Non-Experimental Methods Kurt Luther Experiment-Free
Non-Experimental vs. Experiment-Free
Childless vs. Childfree
Not worse, just different!
Why Experiment-Free?
Some variables can’t be manipulated…
Ethically
Practically
Period!
Experiments often based on experiment-free research
Exploratory studies
Help identify and scope research questions
Characteristics of Experiment-Free Research
Experiment-Free Research Methods
Naturalistic Observation
Ethnography
Sociometry
The Case History
Archival Research
Content Analysis
Experiment-Free Research Methods
Naturalistic Observation
Ethnography
Sociometry
The Case History
Archival Research
Content Analysis
Naturalistic Observation vs. Ethnography
Naturalistic Observation
Unobtrusive observations of subjects’ naturally occurring behavior are made
Ethnography
The researcher becomes immersed in the behavioral or social system being studied. May be conducted as a participant or non-participant observation study
How to Observe
What to record
Space, time, materials, names
Keep research questions in mind
Don’t constrain too much at beginning
When to record
In-vivo vs. afterwards
Recording equipment
Notepad
Audio recorder
Digital camera, video camera
Types of notes
Jottings
Observable events, conversations, etc.
Analyses of what you’ve seen
Diary
Emotional responses
Jottings vs. Diary From Jules Henry, Culture Against Man (1963)
"Boris had trouble reducing 12 over 16 to the lowest terms and could only get as far as 6 over 8. The teacher asked him quietly if that was as far as he could reduce it. She suggested he 'think'. Much heaving up and down and waving of hands by the other children, all frantic to correct him. Boris pretty unhappy, probably mentally paralyzed. The teacher, quiet, patient ignores the others and with look and voice concentrates on Boris. She says, ' Is there a bigger number than two you can divide into the two parts of the fraction?' After a minute or two, she becomes more urgent, but there is no response from Boris. She then turns to the class and says, ' Well, who can tell Boris what the number is?' A forest of hands appears, and the teacher calls Peggy. Peggy says that four may be divided into the numerator and the denominator.”
“ Boris' failure has made it possible for Peggy to succeed; his depression is the price of her exhilaration. This is the standard condition of American elementary schools…so often somebody's success is bought at the cost of our failure. To a Zuni, Hopi or Dakota Indian Peggy's performance would be viewed as cruel beyond belief, for competition, the writing of success from somebody’s failure, is a form of torture foreign to those non-competitive [cultures]. Yet Peggy’s action seems natural to us; and so it is. How else would you run the world? And since all but the brightest have the constant experience that others succeed at their expense they cannot but develop an inherent tendency to hate -- to hate the success of others, to hate the successful and become determined to prevent it. Along with this, naturally, goes the hope that others will fail…”
History of Ethnography
19 th Century
Origin in anthropology
Western Expansionism
North America: Boas and Native Americans
Europe: Colonial encounters
Mostly “armchair anthropology”
20 th and 21 st Century
Malinowski and Trobriand Islands
Sociology and Chicago School
Looking inward
Marginalized populations
Prostitutes, prisoners, homeless, mentally ill
Modern ethnography
Subcultures
Technological adoption
Within organizations
Virtual ethnography (online communities)
“ Pass-my-Flash 2” An example collaborative animation project (collab) http://www.newgrounds.com/portal/view/428554
Some Numbers
Year created: 2008
Audience views: 65,000+
Participants: 7
Ages: 17 to 29
Countries: 2
U.S. and CAN
Cities: 5
Brooklyn, Ontario, Orlando, Savannah, Washington D.C.
Some Questions
How did these animators meet ?
How did they agree on a collab?
How was the work divided up ?
How much planning was involved?
What roles , if any, did animators adopt?
What other types of collabs exist?
How does all of this compare with other types of online, collaboratively-created projects?
