SweatAtoms: Materialising Physical Activity

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  • Hello and welcome everyone to my confirmation practice presentation.
    I hope I would not bore you like last time.
  • 1 physical activity, we all know the benefits of physical activity, and physical activity has become an essential part of many people.
    And they invest lot of their time and effort in becoming physical activity. However the results of the exercise is not easily visible and perceivable by everyone.
  • 1 physical activity, we all know the benefits of physical activity, and physical activity has become an essential part of many people.
    And they invest lot of their time and effort in becoming physical activity. However the results of the exercise is not easily visible and perceivable by everyone.
  • Thankfully with the recent advancements in sensing technology, we have now personal informatics tools that colllect personally relevent info
  • O
  • Material artifacts are used as a tools for reflection and reminiscence.
    Autotopography serves as a memory landscape for the owner and provides opportunity for storytelling.
    And miller says humility of things.
  • Material artifacts are used as a tools for reflection and reminiscence.
    Autotopography serves as a memory landscape for the owner and provides opportunity for storytelling.
    And miller says humility of things.
  • The first use of materiality is to create an autotopography. Is the terms coined by Gonzalez which mean arrangement of physical things as an external expression of self.
    Miller argues that humans like to surround themselves with objects that denotes certain parts of their life. It could be past events, achievements and crafts.
    From the choice of the color to the arrangement, most humans pay keen interest to display externally their personalities and lifestyle.
  • The first use of materiality is to create an autotopography. Is the terms coined by Gonzalez which mean arrangement of physical things as an external expression of self.
    Miller argues that humans like to surround themselves with objects that denotes certain parts of their life. It could be past events, achievements and crafts.
    From the choice of the color to the arrangement, most humans pay keen interest to display externally their personalities and lifestyle.
  • SweatAtoms: Materialising Physical Activity

    1. 1. SweatAtoms: Materializing Physical Activity Rohit ashok khot, Florian ‘Floyd’ Mueller, Larissa Hjorth Exertion Games Lab, RMIT University, Australia
    2. 2. Exertion Games Lab RMIT University, Melbourne, Australia http://exertiongameslab.org About me and my lab
    3. 3. “Key to maintain and regain personal health” - Weinberg and Gould (2006) Physical activity
    4. 4. “Self monitoring and reflection” - Li (2010) Personal informatics
    5. 5. “Interactive capabilities, dynamic updates of data” - Vande Moere (2008) Virtual representation
    6. 6. “Lack of rich tactile feedback” - Victor(2001) Picture under the glass
    7. 7. “touched, explored, carried and even possessed.” - Vande Moere (2008) Material representation
    8. 8. “beyond virtual and efficiency goals” - Hassenzahl (2010) Meaning beyond the data
    9. 9. “Soon the 3D printers will be in everybody’s home.” - Gershenfeld (2012) Personal Fabrication
    10. 10. 1. Physical activity 3. Personal Fabrication 2. Personal Informatics “To discover new ways of creating material artifacts through technology that embody self and past activities.” Physical – Digital - Physical
    11. 11. “3D printing of heartbeats” SweatAtoms
    12. 12. “Physical activity data has no natural counterpart that can be graphically reproduced.” - Vande Moere (2008) The problem of representation
    13. 13. Aesthetic and informative form Five Representations
    14. 14. Heartbeats per minute Representation 1: Graph
    15. 15. Dynamic floral pattern reflects the variations in heart rate while length of petal denotes the intensity of heart beat. Representation 2: Flower
    16. 16. Size of the frog captures the amount of physical activity done in a day. Representation 3: Frog
    17. 17. Each face of the die reflects the amount of time spent in each of the six heart rate zones. Representation 4: Dice
    18. 18. Bubbles around the ring denotes the number of active hours and diameter of the bubbles defines the amount of physical activity during that hour. Representation 5: Ring
    19. 19. “Understand the impact of material artifacts on the behavior and experience of everyday physical activity.” Exploratory “in the wild” study
    20. 20. “great to see objects printing small big.. Like a recap of my physical activity...” Engaging with the process
    21. 21. “We love the frog...it is like... Burning your body fats and putting them on the frog.” Engaging with artifacts
    22. 22. “I would put them on the wall, to remind me that I did well.” Appreciating artifacts
    23. 23. “My trainer was so happy to see my progress, thanks for letting me participate.” Relating to physical activity
    24. 24. “it made me realize how much time I spent sitting...” Reflecting on sedentary lifestyle
    25. 25. “[on a mobile phone] you look at your heart rate and then forget about it, here [addressing to material artifact] you cannot, it is more persistent and personal.” Contrasting digital with material
    26. 26. Emergent themes Autotopography Rewards Critical design
    27. 27. “Giving a physical form to the ephemeral experience of physical activity can facilitate a deeper engagement with the data.” Physical – Digital - Physical
    28. 28. “Cocktail to match your physical activity” TastyBeats: Fluidic representations

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