Groundhogs in the Source Code
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Groundhogs in the Source Code

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Presentation at the IA Summit 2012, New Orleans (LA).

Presentation at the IA Summit 2012, New Orleans (LA).

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    Groundhogs in the Source Code Groundhogs in the Source Code Presentation Transcript

    • ANDREA RESMINI GROUNDHOGS in THE SOURCE CODE navigation as cross-channel sense-making IASUMMIT 2012   
    • WE SAY NAVIGATE WE REALLY MEAN UNDERSTAND   
    •    
    •    
    •   KEVIN LYNCH, SKETCHES   MNSU.EDU
    •   KEVIN LYNCH, SKETCHES   MNSU.EDU
    •   KEVIN LYNCH, SKETCHES   MNSU.EDU
    •    
    •    
    • DISTINCTIONS WERE MADE AMONG THE DIFFERENT PHYSICAL PARTS OF THE CITY THESE PARTS WERE ORGANIZED IN A PERSONALLY MEANINGFUL MESH   
    • PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS   
    • THE ODYSSEY, 700 BC   
    •    
    •    
    •    
    • MONKEY ISLAND, 1990   
    •    
    •    
    •    
    • SUCKER PUNCH, 2011   
    •    
    •    
    •    
    • THE ODYSSEY, 700 BC   
    • MONKEY ISLAND, 1990   
    • QUESTS CONNECT MAPS WITH PERSONAL SPACE   
    • MP & THE HOLY GRAIL, 1975   
    • QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY   
    • DRACULA, 1897   
    • KHOONI DRACULA, 1992   
    • BRAM STOKER, 1906    BRITANNICA.COM
    • MONOLOGIC POLYLOGIC DIALOGIC   
    • DICTATION CYLINDERS   
    •     SHORTHAND
    •     SHIPS LOGS
    • DIARY    ENTRIES
    •   NEWSPAPERS CLIPPINGS   GRUNGERABBIT.COM
    •   TYPEWRITTEN TEXT  
    •     PHASE #1 DRACULASCASTLE.EU
    •     PHASE #2 ASSOMMOIR.WORDPRESS.COM DRACULASCASTLE.EU
    •     PHASE #3 DRACULA3d
    •     PHASE #4
    •   1 2   3 4
    • NOW. WAIT A SEC THERE.   
    •    
    •    
    •    
    •    
    • THE HOBBIT, 2012   
    • “PLACE IS A WAY TO UNDERSTAND THE WORLD”    YI FU TUAN
    • GROUNDHOG DAY, 1993   
    •    
    •    
    •    
    • “HES TRAPPED IN SOME KIND OF TIME WARP.” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES.”    ROGER EBERT
    • SOURCE CODE, 2011   
    •    
    •    
    •    
    • “ITS A F***ING VIDEOGAME!”    EVERYONE
    •    
    • DATABASE   
    • 3D NAVIGATION   
    • WE ARE LEARNING HOW TO NAVIGATE THE DATABASE   
    •    
    •    
    • PLACE IS WHERE WE PAUSE SPACE IS WHERE WE MOVE   
    •    
    • NAVIGATION COREOGRAPHSTHE BALLET OF CROSS-CHANNEL USER EXPERIENCE   
    •     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
    • THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN   
    • THE LANGUAGE WE USE FOR THIS SENSE-MAKING PROCESS IS THAT OF INFORMATION ARCHITECTURE   
    • THANK YOU. @resmini