Groundhogs in the Source Code (v2)

966 views
875 views

Published on

Grounhogs in the Source Code version 2, UXCamp Copenhagen 2013. Quite a few new slides in here.

0 Comments
4 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
966
On SlideShare
0
From Embeds
0
Number of Embeds
38
Actions
Shares
0
Downloads
12
Comments
0
Likes
4
Embeds 0
No embeds

No notes for slide

Groundhogs in the Source Code (v2)

  1. 1. ANDREA @RESMINI GROUNDHOGS in THE SOURCE CODE navigation as cross-channel sense-making UXCAMP CPH 2013   
  2. 2. WE SAY NAVIGATE WE REALLY MEAN UNDERSTAND   
  3. 3.    
  4. 4.    
  5. 5.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  6. 6.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  7. 7.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  8. 8. DISTINCTIONS WERE MADE AMONG THE DIFFERENT PHYSICAL PARTS OF THE CITY THESE PARTS WERE ORGANIZED IN A PERSONALLY MEANINGFUL MESH   
  9. 9.    
  10. 10.    
  11. 11.    
  12. 12.    
  13. 13. PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS   
  14. 14. THE ODYSSEY, 700 BC   
  15. 15.    
  16. 16.    
  17. 17.    
  18. 18. MONKEY ISLAND, 1990   
  19. 19.    
  20. 20.    
  21. 21. SORRY. WRONG PIRATES   
  22. 22.    
  23. 23. THE ODYSSEY, 700 BC   
  24. 24. MP & THE HOLY GRAIL, 1975   
  25. 25. MONKEY ISLAND, 1990   
  26. 26. QUESTS CONNECT MAPS WITH PERSONAL SPACE   
  27. 27. SUCKER PUNCH, 2011   
  28. 28.    
  29. 29.    
  30. 30.    
  31. 31. QUESTS ARE A MIDDLEGROUND BETWEEN NARRATIVE AND ACTIONABILITY   
  32. 32. DRACULA, 1897   
  33. 33. NOT CONSIDERING RIP-OFFS   
  34. 34. KHOONI DRACULA, 1992   
  35. 35. AS THAT’S A SLIPPERY SLOPE   
  36. 36. JAPANESE SPIDERMAN, 1978   
  37. 37. JAPANESE SPIDERMAN, 1978   
  38. 38. TURKISH BEDMEN, 1973   
  39. 39. ITALIAN BATHMAN, 1982   
  40. 40. WE WANT THE REAL THING   
  41. 41. BRAM STOKER, 1906    BRITANNICA.COM
  42. 42. MONOLOGIC POLYLOGIC DIALOGIC   
  43. 43. DICTATION CYLINDERS   
  44. 44.     SHORTHAND
  45. 45.     SHIPS LOGS
  46. 46. DIARY    ENTRIES
  47. 47.   NEWSPAPERS CLIPPINGS   GRUNGERABBIT.COM
  48. 48.   TYPEWRITTEN TEXT  
  49. 49.     PHASE #1 DRACULASCASTLE.EU
  50. 50.     PHASE #2 ASSOMMOIR.WORDPRESS.COM DRACULASCASTLE.EU
  51. 51.     PHASE #3 DRACULA3d
  52. 52.     PHASE #4
  53. 53.   1 2   3 4
  54. 54. NOW. WAIT A SEC THERE.   
  55. 55.    
  56. 56. WHOOPS. SORRY. I’VE SEEN THAT GUY SOMEWHERE THO   
  57. 57.    
  58. 58.    
  59. 59. NOT A REAL PLACE, RIGHT?   
  60. 60.    
  61. 61. THE HOBBIT, 2012   
  62. 62. NOT A REAL PLACE, EITHER   
  63. 63. “PLACE IS A WAY TO UNDERSTAND THE WORLD”    YI FU TUAN
  64. 64. GROUNDHOG DAY, 1993   
  65. 65.    
  66. 66.    
  67. 67.    
  68. 68. “HES TRAPPED IN SOME KIND OF TIME WARP.” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES.”    ROGER EBERT
  69. 69. SOURCE CODE, 2011   
  70. 70.    
  71. 71.    
  72. 72.    
  73. 73. “ITS A F***ING VIDEOGAME!”    EVERYONE
  74. 74.    
  75. 75. DATABASE   
  76. 76. DATABASE   
  77. 77. 3D NAVIGATION   
  78. 78. 3D NAVIGATIONaph.org    
  79. 79. 3D NAVIGATION   
  80. 80. BUT WHAT ABOUT OUR OWN PERSONAL CYBERSPACE?   
  81. 81.    
  82. 82.    
  83. 83.    
  84. 84.    
  85. 85.    
  86. 86.    
  87. 87. WE ARE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS   
  88. 88.    
  89. 89.    
  90. 90. WE ARE LEARNING HOW TO NAVIGATE THE DATABASE   
  91. 91.    
  92. 92.    
  93. 93.    
  94. 94.    
  95. 95. PLACE IS WHERE WE PAUSE SPACE IS WHERE WE MOVE   
  96. 96. SOME PLACES WE VISIT   
  97. 97.    
  98. 98. SOME PLACES WE LIVE IN   
  99. 99.    
  100. 100. NAVIGATION CHOREOGRAPHSTHE BALLET OF CROSS-CHANNEL USER EXPERIENCE    
  101. 101.     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
  102. 102. THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN   
  103. 103. THE LANGUAGE WE USE FOR THIS SENSE-MAKING PROCESS IS THAT OF INFORMATION ARCHITECTURE   
  104. 104. THANK YOU @resmini   

×