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Groundhogs in the Source Code (v3 UXAU)
 

Groundhogs in the Source Code (v3 UXAU)

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The updated Groundhogs in the Source Code talk I gave at UX Australia, August 2013.

The updated Groundhogs in the Source Code talk I gave at UX Australia, August 2013.

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  • Things were different in the world of fiction, though.
  • They are everywhere.
  • information is seeping out of computers and the Web and blending into the physical world

Groundhogs in the Source Code (v3 UXAU) Groundhogs in the Source Code (v3 UXAU) Presentation Transcript

  •     GROUNDHOGS navigation as cross-channel sense-making ANDREA @RESMINI UX AUSTRALIA 2013 in the SOURCE CODE
  •     QUESTS, MAPS, WEAVING STORIES AND THE ROLE OF ARCHITECTURE
  •     INFORMATION
  •    
  •     technologizer.com
  •     COMPUTING WAS A SPECIFIC ACTIVITY STILL CONFINED TO CLEARLY IDENTIFIED BOUNDED AREAS IN SPACE AND TIME
  •     WIKIMEDIA – HTTP://IS.GD/KOVMXY
  • ACTOR ACTOR SIGNS TABLET RTD RESOURCE APP
  •     SMEARED ACROSS MULTIPLE SITES AND MOMENTS IN COMPLEX AND OFTEN INDETERMINATE WAYS W.J.MITCHELL
  •     WHAT WAS UNIFIED HAS BECOME DISCONNECTED AND UNEVENLY DISTRIBUTED
  •     ARCHITECTURE
  •    
  •     ARCHITECTURE IS ABOUT INTENT AND MEANING, NOT GEOMETRY
  •     M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE(1999)
  •    
  •    
  •    
  •     MNSU.EDU
  •     MNSU.EDU
  •     MNSU.EDU
  •     DISTINCTIONS WERE MADE AMONG THE DIFFERENT PARTS OF THE CITY
  •     THESE PARTS WERE THEN REORGANIZED IN A PERSONALLY MEANINGFUL MESH
  •    
  •    
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  •     PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS
  •    
  •     M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE(1999)
  •    
  •    
  •    
  •    
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  •     QUESTS CONNECT MAPS WITH PLACE AND SENSE- MAKING
  •     http://www.flickr.com/photos/agnihot/4937763060
  •     QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY
  •     PRAGMATIC SPACE PERCEPTUAL SPACE EXISTENTIAL SPACE COGNITIVE SPACE ABSTRACT GEOMETRICAL SPACE INTERFACES ARCHITECTURES IN-CHANNELCROSS-CHANNEL
  •    
  •     KHOONI DRACULA, 1992
  •     JAPANESE SPIDERMAN, 1978
  •     JAPANESESPIDERMAN, 1978
  •     TURKISH BEDMEN, 1973
  •     ITALIANBATHMAN, 1982
  •     BRITANNICA.COM
  •     MONOLOGIC DIALOGIC POLYLOGIC
  •     MONOLOGIC DIALOGIC POLYLOGIC
  •     DICTATIONCYLINDERS
  •     SHORTHAND
  •     SHIPS' LOGS
  •     DIARYENTRIES
  •     GRUNGERABBIT.COM
  •    
  •     DRACULASCASTLE.EU ACT #1
  •     DRACULASCASTLE.EU ASSOMMOIR.WORDPRESS.COM ACT #2
  •     DRACULA3d ACT #3
  •     ACT #4
  •     1 2 3 4
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  •     NOT A REAL PLACE, RIGHT?
  •    
  •     THE HOBBIT
  •     THE HOBBIT NOT A REAL PLACE EITHER
  •     “PLACE IS A WAY TO UNDERSTAND THE WORLD” YI FU TUAN
  •     ONLY THIS UNDERSTANDING IS A DYNAMIC, EVOLVING PROCESS
  •     GROUNDHOG DAY, 1993
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  •     “HE'S TRAPPED IN SOME KIND OF TIME WARP” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES”
  •     SOURCE CODE, 2011
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  •     “IT'S A FRIGGING VIDEOGAME!”
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  •     NAVIGATION AND IMMERSION ARE THE TWO SPECIFIC LANGUAGES WE USE TO ENGAGE WITH NEW MEDIA
  •    
  •     aph.org
  •     NEW MEDIA SPACES ARE SPACES OF NAVIGATION LEVMANOVICH
  •    
  •     Mobile–http://is.gd/Ksx2GM
  •     Tablet – http://is.gd/7n4pl
  •    
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  •     WE ARE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS
  •     WE ARE RECONNECTING ACTION TO REPRESENTATION IMMERSION TO NAVIGATION AND MAKING OUR OWN MAPS
  •     AND WE SAY NAVIGATE BUT WE REALLY MEAN UNDERSTAND
  •     BUT THIS IS NOT ABOUT A SKEUMORPHIC REPRESENTATION OF SPACE
  •    
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  •     WE ARE LEARNING HOW TO MAKE THE DATABASE ACTIONABLE
  •     ACTION AND REPRESENTATION ARE CHANGING AND MERGING
  •     IN A POSTDIGITAL WORLD THE WEB IS A MAP THAT LEADS SOMEWHERE REAL
  •     NAVIGATION IS NOT JUST ABOUT MENUS AND LINKS BETWEEN “PAGES”
  •     NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS- CHANNEL USER EXPERIENCE
  •     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
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  •     NAVIGATION WEAVES PLACES INTO A COHESIVE AND MEANINGFUL NARRATIVE
  •     THE LANGUAGE WE USE FOR THIS PLACE-MAKING PROCESS IS THAT OF SPATIAL SENSE-MAKING
  •     THIS IS WHAT INFORMATION ARCHITECTURE IS ALL ABOUT
  •     THANK YOU @resmini