Groundhogs in the Source Code (v3 UXAU)

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The updated Groundhogs in the Source Code talk I gave at UX Australia, August 2013.

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  • Things were different in the world of fiction, though.
  • They are everywhere.
  • information is seeping out of computers and the Web and blending into the physical world
  • Groundhogs in the Source Code (v3 UXAU)

    1. 1.     GROUNDHOGS navigation as cross-channel sense-making ANDREA @RESMINI UX AUSTRALIA 2013 in the SOURCE CODE
    2. 2.     QUESTS, MAPS, WEAVING STORIES AND THE ROLE OF ARCHITECTURE
    3. 3.     INFORMATION
    4. 4.    
    5. 5.     technologizer.com
    6. 6.     COMPUTING WAS A SPECIFIC ACTIVITY STILL CONFINED TO CLEARLY IDENTIFIED BOUNDED AREAS IN SPACE AND TIME
    7. 7.     WIKIMEDIA – HTTP://IS.GD/KOVMXY
    8. 8. ACTOR ACTOR SIGNS TABLET RTD RESOURCE APP
    9. 9.     SMEARED ACROSS MULTIPLE SITES AND MOMENTS IN COMPLEX AND OFTEN INDETERMINATE WAYS W.J.MITCHELL
    10. 10.     WHAT WAS UNIFIED HAS BECOME DISCONNECTED AND UNEVENLY DISTRIBUTED
    11. 11.     ARCHITECTURE
    12. 12.    
    13. 13.     ARCHITECTURE IS ABOUT INTENT AND MEANING, NOT GEOMETRY
    14. 14.     M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE(1999)
    15. 15.    
    16. 16.    
    17. 17.    
    18. 18.     MNSU.EDU
    19. 19.     MNSU.EDU
    20. 20.     MNSU.EDU
    21. 21.     DISTINCTIONS WERE MADE AMONG THE DIFFERENT PARTS OF THE CITY
    22. 22.     THESE PARTS WERE THEN REORGANIZED IN A PERSONALLY MEANINGFUL MESH
    23. 23.    
    24. 24.    
    25. 25.    
    26. 26.     PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS
    27. 27.    
    28. 28.     M. CHALMERS, INFORMATION, ARCHITECTURE AND LANGUAGE(1999)
    29. 29.    
    30. 30.    
    31. 31.    
    32. 32.    
    33. 33.    
    34. 34.    
    35. 35.    
    36. 36.    
    37. 37.    
    38. 38.    
    39. 39.    
    40. 40.    
    41. 41.     QUESTS CONNECT MAPS WITH PLACE AND SENSE- MAKING
    42. 42.     http://www.flickr.com/photos/agnihot/4937763060
    43. 43.     QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY
    44. 44.     PRAGMATIC SPACE PERCEPTUAL SPACE EXISTENTIAL SPACE COGNITIVE SPACE ABSTRACT GEOMETRICAL SPACE INTERFACES ARCHITECTURES IN-CHANNELCROSS-CHANNEL
    45. 45.    
    46. 46.     KHOONI DRACULA, 1992
    47. 47.     JAPANESE SPIDERMAN, 1978
    48. 48.     JAPANESESPIDERMAN, 1978
    49. 49.     TURKISH BEDMEN, 1973
    50. 50.     ITALIANBATHMAN, 1982
    51. 51.     BRITANNICA.COM
    52. 52.     MONOLOGIC DIALOGIC POLYLOGIC
    53. 53.     MONOLOGIC DIALOGIC POLYLOGIC
    54. 54.     DICTATIONCYLINDERS
    55. 55.     SHORTHAND
    56. 56.     SHIPS' LOGS
    57. 57.     DIARYENTRIES
    58. 58.     GRUNGERABBIT.COM
    59. 59.    
    60. 60.     DRACULASCASTLE.EU ACT #1
    61. 61.     DRACULASCASTLE.EU ASSOMMOIR.WORDPRESS.COM ACT #2
    62. 62.     DRACULA3d ACT #3
    63. 63.     ACT #4
    64. 64.     1 2 3 4
    65. 65.    
    66. 66.    
    67. 67.    
    68. 68.     NOT A REAL PLACE, RIGHT?
    69. 69.    
    70. 70.     THE HOBBIT
    71. 71.     THE HOBBIT NOT A REAL PLACE EITHER
    72. 72.     “PLACE IS A WAY TO UNDERSTAND THE WORLD” YI FU TUAN
    73. 73.     ONLY THIS UNDERSTANDING IS A DYNAMIC, EVOLVING PROCESS
    74. 74.     GROUNDHOG DAY, 1993
    75. 75.    
    76. 76.    
    77. 77.    
    78. 78.     “HE'S TRAPPED IN SOME KIND OF TIME WARP” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES”
    79. 79.     SOURCE CODE, 2011
    80. 80.    
    81. 81.    
    82. 82.    
    83. 83.     “IT'S A FRIGGING VIDEOGAME!”
    84. 84.    
    85. 85.    
    86. 86.    
    87. 87.     NAVIGATION AND IMMERSION ARE THE TWO SPECIFIC LANGUAGES WE USE TO ENGAGE WITH NEW MEDIA
    88. 88.    
    89. 89.     aph.org
    90. 90.     NEW MEDIA SPACES ARE SPACES OF NAVIGATION LEVMANOVICH
    91. 91.    
    92. 92.     Mobile–http://is.gd/Ksx2GM
    93. 93.     Tablet – http://is.gd/7n4pl
    94. 94.    
    95. 95.    
    96. 96.     WE ARE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS
    97. 97.     WE ARE RECONNECTING ACTION TO REPRESENTATION IMMERSION TO NAVIGATION AND MAKING OUR OWN MAPS
    98. 98.     AND WE SAY NAVIGATE BUT WE REALLY MEAN UNDERSTAND
    99. 99.     BUT THIS IS NOT ABOUT A SKEUMORPHIC REPRESENTATION OF SPACE
    100. 100.    
    101. 101.    
    102. 102.     WE ARE LEARNING HOW TO MAKE THE DATABASE ACTIONABLE
    103. 103.     ACTION AND REPRESENTATION ARE CHANGING AND MERGING
    104. 104.     IN A POSTDIGITAL WORLD THE WEB IS A MAP THAT LEADS SOMEWHERE REAL
    105. 105.     NAVIGATION IS NOT JUST ABOUT MENUS AND LINKS BETWEEN “PAGES”
    106. 106.     NAVIGATION CHOREOGRAPHS THE BALLET OF CROSS- CHANNEL USER EXPERIENCE
    107. 107.     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
    108. 108.    
    109. 109.    
    110. 110.     NAVIGATION WEAVES PLACES INTO A COHESIVE AND MEANINGFUL NARRATIVE
    111. 111.     THE LANGUAGE WE USE FOR THIS PLACE-MAKING PROCESS IS THAT OF SPATIAL SENSE-MAKING
    112. 112.     THIS IS WHAT INFORMATION ARCHITECTURE IS ALL ABOUT
    113. 113.     THANK YOU @resmini

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