Groundhogs in the Source Code

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Presentation at the IA Summit 2012, New Orleans (LA).

Presentation at the IA Summit 2012, New Orleans (LA).

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  • 1. ANDREA RESMINI GROUNDHOGS in THE SOURCE CODE navigation as cross-channel sense-making IASUMMIT 2012   
  • 2. WE SAY NAVIGATE WE REALLY MEAN UNDERSTAND   
  • 3.    
  • 4.    
  • 5.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  • 6.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  • 7.   KEVIN LYNCH, SKETCHES   MNSU.EDU
  • 8.    
  • 9.    
  • 10. DISTINCTIONS WERE MADE AMONG THE DIFFERENT PHYSICAL PARTS OF THE CITY THESE PARTS WERE ORGANIZED IN A PERSONALLY MEANINGFUL MESH   
  • 11. PEOPLE WERE RECONNECTING PERCEIVED FRAGMENTS IN MEANINGFUL PATTERNS   
  • 12. THE ODYSSEY, 700 BC   
  • 13.    
  • 14.    
  • 15.    
  • 16. MONKEY ISLAND, 1990   
  • 17.    
  • 18.    
  • 19.    
  • 20. SUCKER PUNCH, 2011   
  • 21.    
  • 22.    
  • 23.    
  • 24. THE ODYSSEY, 700 BC   
  • 25. MONKEY ISLAND, 1990   
  • 26. QUESTS CONNECT MAPS WITH PERSONAL SPACE   
  • 27. MP & THE HOLY GRAIL, 1975   
  • 28. QUESTS ARE A MIDDLE GROUND BETWEEN NARRATIVE AND ACTIONABILITY   
  • 29. DRACULA, 1897   
  • 30. KHOONI DRACULA, 1992   
  • 31. BRAM STOKER, 1906    BRITANNICA.COM
  • 32. MONOLOGIC POLYLOGIC DIALOGIC   
  • 33. DICTATION CYLINDERS   
  • 34.     SHORTHAND
  • 35.     SHIPS LOGS
  • 36. DIARY    ENTRIES
  • 37.   NEWSPAPERS CLIPPINGS   GRUNGERABBIT.COM
  • 38.   TYPEWRITTEN TEXT  
  • 39.     PHASE #1 DRACULASCASTLE.EU
  • 40.     PHASE #2 ASSOMMOIR.WORDPRESS.COM DRACULASCASTLE.EU
  • 41.     PHASE #3 DRACULA3d
  • 42.     PHASE #4
  • 43.   1 2   3 4
  • 44. NOW. WAIT A SEC THERE.   
  • 45.    
  • 46.    
  • 47.    
  • 48.    
  • 49. THE HOBBIT, 2012   
  • 50. “PLACE IS A WAY TO UNDERSTAND THE WORLD”    YI FU TUAN
  • 51. GROUNDHOG DAY, 1993   
  • 52.    
  • 53.    
  • 54.    
  • 55. “HES TRAPPED IN SOME KIND OF TIME WARP.” “A SUPERNATURAL FORCE IS SHOWING HIM HIS WEAKNESSES.”    ROGER EBERT
  • 56. SOURCE CODE, 2011   
  • 57.    
  • 58.    
  • 59.    
  • 60. “ITS A F***ING VIDEOGAME!”    EVERYONE
  • 61.    
  • 62. DATABASE   
  • 63. 3D NAVIGATION   
  • 64. WE ARE LEARNING HOW TO NAVIGATE THE DATABASE   
  • 65.    
  • 66.    
  • 67. PLACE IS WHERE WE PAUSE SPACE IS WHERE WE MOVE   
  • 68.    
  • 69. NAVIGATION COREOGRAPHSTHE BALLET OF CROSS-CHANNEL USER EXPERIENCE   
  • 70.     DAN WILLIS, INTENT PATHS (http://www.flickr.com/photos/uxcrank/5730905682/in/photostream/)
  • 71. THROUGH NAVIGATION WE BUILD SENSE AND WEAVE PLACES INTO A COHESIVE NARRATIVE ONCE AGAIN   
  • 72. THE LANGUAGE WE USE FOR THIS SENSE-MAKING PROCESS IS THAT OF INFORMATION ARCHITECTURE   
  • 73. THANK YOU. @resmini