Virtual World Japan Keynote 2007

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  • + vsider vsider 6 months ago
    Reuben,

    It would be interesting to get your views about the impact of real time microbloggin in real time virtual world. I know that some experiments have been held in second life ( twitter fountains) but beyond these small developments, what do you think will be the impact ?
    By the way, I would be interested to get your feedback on the presentation I wrote a while ago : http://www.slideshare.net/vsider/im-avatars-and-virtual-w... especially in the context of the latest SL news as regards their voip stats.
    Thanks,
    Vincent
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Virtual World Japan Keynote 2007 - Presentation Transcript

  1. The Avatar Age Entertainment and Advertising in the Future October 11, 2007
  2. What is Millions of Us?
    • The world’s leading agency helping brands connect with large online communities, virtual worlds and social networks
  3. Millions of Us: Key Clients
    • Toyota
    • General Motors
    • Mini
    • Sun Microsystems
    • Coca Cola
    • Intel
    • Microsoft
    • Comcast
    • CNN
    • Warner Brothers
    • HBO
    • 20 th Century Fox
    • Diageo
    • Budweiser
  4. What is an Avatar? Now, an online persona In Hindu lore, the earthly form of a God
  5. The Disappointing Internet
  6. What I expected: 1997
  7. What I Got Where are the people?
  8. Virtual Worlds From Habitat to Second Life 1985 2005
  9. 10,000 Foot View of Second Life
    • 9,688,000 residents have built the entire world *
    • Growing 20% monthly
    • 55% Male/ 45% Female
    • 35% US/ 65% Overseas
    • Avg. Age = 32
    • Usage Patterns Avg = 14 hours per month
    • $US 550 million per year in user-to-user transactions*
    • Most popular activities are social (Games, parties, concerts, etc.)
    • Last updated 2007-9-25
    20+ Million Hours/Month of Use Escape, Entertainment, Education, Work
  10. How Big Can This Get? Second Life Growth Projections
  11. Who spends $550 Million on Stuff that Doesn’t Exist?
    • Digital music is “virtual”
    • Software is “virtual”
    • When you spend 30 hours a month somewhere, you better look cool
  12. Houston: We Have a Problem Authenticity and Advertising
    • Only 24% of U.S. residents trust what companies tell them
  13. A Statistic to Ponder
    • User- generated, social communities represent the fastest growing market segment totaling 31% of all consumer Internet usage
    • (Comscore, 2007)
  14. The Programming Grid of the Avatar Age Virtual Worlds Blogs User Created Content Communities Social Networks Younger Older Audience Age
  15. Other Worlds 100 Million and Growing. . . . Habbo Hotel: 32 million users Gaia Online: 8.5 million users Zwinktopia: 10 million users Stardoll: 8.5 million users
  16. Some Predictions for 2008
    • Social networks will become “Avatarized”
    • Virtual worlds will become more like social networks
    • Television tie-ins will increase for virtual worlds
  17. Where it all Began Philo T. Farnsworth: 1928
  18. Fast Forward: 2007 Across the Street: 1100 Sansome
  19. And So It Began. . . . . The gentle blue glow
  20. Meanwhile . . . . . 550 million automobiles by 2002
  21. What Happened to Communities?
  22. First Steps Brand Translation
  23. Case Study: Pontiac Motorati
    • 96 acres of land of largely user created “car culture”
    • From Jay Z to Monster Trucks
    • Extremely passionate and active community
    • #2 trafficked corporate region in Second Life
  24. Case Study: Microsoft “Coder’s Cove”
    • Launched Island and complex social game for Visual Studio on 5/11/2007
    • Average participant engagement >23 hours. Winners engaged >72 hours
    • Definitive case study for active user engagement and targeted community development
  25. Campaign Summary WWE SummerSlam in Gaia September 2007
  26. Forum Reporting WWE SummerSlam in Gaia Totals for 7 Days (8/20 - 8/26) Unique Users Posting in WWE Forum: 12,401 WWE Forum Threads: 2,879 WWE Forum Posts: 26,275 WWE Forum Page Views: 847,016 Unique Visitors to WWE Forum: 198,608 Cena Hats Granted: 92,630 Triple H Sledgehammers Granted: 55,824 Orton Chairs Granted: 42,677
  27. Virtual Worlds Meet Television Gossip Girl by Warner Brothers
  28. Telling Stories in Virtual Worlds What is Scion City?
  29. Thank You

+ reuben steigerreuben steiger, 6 months ago

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Keynote presentation given in late October 2007 at more

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