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Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
Transforming community through pervasive play
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Transforming community through pervasive play

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Originally presented at the Berkeley Center for New Media, February, 2012.

Originally presented at the Berkeley Center for New Media, February, 2012.

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  • Reality Ends Here, aka “the Game”, is an “officially unofficial” underground reality game designed for and played by the students at the USC SCA.\n
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  • Transcript

    • 1. Transforming Community Through Pervasive PlayJeff Watson@remotedevicePhD Candidate, Interdivisional Media Arts and PracticeUSC School of Cinematic ArtsFebruary 2, 2012
    • 2. School of Cinematic Arts interactive media film/videoBroader USC Community production fine arts communication critical studies engineering animation screenwriting
    • 3. Alternate Reality GameReality Ends Here 2011
    • 4. Graffiti, Old Lucas Building Walkway1980s
    • 5. USC School of Cinematic Arts Buildings1930s, 1970s, 2000s
    • 6. Pervasive Games
    • 7. per·va·sive adj pər-ˈvā-siv, -ziv : existing in orspreading through every part of something
    • 8. The transformative potential of pervasive gameslies in the fact that they can be more than just a callto action -- they can be the action itself.
    • 9. The FutureCommitteeMarch, 2011
    • 10. The Future Committee: Mandates• Jump-start collaboration and discovery among students across divisional and disciplinary boundaries (ie, break down the silos)• Provide incoming students with an opportunity to experiment with media making across the range of practices represented at the SCA• Connect students to faculty, resources, and the broader community, especially alumni and industry mentors
    • 11. “ARG 2.0”
    • 12. Pitch to the FacultyMay, 2011
    • 13. Pitch to the Faculty: The Game• A collaborative production game involving students making media representative of the 5 divisions of the SCA• Played in students’ spare time (not in class)• Mechanics of the game will drive students to constantly explore new partnerships and ideas• Encounters with alumni and other mentors will be integrated into play of the game
    • 14. Pitch to the Faculty: The Game• A collaborative production game • Secret & underground involving students making media representative of the 5 divisions of • Less Hollywood, more Godard the SCA • No grades, no affiliation with• Played in students’ spare time (not class in class) • Completely optional• Mechanics of the game will drive students to constantly explore new partnerships and ideas • No overt invitation to play• Encounters with alumni and other mentors will be integrated into play of the game
    • 15. A project like this is an intervention, and it needsallies.
    • 16. Reality Starts Here Reality Ends Here CNTV-499 Symposium class for Secret collaborative production all freshmen game Institutional cover Institutional intervention story Covert Overt
    • 17. Summing up the formal characteristic of play, we might call ita free activity standing quite consciously outside ordinarylife as being not serious but at the same time absorbing theplayer intensely and utterly. It is an activity connected with nomaterial interest, and no profit can be gained by it. Itproceeds within its own proper boundaries of time andspace according to fixed rules and in an orderly manner. Itpromotes the formation of social groupings that tend tosurround themselves with secrecy and to stress thedifference from the common world by disguise or othermeans.J. Huizinga, Homo Ludens
    • 18. Summing up the formal characteristic of play, we might call ita free activity standing quite consciously outside ordinarylife as being not serious but at the same time absorbing theplayer intensely and utterly. It is an activity connected with nomaterial interest, and no profit can be gained by it. Itproceeds within its own proper boundaries of time andspace according to fixed rules and in an orderly manner. Itpromotes the formation of social groupings that tend tosurround themselves with secrecy and to stress thedifference from the common world by disguise or othermeans.J. Huizinga, Homo Ludens
    • 19. Pull instead of push.
    • 20. ToneActivating curiosity
    • 21. Worst. Colors. Ever.
    • 22. Worst. Colors. Ever.
    • 23. Tone touchstones: the 60s and 70s at USC cinema
    • 24. Tone: ContrastsUSC Game• Hollywood • Situationism• Friendly • Indifferent/menacing• Transparent • Opaque• Accessible • Hidden
    • 25. MechanicsWhere the rubber hits the road
    • 26. Wireframes for web-driven collaborative production gameMay 2011
    • 27. Hyperlocal context: markers indicate SCA building (L) and studenthousing (R)
    • 28. IlluminatiSteve Jackson Games, 1980s
    • 29. Card interaction prototyping and testingJune 2011
    • 30. Card interaction design mockupsJune 2011
    • 31. Reality card pack - 10 playable cards + instructions
    • 32. Jane Student
    • 33. Jane StudentCard-based combinatorialcreative prompting systemFinal versionJuly 2011
    • 34. generate promptJan Schematic: complete play cycle
    • 35. generate prompt produce mediaJan Schematic: complete play cycle
    • 36. generate prompt produce media share to game siteJan Schematic: complete play cycle
    • 37. generate prompt produce media share to game site unlock experiencesJan Schematic: complete play cycle
    • 38. buzzSchematic: pervasive play dynamo
    • 39. buzzSchematic: pervasive play dynamo
    • 40. buzz card gameSchematic: pervasive play dynamo
    • 41. buzz card gameSchematic: pervasive play dynamo
    • 42. buzz card game creative collaborationsSchematic: pervasive play dynamo
    • 43. buzz card game creative collaborationsSchematic: pervasive play dynamo
    • 44. buzz card game creative collaborations media artifactsSchematic: pervasive play dynamo
    • 45. buzz card game creative collaborations media artifactsSchematic: pervasive play dynamo
    • 46. buzz card game website, social creative media collaborations media artifactsSchematic: pervasive play dynamo
    • 47. buzz card game website, social creative media collaborations media artifactsSchematic: pervasive play dynamo
    • 48. buzz mentorship card game experiences website, social creative media collaborations media artifactsSchematic: pervasive play dynamo
    • 49. buzz mentorship card game experiences website, social creative media collaborations media artifactsSchematic: pervasive play dynamo
    • 50. ImplementationAugust - December 2011
    • 51. Mystery PostcardsJuly 2011
    • 52. Courtyard flag
    • 53. 8mm Camera/Puzzle Box
    • 54. Flag advisory and courtyard flag
    • 55. Game Office August 22, 2011
    • 56. Call and response
    • 57. Call and response
    • 58. The floodgates open
    • 59. The secret mark: Game logo on bodiesAugust/September 2011
    • 60. Mentorship experiences and serendipitous encounters
    • 61. http://reality.usc.edu
    • 62. “A productive chaos”Tribalism, card banksgamejackers, and other signs oflife
    • 63. Card banks and credit unions
    • 64. Danger and Menace: Echoes of the Reality Committee
    • 65. Player-designed poster for film project about the game -- one of 10 such projects submitted.
    • 66. Wrap partyDecember, 2011
    • 67. USC School of Cinematic Arts2011
    • 68. buzz mentorship card game experiences website, social creative media collaborations media artifactsSchematic: pervasive play dynamo
    • 69. story of community reflection social engagement creative participationSchematic: narrative placemaking dynamo - a virtuous cycle
    • 70. Special thanks to Simon Wiscombe, TracyFullerton, Tara McPherson, Anna Lotko, GabrielPeters-Lazaro, Elizabeth Daley, Michael Renov, andHolly Willis.
    • 71. More info: http://reality.usc.edu Jeff Watson: @remotedevice http://remotedevice.net

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