Parallel Futures of a Game Engine (v2.0)
by Johan Andersson, Rendering Architect at DICE on May 28, 2010
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Game engines have long been in the forefront of taking advantage of the ever ...
Game engines have long been in the forefront of taking advantage of the ever
increasing parallel compute power of both CPUs and GPUs. This talk is about how the
parallel compute is utilized in practice on multiple platforms today in the Frostbite game
engine and how we think the parallel programming models, hardware and software in
the industry should look like in the next 5 years to help us make the best games possible.
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