0
Critical Distancing &
Participatory Immersion
in Online Learning
for Media Literacy
Renee Hobbs
Temple University
Beijing,...
Media Literacy
An expanded conceptualization of literacy,
emphasizing the ability to
access, analyze, evaluate and
communi...
Media Literacy
An expanded conceptualization of literacy,
emphasizing the ability to
access, analyze, evaluate and
communi...
Media Literacy:
Emphasis on Metacognition
Non-Transparent Representations. Messages are
constructed representations with e...
New Media Literacy:
Emphasis on Participation
• Play:Play: the capacity to experiment with one’s
surroundings as a form of...
My Pop Studio
http://mypopstudio.com
Launched in July 2006
Learning Goals
Users will understand…
1) that people make choices
when they construct media
and those choices shape
the fo...
Combining
Creative Production
&
Critical Analysis• Functions of celebrity culture
• Music, marketing and emotion
• Time & ...
A Model of Program Impact
Program Mediators
Primary
Outcomes
Secondary
Outcomes
Media Literacy
Activation of
Critical Thin...
The Balancing Act
http://mypopstudio.com
Critical Distancing:
Media Literacy Skills
Participatory Immersion:
Learning thro...
Appeal
N = 200 girls ages 10 - 12
Critical Distancing:
Media Literacy Skills
85%
GirlsGirls recognize the constructed natu...
Appeal
N = 200 girls ages 10 - 12
Critical Distancing:
Media Literacy Skills
76%
Girls recognize that TV editing affects v...
Appeal
N = 200 girls ages 10 - 12
Critical Distancing:
Media Literacy Skills
73%
Girls recognize that popular music expres...
How to describe it?
Fun
69%
Creative
60%
Cool
52%
Tell a friend?
2007 study
n = 200 girls aged 10 - 12
Participatory Immer...
Although respondents were
eager
to interact with the online
game,
most did not understand that
the
website had an educatio...
“The point is to visit and see what you
can do.
You can design and be creative and if
you’re
really creative, you can be a...
Games provide immersive
experiences
where users can experience flow
states that
create pleasure
Media literacy games can s...
Next Steps for
Game Development
1. Modify online learning experience to
increase metacognition through the use of
flash vi...
Next Steps for
Media Literacy Research
Explore how immersion works as a design feature of
games and how critical distancin...
CONTACT:
Renee Hobbs
Temple University
Philadelphia PA
Email: renee.hobbs@temple.edu
Phone: (215) 204 4291
Web: http://med...
Critical Distance and Participatory Immersion
Critical Distance and Participatory Immersion
Critical Distance and Participatory Immersion
Critical Distance and Participatory Immersion
Critical Distance and Participatory Immersion
Critical Distance and Participatory Immersion
Upcoming SlideShare
Loading in...5
×

Critical Distance and Participatory Immersion

1,041

Published on

Renee Hobbs spoke about "Critical Distancing and Participatory Immersion in Online Learning for Media Literacy." Paper presented at the 2007 ICA China Communication Forum, "Harmonious Society, Civil Society and the Media," Beijing, China. October 20, 2007.

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
1,041
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
5
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Play — the capacity to experiment with one’s surroundings as a form of problem-solving
    Performance — the ability to adopt alternative identities for the purpose of improvisation
    and discovery
    Simulation — the ability to interpret and construct dynamic models of real-world
    processes
    Appropriation — the ability to meaningfully sample and remix media content
    Multitasking — the ability to scan one’s environment and shift focus as needed to salient
    details.
    Distributed Cognition — the ability to interact meaningfully with tools that expand
    mental capacities
    Collective Intelligence — the ability to pool knowledge and compare notes with
    others toward a common goal
    Judgment — the ability to evaluate the reliability and credibility of different information
    sources
    Transmedia Navigation — the ability to follow the flow of stories and information
    across multiple modalities
    Networking — the ability to search for, synthesize, and disseminate information
    Negotiation — the ability to travel across diverse communities, discerning and respecting
    multiple perspectives, and grasping and following alternative norms.
  • Transcript of "Critical Distance and Participatory Immersion"