Study
Sites
Three online animation communities
Primarily Newgrounds.com
Created in 1995 by Tom Fulp
1,500,000+ registered members
130,000+ member-contributed animations
Two other “satellite communities”
< 500 members
Contribute to Newgrounds.com
Scope
Focused on movie collabs
Research Questions
How do people collaborate over the Internet to create animated short movies? ( i.e. , what is the “collab production process”?)
What challenges must leaders manage throughout the collab production process and how do leaders manage these challenges?
How might technology be designed to help collab leaders manage these challenges?
Via discussion forums, private messages, “snowball sampling”
Participants
14 telephone, 3 email
Ages: 16 to 29; all male
6 countries (USA, UK, Australia, Spain, Netherlands, Estonia)
Real names vs. pseudonyms [Bruckman 2002]
Questions
Start with generic interview guide
Semi-structured format
Participant Demographics * Led at least one collab † Pseudonym Name Age Country Joseph Blanchette * 24 U.S. Eric Carlson 19 U.S. Luis Castanon * 27 U.S. Michael Frank * 19 U.S. Tom Fulp * 29 U.S. James Hole * 16 Australia Tyler Koch * 19 U.S. Massimo Maitan * 21 Australia Anders-Martin Meister 16 Estonia Ross O’Donovan * 19 Australia Kraig Phillips 27 U.S. Joseph Rooks * 21 U.S. Kester Smith 21 U.K. Anonymous 1 † 18 Netherlands Hans Van Harken * 17 Spain Robert Westgate 21 U.K. Anonymous 2 † 19 U.S.
> > Hello there, my name is Dan, I'm 14, and I just found a thread on a > > forum I go to on a regular basis, and the person who posted it > > claims to be a part of GVU, and it doing interviews on "Creative > > Collaborations in Online Communities", and he wants to do all the > > interviews over the phone. Naturally, I am a little skeptical on > > whether or not this is a scam or not. I checked through the names > > of the students currently in GVU, but he wasn't there. He claims to > > be a Mr. Kurt Luther, and if you want, here's the link to the thread: > > http://ngcollabs.galacti.com/bbs/viewtopic.php?t=2586 > > > > there's a few reasons why I'm a bit worried about it: > > 1) As I said earlier, I couldn't find him in the enlisted students. > > 2) He won't do interviews over Instant Messanging sevices, and > > insists they be over the phone > > 3) almost none of the people at NG Collabs are over 18 > > 4) the field he is reasearching is so limited > > 5) we are a very small community, with only about 50 active members > > 6) www.newgrounds.com/bbs has a much bigger forum for flash > > collaborations, and would get much more response, not to mention > > one of the only ways to get to NG Collabs is through Newgrounds, > > seeing as we are trying to have our site hosted by them > > > > So I am very worried about this, and so I wanted some proof that > > Kurt Luther actually does exist. > > If you could get back to me sometime on this matter, I would > > appreciate it. > > > > Thank you for your time, > > Dan
Grounded Theory Analysis
Structured approach to analyzing qualitative data
Often used for analysis of interview data
Allows themes to emerge from the data
Bottom-up coding
Open coding
Label phenomena (concepts)
Discover categories (groups of concepts)
Axial coding
Make connections between categories
Selective coding
Select the core category (story line)
Relate other categories to the story line
Result
Series of interrelated themes telling one coherent story
Questions?
Acknowledgments
Interviewees, Newgrounds.com community, and Tom Fulp
Anonymous CSCW 2008 reviewers
ELC Lab, especially Sarita Yardi
Kelly Caine, Pam Griffith, Beki Grinter, and Shruthi Panicker, Kevin Ziegler
National Science Foundation
You (thanks for listening!)
Contact us
Kurt Luther
[email_address]
Amy Bruckman
[email_address]
Ethnography Issues
Observing as a participant or non-participant
Gaining access to a field setting
Gaining entry into the group
Becoming invisible vs. “going native”
Making observations and recording data
Analyzing ethnographic data
Experiment-Free Research Methods
Naturalistic Observation
Ethnography
Sociometry
The Case History
Archival Research
Content Analysis
Content Analysis Basics
Used to analyze a written or spoken record for occurrence of specific behaviors or events
Archival sources often used as sources for data
Appears simple, but may be complex
Should be used within a clearly developed study, including hypotheses to be tested
Response categories must be clearly defined
A method for quantifying behavior must be defined
Performing a Content Analysis
Clearly defined response categories are essential
Two units of analysis
Recording unit: Element of the material you are going to record (e.g., instances of a certain word)
Context unit: Context within which material analyzed appears
Observers doing content analysis must be blind so that bias will not enter the analysis
Materials to be analyzed should be chosen carefully to increase generality
Cannot be used to establish causal connections among variables
Content Analysis of Collab Threads
Why?
How many collabs result in a completed animation? How many do not? Why?
Content
All collab activity is kept public
Collab threads
“ Screen scraping” via Python script/MySQL database
~ 1,600 between Sept. 2003 to Sept. 2006
Criteria
Complete or incomplete? Why?
Coding
Performed manually by two judges
Calculated inter-rater reliability
Advanced Content Analysis
Detailed content analysis of collab threads
“ Screen scraped” all Newgrounds.com collab threads
150,000+ posts total
Manually coding a random sample
Why?
Determine completion rates for different types of collabs
Attributes of completed vs. incomplete collabs
What does a “likely to succeed” collab look like?
Leadership style, specs, arrangements, themes, etc.
Understand how collab structures change over time
Findings
Few collabs (<20%) are completed
3 major challenges for leaders
Designing the project
Structuring, proposing
Managing the artists
Recruiting, directing, motivating, replacing
Completing the project
Integrating, publishing
Findings
Few collabs (<20%) are completed
3 major challenges for leaders
Designing the project
Structuring , proposing
Managing the artists
Recruiting, directing , motivating, replacing
Completing the project
Integrating , publishing
Structuring the Project
Modularization and granularity [Parnas 1972; Benkler 2006]
“ Every author on Newgrounds likes to make their own thing. You wouldn’t be able to give one person a job of storyboarding and one person a job of animating it and one person a job of recording the sound. It just wouldn’t work. People have to do their own thing on Newgrounds, so it’s a lot easier to just let them do their piece of animation and take a whole month to do it.” (Massimo Maitan)
Structuring the Project
Specs
Technical guidelines
e.g. , frame rate, dimensions
Themes
Content guidelines
e.g. , narrative, music, visual element, event, vignette
Arrangements
Collaboration guidelines
Linear, continuous, nonlinear
“ [Y]ou have to give people really concrete boundaries in terms of how to put their movie together—not the creative part, but the technical aspects of it—in order for it to succeed to begin with.” (Luis Castanon) “ If people are more free, people will come up with a huge range of ideas, and people won’t get bored over the course of the Flash. But at the same time, they’ve got to be restrictive enough so that when the Flash is put together, it works.” (Robert Westgate)
Structuring the Project
Specs
Technical guidelines
e.g. , frame rate, dimensions
Themes
Content guidelines
e.g. , narrative, music, visual element, event, vignette
Arrangements
Collaboration guidelines
Linear, continuous, nonlinear
“ [Y]ou have to give people really concrete boundaries in terms of how to put their movie together—not the creative part, but the technical aspects of it—in order for it to succeed to begin with.” (Luis Castanon) “ If people are more free, people will come up with a huge range of ideas, and people won’t get bored over the course of the Flash. But at the same time, they’ve got to be restrictive enough so that when the Flash is put together, it works.” (Robert Westgate)
“ Valentine ‘29” Linear Story Collab
“ Pass-my-Flash 2” Continuous Story Collab
“ When Farm Animals Attack” Nonlinear Story Collab
More Examples Concept Example Arrangement Theme Theme Title Yr. # Parts. # Auths. Participant(s) Linear Narrative chapter Events of St. Valentine’s Day Massacre “ Valentine ‘29”† 2007 6 6 Hans Van Harken* Music lyrics “ One O’Clock Jump” by Tommy and Jimmy Dorsey “ One O’Clock Jump”† 2005 11 9 Luis Castanon* “ Stop Crying Your Heart Out” by Oasis “ Stop Cryin Your Heart Out”† 2005 24 4 Luis Castanon “ We Hate When Our Friends Become Successful” by Morrissey “ We Hate It When…”† 2005 16 5 Ross O’Donovan Genre selection Television series episode “ The Clockcrew TV Collab 2”† 2007 50+ 1 Joseph Rooks* Improvisational Continuous visual element Red line “ The Red Line”† 2007 50+ 1 Robert Westgate Mountain slope “ Mount Newgrounds” 2007 90+ 2 Robert Westgate Nonlinear Vignette prompt Farm animals attacking people “ The ‘W.F.A.A.’ Collab” 2006 10 5 Massimo Maitan* Pirates or ninjas “ NG TimeTrial IX”† 2004 4 4 Luis Castanon* Emoticons “‘ Emoticonisation’ Collab”† 2006 12 5 Massimo Maitan* Make fun of Mr_Artist “ The Mr. Artist Collab” 2005 5 4 Michael Frank* Cooking “ Cooking with Clockcrew”† 2006 7 7 Tyler Koch* Pop culture parody Transformers film parodies “ Blamformers!”† 2007 30+ 9 Tom Fulp* The Matrix film parodies “ The Matrix Still Has You”† 2004 5 5 Joe Blanchette* Halo 2 videogame parodies “ TSAH”† 2004 6 5 Ross O’Donovan* Halo 2 videogame parodies “ TSAH2”† 2006 5 5 Joe Blanchette Format/style constraint Pixilated graphics “ Retro Collab”† 2007 14 10 James Hole* Frame-by-frame animation style “ NG TT Series Finale”† 2005 7 7 Luis Castanon* Time constraint Complete animation within 3 days “ NG Time Trial Challenge”† 2004 10 4 Luis Castanon*
Directing the Artists
Everyone’s a volunteer
Authorial leadership
Balance authority and egalitarianism
Too much
Artists drop out
Too little
Under-utilization
Collab never completed
Commitment
Leaders can’t quit
Creative vision doesn’t transfer
Logistical issues
“ If you’re collaborating, you gotta make everybody feel like they’re a part of it. You’ve got to make them feel like it’s all their movie. Because if it’s not, then they won’t want to work on it.” (Tyler Koch) “ There have been times where people have said, ‘Yeah, you’re too bossy.’ And I’m like, ‘Yeah, but if I’m not bossy, you guys are never gonna get it done.’” (Ross O’Donovan) “ I don’t think of it as a position of power. I think of it as a position that enables me to…give them things to participate in.” (Joseph Rooks)
Integrating the Animations
Recomposition
Integration challenges
Aesthetic
Variety vs. continuity
Social
Ownership
Technical
Compilation issues
File size
Flash symbols
“ [Variety is] one of the best parts about collaborations, different people’s art styles coming together…but it’s still important [that], like, in some way it flows.” (James Hole) “ How would you feel if someone…changed your work without telling you? It’s just…you should at least inform the person.” (Anders-Martin Meister) “ The hard thing for me, working on [collabs], is dealing with other people’s techniques and methods for making stuff.” (Tom Fulp)
Contributions
An empirically-grounded description of practices surrounding online creative collaboration in the open-ended problem domain of entertainment
A characterization of three major challenges faced by online creative collaboration leaders while creating entertainment and how they manage these challenges.
A discussion of these challenges vis-à-vis those faced by leaders of other forms of online creative collaboration
What’s Next
New tool: Sandbox
Web-based collaborative system for supporting online creative collaboration
Focus on the context of animation production
Two modes
Sandbox Planner
Sandbox Improv
Evaluation
Compare and contrast both Sandbox modes with existing leadership practices
Mixed methods
Log files, content analysis, and in-depth interviews
Learn More
Research Paper: “Leadership in Online Creative Collaboration”
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