with Poor to Fair to Excellent Excellent Excellent Excellent Excellent Excellent Poor N/A large growth envelop fair excellent Manages risks Fair to Poor to Poor Poor Excellent Fair Fair Fair Fair N/A excellent fair Can be constrained to predetermined Fair Poor Fair Fair Poor Fair Fair Excellent Excellent Excellent schedule Has low overhead Fair to Poor Excellent Fair Excellent Fair Fair Fair Fair Excellent excellent Allows for midcourse Poor to Fair to Poor Fair Fair Excellent Poor Poor to fair Excellent Poor corrections excellent excellent Provides customers Poor Fair Excellent Fair Excellent Fair Excellent Fair Excellent N/A with progress visibility Provides management Fair to Fair Poor Excellent Fair Excellent Excellent Excellent Excellent N/A with progress visibility excellent Requires little manager Poor to or developer Fair Excellent Poor Poor Fair Fair Poor Fair Fair fair sophistication 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  32. Accelerating the NPD Life Cycle Model Ideaisation Go:No-Go Scoping Go:No-Go Planning Go:No-Go Development Go:No-Go Testing Go:No-Go Launch Go:No-Go Maintenance Retirement Project Lifecycle Framework EOL © 2008 Robert Grupe. All rights reserved.
  33. Discussion 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  34. Take Away Recommendations “For which of you, desiring to build a tower, doesn't first sit down and count the cost, to see if he has enough to complete it?” Jesus 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  35. Take Aways for Accelerating Innovation  Ready-Aim-Fire  Haste makes waste (penny wise, pound foolish) • Choosing the wrong models will result in unfulfilled expectations and delays 2008-11-11 © 2008 Robert Grupe. All rights reserved.
  36. Take Aways for Accelerating Innovation: Ready  Recognizing the difference between  product management,  marketing, and  project management  Having a well defined NPD process  Not standardizing on only one project model  Having a positive teamwork environment, inspirational leadership, focused vision, and necessary skills
  37. Take Aways for Accelerating Innovation: Aim  Ensuring up-front homework done first  Ensuring the resources(staff) & time to do it right  Verifying available resource costs (people and time)  Selecting the most appropriate project model  Taking the time to do the planning right
  38. Take Aways for Accelerating Innovation: Fire  Being flexible within parameters  Regular review of processes and methods  Regular, frequent review of new ideas and market information
  39. Fini  Robert Grupe  robert.grupe@red7managementsolutions.com  +1.314.266.7321  Further reading  Forrester “Making Product Management A Strategic Resource”  Winning at New Products, Robert G Cooper  Rapid Development, Steve McConnell  PDMA Visions magazine, Jun & Sept 2008 2008-11-11 © 2008 Robert Grupe. All rights reserved.

+ Robert GrupeRobert Grupe, 2 years ago

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