Part II of the deck of slides from my workshop at UX Australia 2013 on place-making in cross-channel user experiences, previously a slightly different workshop at UX Lisbon 2012.
71. ... appears as an entirely new
picture. The room suddenly
disappears and the hand ... flashes
up. Again when we have (seen
that), it suddenly disappears and
we are in the same room again
95. PLACE-MAKING CHEATSHEET
#1 PLACE IS SET APART, IDENTIFIED AND IDENTIFIABLE
#2 PLACE HAS A NAME
#3 PLACE HAS BOUNDARIES
#4 PLACE HAS TRANSIENT PERMANENCE
#5 PLACE AGGREGATES AND REUSES BEHAVIOR + MEMORIES
#6 PLACE WORKS SELECTIVELY
#7 PLACE HAS DISTINCTIVE SOCIAL + FUNCTIONAL QUALITIES
96. KEVIN LYNCH'S SPATIAL PRIMITIVES CHEATSHEET
#1 PATHS
#2 EDGES
#3 NODES
#4 DISTRICTS
#5 LANDMARKS
#6 WEENIES (THIS IS DISNEY'S, BUT USEFUL)
97. C. NORBERG SCHULZ RELATIONAL PRIMITIVES CHEATSHEET
#1 PROXIMITY
ESTABLISHMENT OF A CENTER
#2 CONTINUITY
DIRECTIONALITY OR PATHS
#3 ENCLOSURES
PERCEPTION OF AREAS OR DOMAINS