    1. 1. Critical Distancing & Participatory Immersion in Online Learning for Media Literacy Renee Hobbs Temple University Beijing, China October 20, 2007
    2. 2. Media Literacy An expanded conceptualization of literacy, emphasizing the ability to access, analyze, evaluate and communicate messages in a wide variety of forms.
    3. 3. Media Literacy An expanded conceptualization of literacy, emphasizing the ability to access, analyze, evaluate and communicate messages in a wide variety of forms. Media Studies Education, Learning & Literacy
    4. 4. Media Literacy: Emphasis on Metacognition Non-Transparent Representations. Messages are constructed representations with embedded values. Symbol Systems. Media use unique languages, codes, genres & conventions that shape content. Socioeconomic Context. Messages are created and circulate within a socio-political and economic context. Meaning & Interpretation. People interpret messages using lived experiences and prior knowledge. Impact. Media messages can affect people’s attitudes and behaviors. --AMLA Core Principles, 2007
    5. 5. New Media Literacy: Emphasis on Participation • Play:Play: the capacity to experiment with one’s surroundings as a form of problem-solving Performance: the ability to adopt alternative identities for the purpose of improvisation Simulation: the ability to interpret and construct dynamic models of real-world processes Appropriation: the ability to meaningfully sample and remix media content --Jenkins, 2006, Confronting the Challenges of Participatory Culture
    6. 6. My Pop Studio http://mypopstudio.com Launched in July 2006
    7. 7. Learning Goals Users will understand… 1) that people make choices when they construct media and those choices shape the form and content of messages; 2) that there are values present in media messages that imply ideas about people’s attitudes, lifestyle and behaviors.
    8. 8. Combining Creative Production & Critical Analysis• Functions of celebrity culture • Music, marketing and emotion • Time & choice in media consumption • Media’s role in the construction of personal and social identity • Stereotyping/issues of representation • Impact of multi-tasking on attention • How digital media affects friendships • The beauty ideal
    9. 9. A Model of Program Impact Program Mediators Primary Outcomes Secondary Outcomes Media Literacy Activation of Critical Thinking Skills Activation of Creation Skills Sense of Mastery/ Competence Positive Developmental Outcomes Recognition of Constructedness of Messages Recognition of Values Messages Metacognitive Modeling Knowledge Transfer of Skills to Media Environment Awareness of Media’s Role in Health Proximal Distal Repeated Use Participation in an Online Community Activation of Creation Skills Enjoyment/Play Pleasure
    10. 10. The Balancing Act http://mypopstudio.com Critical Distancing: Media Literacy Skills Participatory Immersion: Learning through Play
    11. 11. Appeal N = 200 girls ages 10 - 12 Critical Distancing: Media Literacy Skills 85% GirlsGirls recognize the constructed nature of images in magazines.
    12. 12. Appeal N = 200 girls ages 10 - 12 Critical Distancing: Media Literacy Skills 76% Girls recognize that TV editing affects viewers’ perception of characters.
    13. 13. Appeal N = 200 girls ages 10 - 12 Critical Distancing: Media Literacy Skills 73% Girls recognize that popular music expresses value messages.
    14. 14. How to describe it? Fun 69% Creative 60% Cool 52% Tell a friend? 2007 study n = 200 girls aged 10 - 12 Participatory Immersion: Learning through Play
    15. 15. Although respondents were eager to interact with the online game, most did not understand that the website had an educational purpose. Participatory Immersion: Play without Awareness of Learning?
    16. 16. “The point is to visit and see what you can do. You can design and be creative and if you’re really creative, you can be a designer and this will help the process.” ~ Corrina, 10, CA “The [multi-tasking activity] is educational, but it’s not like school and math and stuff. It’s educational for people who like cameras and celebrities.” ~ Jenna, 11, NY Participatory Immersion: Learning through Play
    17. 17. Games provide immersive experiences where users can experience flow states that create pleasure Media literacy games can support critical thinking skills about mass media and popular culture …but immersion may work against the process of developing Participatory Immersion: Learning through Play Critical Distancing: Media Literacy Skills
    18. 18. Next Steps for Game Development 1. Modify online learning experience to increase metacognition through the use of flash video segments that foreground key learning outcomes 2. Develop additional support materials to enable teachers to incorporate MPS in school and after-school technology education programs
    19. 19. Next Steps for Media Literacy Research Explore how immersion works as a design feature of games and how critical distancing works as a feature of media literacy education Develop theoretical models for understanding the role of metacognition in the development of media literacy skills Examine the role of context as a component of metacognition
    20. 20. CONTACT: Renee Hobbs Temple University Philadelphia PA Email: renee.hobbs@temple.edu Phone: (215) 204 4291 Web: http://mediaeducationlab.com
    1. A particular slide catching your eye?

      Clipping is a handy way to collect important slides you want to go back to later.

    ×