ANDREA RESMINI    GROUNDHOGS    in THE SOURCE CODE    navigation as cross-channel sense-making       IASUMMIT 2012        ...
WE SAY NAVIGATE    WE REALLY MEAN       UNDERSTAND      
     
     
    KEVIN LYNCH, SKETCHES                                 MNSU.EDU
    KEVIN LYNCH, SKETCHES                                 MNSU.EDU
    KEVIN LYNCH, SKETCHES                                 MNSU.EDU
     
     
DISTINCTIONS WERE MADE         AMONG THE DIFFERENT     PHYSICAL PARTS OF THE CITY             THESE PARTS WERE    ORGANIZE...
PEOPLE WERE RECONNECTING       PERCEIVED FRAGMENTS IN         MEANINGFUL PATTERNS                 
THE ODYSSEY, 700 BC         
     
     
     
MONKEY ISLAND, 1990          
     
     
     
SUCKER PUNCH, 2011         
     
     
     
THE ODYSSEY, 700 BC         
MONKEY ISLAND, 1990          
QUESTS CONNECT MAPS     WITH PERSONAL SPACE            
MP & THE HOLY GRAIL, 1975              
QUESTS ARE A MIDDLE GROUND    BETWEEN NARRATIVE AND              ACTIONABILITY              
DRACULA, 1897     
KHOONI DRACULA, 1992           
BRAM STOKER, 1906                         BRITANNICA.COM
MONOLOGIC                          POLYLOGIC           DIALOGIC                       
DICTATION        CYLINDERS     
        SHORTHAND
        SHIPS LOGS
DIARY             ENTRIES
    NEWSPAPERS CLIPPINGS                        GRUNGERABBIT.COM
    TYPEWRITTEN TEXT      
        PHASE #1           DRACULASCASTLE.EU
        PHASE #2         ASSOMMOIR.WORDPRESS.COM                DRACULASCASTLE.EU
        PHASE #3             DRACULA3d
        PHASE #4
     1   2                    3   4
NOW.    WAIT A SEC THERE.       
     
     
     
     
THE HOBBIT, 2012      
“PLACE IS A WAY TO    UNDERSTAND THE WORLD”                                  YI FU TUAN
GROUNDHOG DAY, 1993          
     
     
     
“HES TRAPPED IN SOME          KIND OF TIME WARP.”    “A SUPERNATURAL FORCE IS              SHOWING HIM HIS                ...
SOURCE CODE, 2011       
     
     
     
“ITS A F***ING     VIDEOGAME!”                     EVERYONE
     
DATABASE     
3D NAVIGATION     
WE ARE LEARNING HOW TO     NAVIGATE THE DATABASE              
     
     
PLACE IS WHERE WE PAUSE    SPACE IS WHERE WE MOVE              
     
NAVIGATION COREOGRAPHSTHE BALLET OF CROSS-CHANNEL            USER EXPERIENCE              
                               DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
THROUGH NAVIGATION WE     BUILD SENSE AND WEAVE     PLACES INTO A COHESIVE      NARRATIVE ONCE AGAIN              
THE LANGUAGE WE USE        FOR THIS SENSE-MAKING            PROCESS IS THAT OF    INFORMATION ARCHITECTURE                 
THANK YOU.          @resmini     
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Groundhogs in the Source Code

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Presentation at the IA Summit 2012, New Orleans (LA).

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Groundhogs in the Source Code

  1. 1. ANDREA RESMINI GROUNDHOGS in THE SOURCE CODE navigation as cross-channel sense-making IASUMMIT 2012   
  2. 2. WE SAY NAVIGATE WE REALLY MEAN UNDERSTAND   
  3. 3.    
  4. 4.    
  5. 5.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  6. 6.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  7. 7.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  8. 8.    
  9. 9.    
  10. 10. DISTINCTIONS WERE MADE AMONG THE DIFFERENT PHYSICAL PARTS OF THE CITY THESE PARTS WERE ORGANIZED IN A PERSONALLY MEANINGFUL MESH   
  11. 11. PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS   
  12. 12. THE ODYSSEY, 700 BC   
  13. 13.    
  14. 14.    
  15. 15.    
  16. 16. MONKEY ISLAND, 1990   
  17. 17.    
  18. 18.    
  19. 19.    
  20. 20. SUCKER PUNCH, 2011   
  21. 21.    
  22. 22.    
  23. 23.    
  24. 24. THE ODYSSEY, 700 BC   
  25. 25. MONKEY ISLAND, 1990   
  26. 26. QUESTS CONNECT MAPS WITH PERSONAL SPACE   
  27. 27. MP & THE HOLY GRAIL, 1975   
  28. 28. QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY   
  29. 29. DRACULA, 1897   
  30. 30. KHOONI DRACULA, 1992   
  31. 31. BRAM STOKER, 1906    BRITANNICA.COM
  32. 32. MONOLOGIC POLYLOGIC DIALOGIC   
  33. 33. DICTATION CYLINDERS   
  34. 34.     SHORTHAND
  35. 35.     SHIPS LOGS
  36. 36. DIARY    ENTRIES
  37. 37.   NEWSPAPERS CLIPPINGS   GRUNGERABBIT.COM
  38. 38.   TYPEWRITTEN TEXT  
  39. 39.     PHASE #1 DRACULASCASTLE.EU
  40. 40.     PHASE #2 ASSOMMOIR.WORDPRESS.COM DRACULASCASTLE.EU
  41. 41.     PHASE #3 DRACULA3d
  42. 42.     PHASE #4
  43. 43.   1 2   3 4
  44. 44. NOW. WAIT A SEC THERE.   
  45. 45.    
  46. 46.    
  47. 47.    
  48. 48.    
  49. 49. THE HOBBIT, 2012   
  50. 50. “PLACE IS A WAY TO UNDERSTAND THE WORLD”    YI FU TUAN
  51. 51. GROUNDHOG DAY, 1993   
  52. 52.    
  53. 53.    
  54. 54.    
  55. 55. “HES TRAPPED IN SOME KIND OF TIME WARP.” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES.”    ROGER EBERT
  56. 56. SOURCE CODE, 2011   
  57. 57.    
  58. 58.    
  59. 59.    
  60. 60. “ITS A F***ING VIDEOGAME!”    EVERYONE
  61. 61.    
  62. 62. DATABASE   
  63. 63. 3D NAVIGATION   
  64. 64. WE ARE LEARNING HOW TO NAVIGATE THE DATABASE   
  65. 65.    
  66. 66.    
  67. 67. PLACE IS WHERE WE PAUSE SPACE IS WHERE WE MOVE   
  68. 68.    
  69. 69. NAVIGATION COREOGRAPHSTHE BALLET OF CROSS-CHANNEL USER EXPERIENCE   
  70. 70.     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
  71. 71. THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN   
  72. 72. THE LANGUAGE WE USE FOR THIS SENSE-MAKING PROCESS IS THAT OF INFORMATION ARCHITECTURE   
  73. 73. THANK YOU. @resmini   
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