PhD confirmation talk at RMIT University

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  • Hello and welcome everyone to my confirmation practice presentation. I hope I would not bore you like last time.
  • Sennett is his book the craftsman refered to humans as homo fabers. We all love to create, collect and archive material artifacts. This human fascination towards materiality has been studied in social sciences as well as recently in HCI. Although there is no proper justification or reason why. But humans fascinates physical medium. That is the reason why digital photos get printed and hung on the wall. Let us articulate where materiality is currently used.
  • The first use of materiality is to create an autotopography. Is the terms coined by Gonzalez which mean arrangement of physical things as an external expression of self. Miller argues that humans like to surround themselves with objects that denotes certain parts of their life. It could be past events, achievements and crafts. From the choice of the color to the arrangement, most humans pay keen interest to display externally their personalities and lifestyle.
  • Materiality is also used as rewards, the main reason is the higher visibility in the surrounding and low replication value. For example, Unlike a digital record which can easily be copied shared and modified, material objects feel more unique. Secondly, Anything put on the display becomes a external representation of self and his achievements.
  • Material artifacts are used as a tools for reflection and reminiscence. Autotopography serves as a memory landscape for the owner and provides opportunity for storytelling. And miller says humility of things.
  • So we know that materiality is used for autotopography, as rewards and as a tool for reminiscence. Humans collect and archive objects that they love and care, and bring memories of the past. I have therefore a dream why not create a world of material artifacts To discover new ways of creating material artifacts through technology that embody self and past activities.
  • Let us put our thinking cap on and imagine how it could be done. Let me give u three pointers.
  • 1 physical activity, we all know the benefits of physical activity, and physical activity has become an essential part of many people. And they invest lot of their time and effort in becoming physical activity. However the results of the exercise is not easily visible and perceivable by everyone.
  • Thankfully with the recent advancements in sensing technology, we have now personal informatics tools that colllect personally relevent info
  • Hello and welcome everyone to my confirmation practice presentation. I hope I would not bore you like last time.
  • Good concluding sentence Contribution Give gift and physical report Ask for user study Why physical activity... Tweet
  • PhD confirmation talk at RMIT University

    1. 1. Understanding Material Representations of Physical Activity Confirmation seminar Rohit ashok khot
    2. 2. Materiality “Homo faber: manufacturer and collector of objects who imbue sentiments in external artifacts.” - Sennett (2008)
    3. 3. 1. Autotopography “External expression of self, through material artifacts” - Gonzalez (1995)
    4. 4. 2. Rewards “Public display of self.” - Goffman (1959)
    5. 5. 3. Reflection and reminiscence “Humility of things” - Miller (2008)
    6. 6. I have a dream. “To discover new ways of creating material artifacts through technology that embody self and past activities.” 1. Autotopography 2. Rewards 3. Reminiscence
    7. 7. Let’s think how. “...material arfifacts that embody ourself... Hmmm...”
    8. 8. 1.Physical activity “Key to maintain and regain personal health” - Weinberg and Gould (2006)
    9. 9. 2.Personal informatics “Self monitoring and reflection” - Li (2010)
    10. 10. 3.Personal Fabrication “Soon the 3D printers will be in everybody’s home.” - Gershenfeld (2012)
    11. 11. New perspective “To discover new ways of creating material artifacts through technology that embody self and past activities.” 1. Physical activity 2. Personal Informatics 3. Personal Fabrication
    12. 12. Show, don’t tell. “Demo time.”
    13. 13. SweatAtoms “3D printing of heartbeats”
    14. 14. How does the design of a material artifact representing one’s exertion, influence one’s relationship with physical activity? Key research question
    15. 15. Design space “Investigate the interrelationship between physical activity and material artifacts. Focal point of this research
    16. 16. The problem of representation “... Physical activity data has no natural counterpart that can be graphically reproduced.” - Vande Moere (2008)
    17. 17. Virtual representation “Awareness, efficiency & performance goals” - Vande Moere (2008)
    18. 18. Material representation “Expression & reflection.” - Vande Moere (2008)
    19. 19. Motivation Energy expenditure Vs. Additive manufacturing. First law of thermodynamics
    20. 20. Physical-Digital-Physical Physical activity Personal Informatics Material artifacts is measured using and represented as
    21. 21. Challenges “to identify best possible strategy to design and present material artifacts to the user” Design challenge Feedback challenge
    22. 22. Exploratory study “Understand the impact of material artifacts on the behavior and experience of everyday physical activity.”
    23. 23. Research Plan Research through design
    24. 24. September 2013 Submit case study 1 to CHI 2014 October 2013 design of case study 2 November 2013 Prototyping of case study 2, write Ethics July 2013 Start case study 1 August 2013 Finish case study 1 and start analysis
    25. 25. April 2014 Submit results to UIST 2013 May 2014 Design case study 3 June – Dec. 2014 Case study 3 as internship abroad January 2014 Finalize study design and submit Ethics application, submit to CHI SRC 2014 February 2014 Start case study 2 March 2014 Finish case study 2 and start analysis
    26. 26. April 2015 Submit results to TOCHI May - June 2015 Finish write-up July-August 2015 Finalize and submit thesis to the panel January 2015 Finish case study 3. submit to CHI SRC, CHI Interactivity 2015 February 2015 Start thesis write-up March 2015 Refinement on writing
    27. 27. Achievements Selected for ACM CHI SRC 2013 and demoed at the CHI Interactivity session to around 500 HCI researchers.
    28. 28. Call for Participation “ I will be really grateful”
    29. 29. Let’s create our world by ourselves. Physical activity Personal Informatics Material artifacts is measured using and represented as

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