Well Behaved Mobile Apps on AIR - Performance Related
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Well Behaved Mobile Apps on AIR - Performance Related

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Building mobile application with Adobe AIR? If you are this is a must for understanding about renderMode=GPU and device general performance tips.

Building mobile application with Adobe AIR? If you are this is a must for understanding about renderMode=GPU and device general performance tips.

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  • David – keep high level, don’t read word for word, clear up the title meaning
  • David
  • Renaun
  • Renaun, Kailand Demo “do slow to faster”, spin it as the reason why performance is important, and the important testing across devices Do demo on more android devices,
  • Renaun Border the images and
  • David
  • David
  • Renaun
  • Renaun
  • Renaun, pay attention to slowing down, add take away
  • Renaun talk to Kailand , what is the display list/explain up front – add take away
  • Renaun point out this is for all objects
  • David
  • David
  • David, explain what the matrix transforms are
  • David
  • David, add actually code in the visual part
  • David
  • David Take away – here about caching leafs not parents
  • David, change to do global matrix instance or reuse instance,
  • David, new Matrix() change
  • David
  • Renaun , talk to Kailand here!, I put timing stats into my loading phase to find out where the bottleneck was in creating objects
  • Renaun , talk to Kailand here! 8000x8000 pixels, look table for hit detection,
  • Set up the context about what pooling is Talk through all what I am doing in the product, just leave both memory and performance checked on Make sure to say milliseconds
  • Give better context around demo and 100 ships