Girls, Media and Online Gaming

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Girls, Media and Online Gaming - Presentation Transcript

    1. Girls, Media and Online Gaming: Reflections on the Use of Popular Culture for Health Promotion Renee Hobbs Temple University April 10, 2007
    2. My Six Hats
      • hat
      ADVOCATE RESEARCH SCHOLAR CURRICULUM DEVELOPER EDUCATOR PARENT CITIZEN Each role shapes my questions about girls, games, media literacy and online media.
    3. Launched in July 2006 http://mypopstudio.com
    4. Creative Production & Critical Analysis
      • Celebrity culture
      • Music and emotion
      • Time & choice in media consumption
      • Personal and social identity & values
      • Stereotyping/issues of representation
      • Impact of multi-tasking on attention
      • How digital media affects friendships
      • The beauty ideal
    5. Overall Learning Goals
      • Girls will understand…
      • 1) that people make choices when they construct media and those choices shape the form and content of messages;
      • 2) that there are values present in media messages that imply ideas about people’s attitudes, lifestyle and behaviors.
    6. A Model of Program Impact Program Mediators Primary Outcomes Secondary Outcomes Media Literacy Activation of Critical Thinking Skills Activation of Creation Skills Sense of Mastery/ Competence Positive Developmental Outcomes Recognition of Constructedness of Messages Recognition of Values Messages Metacognitive Modeling Knowledge Transfer of Skills to Media Environment Awareness of Media’s Role in Health Proximal Distal Repeated Use Participation in an Online Community Activation of Creation Skills Enjoyment / Play Pleasure
    7.  
    8.  
    9.  
    10.  
    11.  
    12.  
    13.  
    14.  
    15.  
    16.  
    17.  
    18. The Balancing Act http://mypopstudio.com Play vs. learning
    19. Key Concepts of Media Literacy
      • Messages are constructed
      • 2. They are representations that have embedded
      • values and points of view.
      • 3. Media use unique languages, codes, genres &
      • conventions.
      • 4. Messages are created and circulate within a
      • socio-political and economic context.
      • People interpret messages differently depending on
      • their lived experiences & prior knowledge.
    20.  
    21. The Balancing Act http://mypopstudio.com Play vs. learning Immersion/flow vs. meta-cognition
    22. Some Reflections & Implications Games provide immersive experiences where users can experience flow states that build a sense of mastery/competence, but… … immersion may work against the process of developing meta-cognitive thinking where critical distancing & analytic skills are important
    23. A Model of Program Impact Program Mediators Primary Outcomes Secondary Outcomes Media Literacy Activation of Critical Thinking Skills Activation of Creation Skills Sense of Mastery/ Competence Positive Developmental Outcomes Recognition of Constructedness of Messages Recognition of Values Messages Metacognitive Modeling Knowledge Transfer of Skills to Media Environment Awareness of Media’s Role in Health Proximal Distal Repeated Use Participation in an Online Community Activation of Creation Skills Enjoyment / Play Pleasure
    24.  
    25. Eight Forums Provide Conversation Places for Users Synchronous Communication ie., IM/chatrooms
    26. Eight Forums Provide a Conversation Place for Users
      • Compliments
      • Criticisms
      • Connections: between game and personal life, media & world
      • Promotion
    27. Examples
      • Britty_free: (commenting about Rivers): You are really good at this……maybe you can help me with some some?
      • Zaraerliz: (commenting about Emma): This was awful- you really need to sort out your girl – she is U.G.L.Y!!!!
      • BrokliGrl5: Can someone please watch Riley?? Pleasee
      • Coolmary22: If any of u were celebritys you wouldn’t say so u would want to be treated “normel” or sompin like tha
    28. Eight Forums Provide a Conversation Place for Users
      • Dialogue among existing friends
      • Flaming
      • Self-disclosure & authenticity verification
      • Self-policing
      • Flirting/sex talk
      • Cyber sex
      • Luring/stalking
    29. Examples
      • Annoyingjabber411: is any1 there now!!!???? *SIGH*
      • Ms.Concedded: mandycaro78, why did you name your popstar puerto rico? Thats stupid!!!!!!!!!!!!!
      • Applepie413: Are you going to Smileys after practice?
      • Pam-pam: Crystal u sound like u is on crack
      • Channel: yeah you just jelous!
    30. Examples
      • Hey: soccerkate u need to stop being mean and using bad
      • language because this is not what the web site is
      • Shelayx3: r u from Toronto?
      • Chrissie777: where do you live?
      • Lets_have_s.e.x.: how old r u
      • Hot guy: go 2 the tv chat room
      • Hot guy: come on hottie
    31. The Straws that Broke the Camel’s Back
      • Two parent complaints
      • One cybersex dialogue
      • One possible luring/stalking situation
      We moved from an unmonitored site (July 2006) to a monitored site for 10 hours weekly (September 2006) to pre-approving comments (March 2007)
    32. Some Reflections & Implications http://mypopstudio.com
    33. The Balancing Act http://mypopstudio.com Play vs. learning Immersion/flow vs. meta-cognition Freedom/exploration vs. control/safety
    34. A Model of Program Impact Program Mediators Primary Outcomes Secondary Outcomes Media Literacy Activation of Critical Thinking Skills Activation of Creation Skills Sense of Mastery/ Competence Positive Developmental Outcomes Recognition of Constructedness of Messages Recognition of Values Messages Metacognitive Modeling Knowledge Transfer of Skills to Media Environment Awareness of Media’s Role in Health Proximal Distal Repeated Use Participation in an Online Community Activation of Creation Skills Enjoyment / Play Pleasure
    35. Some Reflections & Implications Self-disclosure and authenticity verification are normal communicative processes of social interaction yet they are contradicted by the language of “privacy and safety” used by adults about online communication
    36. Some Reflections & Implications Sexual exploration is a natural developmental milestone for adolescent girls and IM/chat provides anonymity to practice or try out various identity roles … .but this doesn’t support our key learning outcomes for media literacy
    37. Some Reflections & Implications There was a more authentic sense of community when there were no controls…
    38. Some Reflections & Implications There was a more authentic sense of community when there were no controls… … .but IM/chat social interaction was distracting from the educational goals of the site and creating potential safety hazards
    39. Opportunities and Challenges for the Use of Popular Culture in the Classroom
      • Play vs. learning
      • Immersion/flow vs. meta-cognition
      • Freedom/exploration vs. control/safety
    40. Next Steps for Research
      • Content analysis of user-produced materials & user comments
      • Online focus groups with users and non-users to explore concepts of meta-cognition, play, and learning
      • Experimental design measuring key learning outcomes among middle-school girls
      • Renee Hobbs
      • Temple University
      • Philadelphia PA
      • Email: [email_address]
      • Phone: (215) 204 4291
      • Web: http://mediaeducationlab.com

    + Renee HobbsRenee Hobbs, 2 years ago

    custom

    758 views, 0 favs, 0 embeds more stats

    Renee Hobbs presented at Teachers College Columbia more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 758
      • 758 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 33
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories