Meet Mario. He wants to travel
(Mh. Malmö. And good prices. Going there)
MARIO WANTS TO TRAVEL
He's going for it
(Oh come on! Damn site wouldn't let me buy a bus card?)
He gets to Malmö
Psst, he's here!
“Pass me the map, will you? No, not Google, the ... Aww ...”
Then he has maps and memories
(Now, where did I put that map? And the pictures of ...)
Image: Media Heaven Ltd
HE GETS BACK
A totally scientific model, 2009
touch points or obstacles?
THIS WAS MARIO'S UX
Game of the goose boardgame again, 19th century
WASN'T THIS IT?
jacques de vaucanson, 1737
… A GAME OF THE GOOSE?
a game is by definition a
suboptimal but engaging way to
achieve a goal: question is, do we
have to play a rather tiresome
game anytime we engage in
complex experiences that bridge
media and contexts?
EXPERIENCE IS NOT A GAME
If this is a movie, this guy is ...
DEVELOPING A LANGUAGE ...
… exchanging glances with John Mellencamp
… OF MEANING
Demme, Silence of the Lambs
LANGUAGE CAN TRICK US
Tarantino, Pulp Fiction
SPACE TIME PLACE TRICK US
@resmini d resmini
Public space and private place on Twitter
SPACE + PLACE ARE TRICKY
the languages the fine arts, movies
and videogames have developed
to convey the ideas of space, place
and embodiment can provide us
with clues as to how to
successfully enact place-making on
the map is the territory and it's
quickly extending to your fridge,
connecting it with your doctor and
with the supermarket
care to design that before it
Andrea Resmini & Luca Rosati
THAT'S IT FOLKS