Your SlideShare is downloading. ×
Groundhogs in the Source Code
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Groundhogs in the Source Code

6,994

Published on

Presentation at the IA Summit 2012, New Orleans (LA).

Presentation at the IA Summit 2012, New Orleans (LA).

2 Comments
13 Likes
Statistics
Notes
No Downloads
Views
Total Views
6,994
On Slideshare
0
From Embeds
0
Number of Embeds
7
Actions
Shares
0
Downloads
102
Comments
2
Likes
13
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. ANDREA RESMINI GROUNDHOGS in THE SOURCE CODE navigation as cross-channel sense-making IASUMMIT 2012   
  • 2. WE SAY NAVIGATE WE REALLY MEAN UNDERSTAND   
  • 3.    
  • 4.    
  • 5.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  • 6.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  • 7.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  • 8.    
  • 9.    
  • 10. DISTINCTIONS WERE MADE AMONG THE DIFFERENT PHYSICAL PARTS OF THE CITY THESE PARTS WERE ORGANIZED IN A PERSONALLY MEANINGFUL MESH   
  • 11. PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS   
  • 12. THE ODYSSEY, 700 BC   
  • 13.    
  • 14.    
  • 15.    
  • 16. MONKEY ISLAND, 1990   
  • 17.    
  • 18.    
  • 19.    
  • 20. SUCKER PUNCH, 2011   
  • 21.    
  • 22.    
  • 23.    
  • 24. THE ODYSSEY, 700 BC   
  • 25. MONKEY ISLAND, 1990   
  • 26. QUESTS CONNECT MAPS WITH PERSONAL SPACE   
  • 27. MP & THE HOLY GRAIL, 1975   
  • 28. QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY   
  • 29. DRACULA, 1897   
  • 30. KHOONI DRACULA, 1992   
  • 31. BRAM STOKER, 1906    BRITANNICA.COM
  • 32. MONOLOGIC POLYLOGIC DIALOGIC   
  • 33. DICTATION CYLINDERS   
  • 34.     SHORTHAND
  • 35.     SHIPS LOGS
  • 36. DIARY    ENTRIES
  • 37.   NEWSPAPERS CLIPPINGS   GRUNGERABBIT.COM
  • 38.   TYPEWRITTEN TEXT  
  • 39.     PHASE #1 DRACULASCASTLE.EU
  • 40.     PHASE #2 ASSOMMOIR.WORDPRESS.COM DRACULASCASTLE.EU
  • 41.     PHASE #3 DRACULA3d
  • 42.     PHASE #4
  • 43.   1 2   3 4
  • 44. NOW. WAIT A SEC THERE.   
  • 45.    
  • 46.    
  • 47.    
  • 48.    
  • 49. THE HOBBIT, 2012   
  • 50. “PLACE IS A WAY TO UNDERSTAND THE WORLD”    YI FU TUAN
  • 51. GROUNDHOG DAY, 1993   
  • 52.    
  • 53.    
  • 54.    
  • 55. “HES TRAPPED IN SOME KIND OF TIME WARP.” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES.”    ROGER EBERT
  • 56. SOURCE CODE, 2011   
  • 57.    
  • 58.    
  • 59.    
  • 60. “ITS A F***ING VIDEOGAME!”    EVERYONE
  • 61.    
  • 62. DATABASE   
  • 63. 3D NAVIGATION   
  • 64. WE ARE LEARNING HOW TO NAVIGATE THE DATABASE   
  • 65.    
  • 66.    
  • 67. PLACE IS WHERE WE PAUSE SPACE IS WHERE WE MOVE   
  • 68.    
  • 69. NAVIGATION COREOGRAPHSTHE BALLET OF CROSS-CHANNEL USER EXPERIENCE   
  • 70.     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
  • 71. THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN   
  • 72. THE LANGUAGE WE USE FOR THIS SENSE-MAKING PROCESS IS THAT OF INFORMATION ARCHITECTURE   
  • 73. THANK YOU. @resmini   

×